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Author Topic: Modules for ABattlemap  (Read 98009 times)
HolKann
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« Reply #135 on: February 14, 2009, 11:53:18 am »
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Not a problem.  Slight confusion possibilities, but better in the long run.  You might want to do some sort of versioning in the main post (maybe a version/readme file in the download itself) and try to advertise when changes like this are made, so people can say "I'm using version x"  I'm using version Y". "Oh, that's why it's different."

Probably more trouble than it's worth....
No, good idea Smiley I'll add a "version x.txt" to the next upload.

We just started playing online through the ABattleMap and AA50 version, loving it.  I'm loving everything, except... help!

Is there an updated AA50 calculation site?  Frood.net is still on Revised rules, and we're all really itching to play without, as you can imagine, these totally crazy combat configurations?
Here at the forums most people use the in-forum dicey, which simply let's you simulate a real dice roll (without being able to change it afterwards Wink )

If you're looking for something more frood-like (which sends emails and stuff), try www.daak.de. It's a German/European axis and allies club, but guests are welcome too. There's an English version of the site, and although the forum is mostly German, English is allowed and replied in too. Daak's got an early version of an AA50-dicey, so there might be some little bugs left (if you encounter one, plz be so kind to post it on the daak-forum, they will fix it pretty fast if you do).

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Honor to all of you for the work you are doing!!
Lol, we're honored Wink
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Cmdr Jennifer
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« Reply #136 on: February 14, 2009, 12:22:27 pm »
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Holkann:

I've been playing with the colors of the pieces and board for 1941 (it will work for 1942 as well, but I rarely play that version).  The reason being that Italians and Germans often mix and their AA Guns look almost identical (resulting in forgetting who originally purchased the darn thing) which can be confusing.

Also, light gray vs dark gray is not that big of a contrast.


I would really like dark blue for Italian territories and light blue for Italian pieces, but I don't have that option in MS Paint.

What I currently have is China's colors for Italy and light brown for Chinese units. (Same problem with Chinese/English forces as Italian/German forces, just happens less often.)
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HolKann
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« Reply #137 on: February 14, 2009, 12:55:56 pm »
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If I understand correctly, you're not able to get the color light blue pasted on the Italian flags/units in paint (it always shifts to grey).

This is because the ToolPieces.bmp-file is saved as an 8-bit bmp, allowing only 256 different tones of colors. If I get wikipedia correctly, the tones of these colors depend on the "palette" being used. I have no idea what that exact palette is with the ToolPieces.bmp from ABattleMap, but all I know is I'm only able to get 1 blue color: 00 00 FF (in RGB).

Workaround: save the ToolPieces.bmp as a 24-bit bmp (Paint has this option). Now you should be able to use a much wider range of colors in Paint, and as far as I can see, ABattleMap's just fine with this. I don't think there's any real reason why we should keep the 8-bit mode, but since I didn't see a problem, I just kept it that way to be safe. The only drawback is the ToolPieces.bmp file will now weigh an astonishing 44kb instead of the more moderate 16kb  grin

Is this what you needed?
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HolKann
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« Reply #138 on: February 14, 2009, 01:15:23 pm »
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Hey, after some trying, I did find 256-color blue tones. See attached images (the 2nd one is actually the one from the A&A: the great war-module).
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P@nther
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« Reply #139 on: February 14, 2009, 01:20:56 pm »
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Although I like the grey tones as they are and do not have any problems with them I am just curious how to change the colors in the map.bmp .

I know how to modify the ToolPieces.bmp and the BigPieces.bmp. But how to modify the map.bmp? Is it just a matter of picture editing in paint - or are the colours defined in one of those
.map, .sek or .txt files?
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HolKann
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« Reply #140 on: February 14, 2009, 02:55:27 pm »
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Colors are only part of the bmp. When you start changing territory shapes and sizes, you'll need to adjust SektorInfo.map/bmp. If you want to change name or properties of a territory, you'll need to adjust SektorInfo.sek/txt.

So in short: to adjust colors, you'll only need to adjust map.bmp Wink
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P@nther
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« Reply #141 on: February 14, 2009, 10:51:10 pm »
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Colors are only part of the bmp. When you start changing territory shapes and sizes, you'll need to adjust SektorInfo.map/bmp. If you want to change name or properties of a territory, you'll need to adjust SektorInfo.sek/txt.

So in short: to adjust colors, you'll only need to adjust map.bmp Wink

Thank you. One far day I will have learned the secrets of ABattlemap wink
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Cmdr Jennifer
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« Reply #142 on: February 15, 2009, 06:05:02 am »
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Kewlies, that'll work.  I use the old pieces, so I had to play around again with the colors also went ahead and color matched the Italian territories because I could.

For those of you not aware, the colors on one PC do not have to match the colors on the other PC for the program to work.  Even the icon's don't have to match.  When you open it on your computer you'll see the icons and colors that you have.

If anyone wants, I can send them my units/map but you can easily do those yourself too.
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a44bigdog
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« Reply #143 on: February 15, 2009, 09:38:42 am »
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There is also the simple solution that I am using for the German/Italy AA guns. I opened up the tool pieces in paint and using the eyedropper tool and bucket tool I changed the White background on The Italian AA guns to the light gray of the Italian pieces. And it took about as long for me to do as to type that.
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Joe Cold
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« Reply #144 on: February 15, 2009, 02:24:40 pm »
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Hello,
 You all have an awesome sight here, this is my 1st post. I am not able to get access to download the ABattlemap. It will not allow me any access to register as a member. Can anyone tell me what I am doing wrong?
Thanks for your help!
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HolKann
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« Reply #145 on: February 15, 2009, 04:43:51 pm »
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Hello,
 You all have an awesome sight here, this is my 1st post. I am not able to get access to download the ABattlemap. It will not allow me any access to register as a member. Can anyone tell me what I am doing wrong?
Thanks for your help!
Welcome Joe!

You're doing nothing wrong, there's something going wrong at www.flames-of-europe.de where you're supposed to be able to download the ABattleMap program. I've rerouted the link to the www.daak.de download, so it should be fine now. Just try clicking the links in the first post again, and if there are any further problems, don't hesitate to ask (after using the search ofcourse Wink ).

Kewlies, that'll work.  I use the old pieces, so I had to play around again with the colors also went ahead and color matched the Italian territories because I could.
...
If anyone wants, I can send them my units/map but you can easily do those yourself too.
I want cool  Just to compare with the current pieces, because if yours are better, they should be implemented in the modules Smiley
« Last Edit: February 15, 2009, 04:49:14 pm by HolKann » Logged
Cmdr Jennifer
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« Reply #146 on: February 16, 2009, 11:29:35 am »
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Kay, just fire an email to me, Holkann (isfcco@hotmail.com) cause I forgot what your addy was.
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atarihuana
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« Reply #147 on: February 16, 2009, 02:16:11 pm »
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what do you  think about fleet markers?


What exactly do you mean? Like those things used in AAR FTF?



sorry i only know AA50. i agree that having the units in place looks cool, but its really annoying moving big naval groups bit by bit ( i know CRTL / Shift function Wink )
i though of something like this.  now u could place ��� F1 marker in sz and the actual fleet plus F1 marker in ... um... mongolia Cheesy, UK fleets go to sahara  afro

( i also changed bombers ( with bombs  evil) and AC ( make thicker)  thx to P@nther for input! )

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Joe Cold
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« Reply #148 on: February 16, 2009, 07:07:29 pm »
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Thanks HolKann! Your Help is apprieciated!
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ogrebait
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« Reply #149 on: February 17, 2009, 12:39:21 pm »
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I know this is a little off topic, but has someone created a "Big Pieces" bmp file that is compatible with Pacific? The one I use with AA50 scrambles the country designations on the AAP map.

Thanks in advance!

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