So we have “Low Luck” on one side and “Dice” on the other.
Dice is not so fun when you send those 2 bombers to SBR and the AA-gun gets snake-eyes (2 ones).
On the other hand I dont like the fact, that if you send 2 figthers into combat they will automagically scor a hit.
So what to do? :?
I prosose Medium Luck.
I can think of 2 variations:
- Medium Luck 4
- Medium Luck 5
It all works a bit like LL, exept there are no garanteed kills.
Instead of summing all the combat points and divide by 6 - and throw a dice for the reminder.
We just Sum all the combat points and divide by 4 or 5 - and throw a dice for each and a dice for the reminder.
EX1:
Attack - 2 figters (2x3 = 6)
Defense - 1 destroyer (1x2 = 2)
Medium Luck 4 Attack - 6/4 = 1 dice (1,2,3,4 is a hit) with a reminder of dice 1 (1,2 is a hit)
Medium Luck 4 Defense - 2/4 = 1 dice (1,2 is a hit)
Medium Luck 5 Attack - 6/5 = 1 dice (1,2,3,4,5 is a hit) with a reminder of dice 1 (1 is a hit)
Medium Luck 5 Defense - 2/5 = 1 dice (1,2 is a hit)
EX2:
Attack - 2 inf, 1 art, 2 tanks, 1 bomb (1x1, 2x2, 2x3, 1x4 = 15)
Defense - 2 inf, 1 art, 1 tanks, 1 fighter (3x2, 1x3, 1x4 = 12)
Medium Luck 4 Attack - 15/4 = 3 dice (1,2,3,4 is a hit) with a reminder of dice 1 (1,2,3 is a hit)
Medium Luck 4 Defense - 12/4 = 3 dice (1,2,3,4 is a hit)
Medium Luck 5 Attack - 15/5 = 3 dice (1,2,3,4,5 is a hit)
Medium Luck 5 Defense - 12/5 = 2 dice (1,2,3,4,5 is a hit) with a reminder of dice 1 (1,2 is a hit)
What do you think? I think it is a fair compromise.
6 infs attacking cant score 6 hits, like in dice!
On the other hand, it is extreamly unlikely that large armies will lose to smaller ones.