• I like D-Day.


  • I have to go with Battle of the Bulge.

    I liked it enough to write articles and I think that I have posted in every topic in the BOTB forum.

    It is a good balance between historical accuracy and playability. I also just seem to ‘get’ that one.

  • Official Q&A

    I like Bulge.  I like the combat system and the logistics aspect.


  • A vote for guadalcanal… sweaping air and sea battles, lots of action.

    Bulge is to “not Axis and Allies” like. To much like a real wargame and harder to explain to novices.

    If I want to play a real wargame, plenty of rule intensive and complicated games to choose from. But the beauty of the A&A line was it quick and easy playability.

    DDay is the simplist A&A out and one of the best to explain to non players.


  • Guadalcanal is easily the most elegant, nuanced, and interactive method for resolving combat introduced so far in the A&A series of games. The logic of the system is very compelling; everything makes sense when you think about it… Of course Air combat precedes Sea combat which precedes Land combat! Of course battle casualties should be randomized, with expensive units dying only in heavy, chaotic battles where lots of shots are being fired (die are being rolled)! Pure genius!!

    I do think that the order that the units are moved in could be profitably experimented with however:

    1. Destroyers (screen goes out first)
    2. Cruisers (to back up the destroyers)
    3. Battleships (to add maximum gunpower to trouble spots)
    4. Aircraft Carriers (move once the location of major naval battles looks obvious)
    5. Transports (can get by unmolested if other player hasn’t spread sea units widely enough)
    6. Subs (take out targets of opportunity)
    7. Fighters (escorts go out first to clear the way)
    8. Bombers (arrive last, and go do real damage unless fighters have been split defensively)

    Utilizing this order of movement, I predict that a lot less unit stacking will occur in the game (as players will want to cover areas where transports and bombers might otherwise sneak in unopposed)!

  • Official Q&A

    Well, there ya’ go.  That’s one reason why I didn’t pick Guadalcanal.  I’m always wanting to tinker with it, too.  There are things that bug me about it.  Bulge is the only A&A game that I’ve never felt compelled to modify.


  • @legion3:

    If I want to play a real wargame, plenty of rule intensive and complicated games to choose from. But the beauty of the A&A line was it quick and easy playability.

    It is funny sometimes how folks can see things so differently.  :lol:

    I like Bulge because it is like a real wargame without being rule intensive, without a lot of complexity for complexity’s sake, with representitive pieces instead of barely readable counters, and a reasonable play time.

    D-Day always feels like a warm up exercise (I agree it is easiest to explain.) The game is over and I’m ready for a game of something else.

    Guadalcanal is fun but I’m pretty much done afterwards.

    With Bulge I always seem to be ready for another game.

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