Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-)
TheWell-KnownSoldier
@TheUnknownSoldier
Latest posts made by TheUnknownSoldier
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
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RE: TheWell-KnownSoldier vs Giallo (allies+19)
Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-) -
RE: 15L G40 TheWell-KnownSoldier vs Arthur Bomber Harris (allies+19)
Sorry life threw me a curve ball and I complete forgot about a&a. :oops:
I’ll should be able to get my turn in tomorrow and play at a more normal pace up until Thursday, then I’ll be out of town for the rest of the week and after that everything will (hopefully) be back to normal… :-) -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter, 3 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Holland Belgium
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 aaGun and 2 infantry moved from Burma to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 transport moved from 83 Sea Zone to 88 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 71 Sea Zone
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
RE: 15L G40 TheWell-KnownSoldier (Allies + 22) vs AlexGreat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
3 carriers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 cruiser
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
I will remove three of my owns for not beeing able to play by the rules.
That is up to you. It was clearly a mistake in this case so I don’t mind if you roll to save another due. :-)
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
That works for me but if you want to roll in the forum for your units that missed out in rd1 and possibly save another unit that works too. :-)
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
To bad the most badass Italian forces were the ones stuck in a battle they couldn’t win… :roll:
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RE: TheWell-KnownSoldier vs Oysteinloe (allies+18)
Btw you can roll for your tac that didn’t get to participate in the original battle as well… :-)