Hi Mr Anderson
We only used the cruiser,CV and Destroyer rules to start with.
The Rules worked fairly well but nobody bought battleships just Cruisers,Destroyers and CV
Maybe you could beef up the Battleship I’m only looking at it from a game balance point of view. I Know it was cheaper but the Anti aircraft fire for cruisers is great.
You can get an extra AA roll for Industrial bombing across the channel. Even the British fleet is less of a tempting tartget when a cruiser is around for the German Airforce.
We Didn’t get to finish the game as our Club shuts at 10pm so we had to pack up.
It helps the US even more against the Japs ( or it did in our game )
Also Destroyer defending on a 3 all the time I think would be better
Maybe you could give battleships 2 attack dice and keep them at 24 points with two hits but only 1 dice on a shore bombardment. haven’t tried this yet, but with the Cruiser units I think you need to do something different with the Battleships. It all seemed to favour the Allies more than the Axis.
Or maybe a split fire rule like.
1 Attack dice at 4
2 Attack dice at 3
3 Attack dice at 2
Just nominate at the start each round of combat. (just an idea might be a load of old rubbish)
I don’t know much about the historical aspect of ship types but I’m not looking at it from that point of view.
I think the problem with having more units is the lack of difference between them because you are using a D6.
Cheers
Rob
Ps I didn’t vote intime but I would vote needed work.