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1  Axis & Allies / Axis & Allies Global 1940 / Re: Our first play - awesome! on: August 05, 2017, 08:38:19 am
I'm wondering why it was clear that the Axis were going to eventually lose if the Allies had no objectives? maybe they were very close to getting 1 or 2?

We felt that, taking in account the money that the Allies were collecting at each round and the shrinking territories of the Axis, a long-term play would have resulted in a win for the Allies. Germany was still strong in Western Europe but wasn't able to break the lines to Moskow. Conversly, USSR was pushing hard in Hungary and was about to endanger Berlin. In the Pacific theater, Japan was losing China and the southern islands. UK with Chinese and Russian support was at the doors of Hong Kong, while USA was gathering huge forces to cleanup the seas. So we agreed that the Axis won the first session by 1-0 and the Allies would have won within 2-4 more rounds, and agreed also to restart a new game as soon as possible Smiley
2  Axis & Allies / Axis & Allies Global 1940 / Our first play - awesome! on: August 05, 2017, 01:14:37 am
So my team and I went across our first play. It lasted for 14 hours (rules explanation and setup included). We were so excited and interested in the story that we decided to pursue it with one more session, that lasted for 6 hours. Total play time: 20 hours  Then we had a discussion whether to continue or plan a brand new play another time. We decided to start a new one, SOON.

This game is the one that had the more success of all the games of my collection that I played with my friends. It almost made people crazy as the tension was very high at each move.

At the end, as we wrapped up the sessions, 4 out of the 5 players said it's the best boardgame they've ever played. One gave some weak points, but he enjoyed it a lot. The drawbacks he presented were minor ones, like the fact that units have the same strength across all the nations, so I guess I'll introduce him to deeper wargames as Unconditional Surrender! World War 2 in Europe that I've ordered some days ago.

Russia and USA were not waging war before the 4th turn, so the two players had to wait something like 8 hours before they could play with their main force (they had respectively China and ANZAC). Nevertheless, they didn't complain because we acted as a team on each side, and we were taking decision together so that they were taking part to story as well.

The only remaining question is about "how to win". I used the one created by Young Grasshopper and his group, with several victory points in order to count points after a certain time. So we said that the Axis won the first session (they had taken North Africa) but would certainly collapse on a long run.

What is necessary on top of what's in the box is :
- Papermoney
- Counters to show the remaining movement points of planes
- The player aids that I've done - I'd be ok to translate them into English if someone would correct it afterwards, my English being not perfect. They are available in the files game section in BGG.

It's also good to have plastic pieces for factories.

We had no difficulty with the rules, only with "how to win", therefore:
we have these questions, please:

- After how long (in hours and in turns) do you count the points (if you use the YG system)?

- After how many turns (not hours) does the game end (in general of course), if you use the standard victory conditions?

- How many turns are you able to play say after 12 hours?

- How do you designate the victorious team in your group(standard condition, special ones, after how long)?

Thank you to the people having helped me host the game in a perfect way and understand the rules, mainly Young and his videos and people in BGG.



*** Edit for clarity
3  Axis & Allies / Axis & Allies Global 1940 / Re: A Beginners Guide to A&A Global 1940 2nd Edition on: July 28, 2017, 12:34:05 am
Thank you very much Young. I'll follow your advice. Would you recommend using your home rules (national objectives and R&D) also to complete newbies?
4  Axis & Allies / Axis & Allies Global 1940 / Re: A Beginners Guide to A&A Global 1940 2nd Edition on: July 27, 2017, 09:40:02 am
I have a question now, if the community could give an advice. We are going to be 4 or 5 at our first A&A 1940 Global play. I'll know very soon if we are 4 or 5. I want that players don't wait for too long until they can play and if possible have something to play with on each board (except Axis players). I have thought of this configurations, what do you think?

If 5 :
Germany + Italy
France + UK
China + USA

If 4
Germany + Italy
France, UK, USSR
5  Axis & Allies / Axis & Allies Global 1940 / Re: A Beginners Guide to A&A Global 1940 2nd Edition on: July 27, 2017, 03:10:15 am
French-speaking players:

I've summarized the rules, units abilities and national objectives in a 10-page pdf  file that can be distributed to the players. I've done it because I'm gonna host a first play with friends next week. I could translate it back to English if there is some interest in it. Cheers

I cant post link here so please go to BGG and look for new files under A&A 1940 Europe.
6  Other Forums / Other Games / Re: List your top five games. (in order) on: July 18, 2017, 10:04:52 am
Hey all, it's my first post here. I bought A&A 1940 Europe + Pacific to play them Global. I'm preparing a first play that should occur within 3 weeks with some friends Smiley

I put here 5 boardgames that could certainly interest this community (and by chance they are all in my top games ever):

1. Triumph & Tragedy
2. Conflict of Heroes
3. Commands & Colors: Napoleonics
4. Mare Nostrum
5. Flamme Rouge  evil

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