it seems unrealistic to me to have anymore then two people playing this game, because it would ruin the strategy of either faction, the idea seems foolish to be talking about d day infront of the German player. Three of us tried playing once and it was a farce, some of you might say ‘well in WW2 they didnt have one mind thinking of the strategy for three countries’ and thats true but this is a board game where a beginning middle and end game have to be well coordinated.
Latest posts made by ReignOfaNewKing
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RE: 1941 Playability
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RE: Transport Load & Offload same turn?
remember that you can only load one Infantry unit and one Tank, or one Tank, or i think, two Infantry
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RE: Logistical issue with attack dice…
yeah i have 8 dice, and dont use the ones that came with the game if i can help it cause they have rounded corners and spin all day
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Submarine surprise attack
i was reading a post and the author asked about surprise attacks and one of the replies said that when you hit with a surprise attack the unit chosen to take the hit is removed from the battle strip. Is that to say that if you score a hit with a surprise attack you destroy whatever you hit with the exception of battleships which would have to take 2 surprise attack torpedoes to be destroyed? someone please correct me if i’m way off base here, me and my friends who play dont use the surprise attack much, or subs for that matter for their weakness
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RE: 1941 FAQ
Anniversary, global 1940 and 1942 second edition are different versions of the same game. I think 1941 is a really different game and it is nice to play a short game. Also is this the game to play with people who are not familiar with Axis and Allies.
my friend and i who play a&a 1941 had a game that lasted for 7 hour, course after i captured Japan he wanted to continue, but i’ve never had a game that lasted under 4 hours, maybe my perception of time is different but i dont consider that a short amount of time
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RE: World War 2 v6 1941
Pfft what? If Russia is always falling on turn 3 you might just need to rework your strategy (don’t let the AI play as Russia). I’ve had games where Russia not only survived by thrived, pushing Germany back to the gates or Berlin. It’s all about knowing the ground, the battles to fight and those not to fight. Also, send more fighters from UK :D
yeah invade Norway with your 3 infantry in Karelia and then land your spitfires from England there lol. But i do find that i have to abandon Caucus, i’ve found a good strat is too attack the Ukraine and west Russia, then Germany has to send more troops to the eastern Front. And you should be planning an invasion of Europe to thin the Germans. Also if you have a few fighters and a bomber in Finland/Norway then you can directly bomb Germany.
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RE: New to 1941, some questions for a noob
A submarine either attacks or submerge.
If it attacks and hits a unit with a surprise strike with no destroyer present. The ship that is chosen to be hit does not defend and is removed from the battle board. Exceptions are Battleships. They take 2 hits and the second hit removes of the battleboard.
Repeat steps 2-7 if combat continues.If a submarine submerges it is not involved in any sea battle.
so is that to say that if a sub scores a hit with a surprise attack it destroys whatever unit it hits, with the exception of battle ships which would need to be hit by two surprise attacks? cause battle ships have a defence of 4
General Combat Sequence
Combat takes place over a number of rounds. Each battle round consists of several steps.
1. Place units along the battle strip
2. Submarine surprise strike or submerge (sea battles only)
3. Attacking units fire
4. Defending units fire
5. Remove defender�s casualties
6. Press attack or retreat
7. Conclude combatstep 2.
submarine surprise strike or submerge (sea Battles only)
This step is specific to attacking and defending submarines.
Before the general sea battle takes place (steps 3�5), both attacking and defending submarines choose to either make a
Surprise Strike die roll or submerge. However, if your opponent has a destroyer in the battle, your attacking or defending
submarines cannot submerge or make a Surprise Strike. Combat proceeds normally, and your submarines fire along with your
other units in step 3 or 4.
Submerge: Attacking or defending submarines that choose to submerge are immediately removed from the battle strip and
returned to the game board in the contested sea zone, removing them from the rest of that sea battle.
Players on both sides have to decide whether attacking and defending submarines will fire or submerge before rolling any dice.
The attacking player decides first.
Surprise Strike: Each attacking submarine conducting a Surprise Strike rolls one die, scoring a hit on a roll of �2� or less.
After the attacker has rolled for all attacking submarines, the defender chooses one sea unit for each hit scored and moves it
behind the casualty strip. (Submarines cannot hit air units.) Then each defending submarine conducting a Surprise Strike rolls
one die, scoring a hit on a roll of �1.� After the defender has rolled for all defending submarines, the attacker chooses one sea
unit for each hit scored and removes it from play.
Once all Surprise Strike rolls have been made, remove the defender�s casualties. This step is over for this round of
combat. Repeat this step during each round of combat as long as there are attacking and/or defending submarines and no
opposing destroyers. Any hits made during this step that do not destroy units (such as battleships) remain in effect until the
end of the combat.
Note: In both cases, attacking or defending, transports can be chosen as casualties only if there are no other eligible units.
You cannot choose submerged submarines as casualties since they have been removed from the battle.