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1  Axis & Allies / Axis & Allies 1914 / Re: Russian Revolution question on: November 05, 2015, 04:26:17 pm
does the revolution occur at end of start of russian turn?
2  Axis & Allies / Axis & Allies 1914 / Re: Russian Revolution question on: November 04, 2015, 01:54:04 pm
the RR can never be triggered: everybody seems to forget Russian can just abandon Moscow and keep their army as a whole (and achieving RR without contesting Moscow is next to impossible)
the only way to stop is it take all surrouding countries: but karelia can easily be taken by UK, and holding Tatarstan is also an overstretch.
3  Axis & Allies / Axis & Allies 1914 / Re: Getting slow... on: November 02, 2015, 05:54:17 pm
you mean this?
http://www.historicalboardgaming.com/World-War-1_c_179.html
a ww1 game, without western front but (thank God!) with China and South-America?
wouldn't get my hopes up to be honest
4  Axis & Allies / Axis & Allies 1914 / Re: Getting slow... on: November 02, 2015, 03:24:29 am
The game's in a rut, and Centrals never win. my beginning enthousiasm for the game is long gone. It became boring, unbalanced, and very long. We play with some very different house rules, which make up balance a bit without overcomplicating the game; so now I even have a variation so I can't discuss the same game (tournament rules, units flying over the map with 'trains', eliminating players with stupid suicidal attacks in r1 called 'revolutions').
5  Axis & Allies / Other Axis & Allies Variants / Re: Making my own WW1 game.. on: June 05, 2014, 01:34:54 pm
Personally, i'd remove kuwait and sinai. or atleast make kuwait reach persia, so brits can't land directly on mesopotamia.
Baltic states is a bit weird, but i'll live with it.

otherwise; bloody awesome map!

Sie haben es sehr gut gemacht
6  Axis & Allies / House Rules / Re: An idea for balancing OOB with minimal change on: January 09, 2014, 04:30:19 am
my group has a few suggestions

complete neutrality: for italy till I2 and US till US6. (so no buying, moving of any kind)
bit less allied forces in africa (like in new tournament rules)
remove biskaje fleet
add a few ottomans

(you can pick which ones to use, don't have to be all of them)
7  Axis & Allies / Axis & Allies 1941 / Re: Balance Issues? on: January 07, 2014, 08:19:54 am
Welcome, Jonathan3213!

Your results aren't surprising, as you're a bit behind the times.  The current adjustments are:

USSR: Add 3 infantry to Russia
USA: Add 1 infantry to Northwestern China and 1 destroyer to sea zone 11


my group has started switching west-russia and ukraine; so the german tanks can be destroyed. perhaps that's an interesting idea?
8  Axis & Allies / Axis & Allies 1914 / Re: Basic Allied Strategies on: January 07, 2014, 08:05:18 am
advance from india to constantinople. finished!
9  Axis & Allies / Axis & Allies 1914 / Re: How important is naval warfare in 1914? on: November 27, 2013, 07:21:17 am
in OOB (i have yet to try the tournament rules) it's quite impossible. the allies have to many ships (especially the french). the CP's don't have enough IPC's to compete in naval power and hold the frontlines (actually, in OOB they don't even have enough to hold the frontlines all together)
10  Axis & Allies / Axis & Allies 1914 / Re: Holland on: November 25, 2013, 01:36:22 pm
but around F3, french are in Belgium pushing against germans. then germans have another territory to hold.
should you be able to keep belgium (despite all consequences) then i suggest taking it G6, with some tanks.
11  Axis & Allies / Axis & Allies 1914 / Re: How long has this defective game been out & still no definitive Rules changes? on: October 04, 2013, 01:36:50 pm
don't be so aggressive against the team, they've done their best.
everything works this way now. last month I bought a car, last week i got some windows, the mirrors are coming tomorrow en i thin somewhere next week i'll get another door. too bad there were only3 doors, so i'll have to buy another car to have enough doors.

and of course, I drive with potential traffic rules.
12  Axis & Allies / Axis & Allies 1914 / Re: i declare this forum dead on: September 17, 2013, 07:24:01 am
That's what they did in playtesting.

Its how they managed to get an even number of Axis wins.

not really, cause there are more allied troops aswell (if included the minor countries)
13  Axis & Allies / Axis & Allies 1914 / Re: Thoughts on G1 naval move. on: September 04, 2013, 03:07:31 pm
Don't consider an invasion of the British Isles...not going to work.��  Too many territories in the home island that the Brits can keep building upon in no time.��  Plus you have mines to face.��  The strategy doesn't work.��  My advice, having played Germany a bunch now, is to destroy the Russian battleship and use YOUR waters as opposed to Britain's waters.��  You can't keep ferrying over troops to the western front with transports.��  you'll keep facing mine dice.��  Better off using your navy (protected by 2 TT's of mines) to ferry troops to the Russian front to make the Russies go down easier.�� 
Also, destroying the British home fleet isn't such a bad thing.��  You're right, it sort of leverages the Brits to building up India, becoming a pain for the Ottomans.��  However, as I discussed in my post at the top of the forums, the Ottomans are more than a match for a 100% British blitz in the middle east.��  Just keep retreating slowly, all the while piling up your forces.��  Better to have one huge clash 7 rounds in to the game, rather than have 7 smaller skirmishes that the Ottomans can't keep up with.��  Fight in Constantinople...you will have accomplished taking the Brits out of the game almost completely, as they're spending too much time chasing the Ottomans and not enough time where it matters...Europe and the Eastern front.

sounds like hitler luring the russians to berlin before beating them back to moscow and so winning world war 2...

not gonna happen; you can have your clash even later; but by round 9-10 constantinopel is in allied hands (unless the brits force that army up to sebastopol, which can be done if russia retreats from moscow to prevent RR)


Luring the Russians to Berlin?  This is a game bud.  Not real life.  So yes, the Germans could do what you are suggesting above and be successful sometimes and not successful other times, because we are playing a game.  Don't confuse the two.  It's silly that you are comparing a strategy in Axis and Allies to real history.

And yes, it is going to happen...I've already done it.  I might try another 10x only to fail 9x (or succeed), but the fact remains it is a viable strategy.  The money the Ottomans earn for their territories does not warrant a 'stand your ground'...all that means is losing a lot of smaller skirmishes and having the territory taken from you anyhow.  I am not suggesting an immediate retreat.  I am suggesting that 4-5 turns in, when the Brits amass a large enough force to start taking Ottoman territory, that be the point where I suggest the Ottomans pull back some.  A Brit strategy to go all out in India means a good chance at conquering the Ottomans.  My suggestion is to pull back if the attacks are overwhelming and make your stand with a very large piled up Ottoman army in a territory closer to Constantinople.  Hopefully by then, Germany and Austria would have expanded because they haven't had to fight the brits in Europe...only the weakened Russia ns and and the mighty French.  Austrians could, of course help the Ottomans if possible with reinforcements.

ok, now i understand; thanks. i use same strategy. but i'd add a tank to the force, for the small skirmishes that can't be counterattacked. i think it saves a lot in a longer game. but face it, the ottomans will be overwhelmed and then the brits will start coming in the balkans.

and fun fact; india is as far away from vienna as berlin is from paris :p
14  Axis & Allies / Axis & Allies 1914 / Re: Thoughts on G1 naval move. on: September 03, 2013, 12:43:04 pm
Don't consider an invasion of the British Isles...not going to work.  Too many territories in the home island that the Brits can keep building upon in no time.  Plus you have mines to face.  The strategy doesn't work.  My advice, having played Germany a bunch now, is to destroy the Russian battleship and use YOUR waters as opposed to Britain's waters.  You can't keep ferrying over troops to the western front with transports.  you'll keep facing mine dice.  Better off using your navy (protected by 2 TT's of mines) to ferry troops to the Russian front to make the Russies go down easier. 
Also, destroying the British home fleet isn't such a bad thing.  You're right, it sort of leverages the Brits to building up India, becoming a pain for the Ottomans.  However, as I discussed in my post at the top of the forums, the Ottomans are more than a match for a 100% British blitz in the middle east.  Just keep retreating slowly, all the while piling up your forces.  Better to have one huge clash 7 rounds in to the game, rather than have 7 smaller skirmishes that the Ottomans can't keep up with.  Fight in Constantinople...you will have accomplished taking the Brits out of the game almost completely, as they're spending too much time chasing the Ottomans and not enough time where it matters...Europe and the Eastern front.

sounds like hitler luring the russians to berlin before beating them back to moscow and so winning world war 2...

not gonna happen; you can have your clash even later; but by round 9-10 constantinopel is in allied hands (unless the brits force that army up to sebastopol, which can be done if russia retreats from moscow to prevent RR)
15  Axis & Allies / Axis & Allies 1914 / Re: The New Game On The Block on: August 09, 2013, 08:10:42 am
Quote
even if 50+ brits are coming through sebastopol? and by then the french are also making a lot of IPC, from spain and such.

50+ Brits?? Never seen that many units on the board ever in the Mid-east. Not saying in your games that didn't happen (unless your just talking theorectical), but if the UK sends NOTHING into France early on, then Germany and Austria can usually push on to Paris and if not capture it, severly weaken the Allies while increasing their IPC count enough to fight on two fronts.

We have found that the once the Turks and Austrians secure the Balkans, the Turks can either press into Egypt and or towards India. Britain can't get enough troops into Egypt quick enough do to lack of transports in the Indian ocean and the Turks can push into Africa gaining vital IPC's if things go well. Enough to pin down UK troops in India.

Don't get me wrong, the CP has a tough road to victory in this game, but if the IPC count goes their way early on and Russia can be knocked out (revolution or capture) then the UK MUST send resources to France to assist (along with the US) or the French will get overwhelmed.

Have you tried the Tournament rules?

Kim

and IPC balance in france, even with entire western front taken that's still like 8 IPC. important yes, but not life threatening. and it's probably round 4 at least till you reach that.
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