Thank you!
Latest posts made by doktor_g
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RE: WAR ROOM Q+A
I have a few:
Rules:-
When setting up the BatBoard, who sets up first? Turn order determines who goes first or second? Seems disadvantageous to set up first.
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Do your starting resources just accumulate on T1? That is, you don’t spend anything and effectively have all the starting resources unless you get raided or bombed for purchase and deployment in T2?
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Do Carrier fighters just “regenerate”?
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Do Carrier fighters count against your casualties on morale board?
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Tactics:
- Have you found, or do you have any mental rules for various stances with Inf/Armor? It seems throwing up AA is a pretty good idea with Arty and Escorting with Cruisers even better.
Man, Im in love with this game.
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RE: War Room: Tips, Tricks and Suggestions to Streamline Play
Great ideas. Thanks.
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My addiction.
Help,
So, I thought I’d kicked the A&A habit. For three years I hadn’t played. Then on a snowy afternoon, I met someone and played a game. :evil: I can quit any time. Well, over the course of the game, I heard about the Revised addition with Guns, Destroyers, New Map, New Victory Conditions etc. Like a heroin addict I had to have it. I even paid extra money to have it next day aired to my house. Now, I’m at work, it’s 0100 hours and it’s set up and ready to play on my kitchen counter.
A few anal-type questions/statements. The AH game’s cardboard is awfully cheap. That sucks. The map is super cool. Axis look VULNERABLE. Big allied surface fleet presence in the east. Japan looks screwed. I like the idea of germany threatining india early.
OK the question. How’s everyone storing their pieces? I just empited my old addition’s pieces into the revised box and used the styrofoam from the 1991 ed. Boats are too big though. OK can’t wait til tomarrow. Booze and Bombers!!!
Dr. G