TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 fighter and 3 infantry moved from Western Europe to Southern Europe
1 fighter and 1 infantry moved from French Equatorial Africa to Anglo Egypt
1 infantry moved from Italian East Africa to Anglo Egypt
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports moved from 7 Sea Zone to 3 Sea Zone
4 bombers moved from United Kingdom to Southern Europe
Combat - British
Battle in Southern Europe
British attack with 3 artilleries, 4 bombers, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory and 7 infantry
British win, taking Southern Europe from Germans with 3 artilleries, 4 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 7 infantry
Casualties for British: 3 infantry
Battle in Anglo Egypt
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Anglo Egypt from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Anglo Egypt to Union of South Africa
1 fighter moved from Southern Europe to 3 Sea Zone
4 bombers moved from Southern Europe to United Kingdom
Place Units - British
1 battleship and 1 transport placed in 3 Sea Zone
2 armour placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total