@RisingSun I had similar experience, I was big into the naval miniatures but couldn’t afford both. I bought a lot on ebay a year or so ago and have played a few games. It is not difficult to learn especially if you are familiar with the navy side, it’s pretty similar but includes facing. I think it’s a great game and wish I had collected it some when it was active.
Double action timing
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Regarding double moves, when do they get performed.
for example… Machine gunners. Do they have to do both of their attacks one after the other? Or can he shoot once, let another unit shoot, and then shoot his second shot. Is this the same for tanks that have additional hull mounted turret or mutliple turrets?
Also, regarding Strike and Fade, does it have to be performed immediately following the vehicles attack?
thanks
Mateo -
I’ve seen that ruling as well. The extra attack has to happen immediately. You may not do half a units action, go do another units actions, and then come back to the first unit.
(One way to think of it is…can you move a speed-4 vehicle 2 hexes, move other units, and then come back and move that 1st vehicle again the last 2-hexes).
Same rulling for Strike-n-fade, you must use it during that units action, and it has to be after their attack(s).
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makes sense, and its what I thought. I just wanted a clarification.