I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Thread
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 players
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: League General Discussion Thread
@Martin I’m not as old as any of those guys ( Yet) Lol.
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RE: League General Discussion Thread
If those were all losses medals well, then I would have way more medals then they all have together Lol
Latest posts made by dawgoneit
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RE: W@W captain walker (axis) vs dawgoneit
@captainwalker do you want to do 2 out of 3 then switch sides?
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RE: World at War game 18
@Elrood 0f5ec2fb-34fe-4d39-8e5b-0fbc6901193a-China 14.tsvg
Game History
Round: 14 Combat Move - Chinese 4 Infantrys moved from Ningsia to Suiyuan 1 Elite moved from Shensi to Suiyuan 1 Elite and 2 Infantrys moved from Shensi to Shansi 3 Infantrys moved from Hupeh to Anhwei 2 Infantrys moved from Szechwan to Hupeh 2 Infantrys moved from Lanchow to Szechwan 6 Infantrys moved from Hsining to E.Qinghai 2 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from E.Qinghai to Ningsia 8 Infantrys moved from Alma Ata to C.Sinkiang 2 Tanks moved from Urumqi to Gobi Altai 1 ArmoredCar moved from Assam to S.Thailand British take Burma from Thai Purchase Units - Chinese Chinese buy 1 Bunker and 12 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 1 Elite and 4 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Elite and 4 Infantrys in Suiyuan, round 2 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Elite and 3 Infantrys in Suiyuan, round 3 : 2/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Anhwei Chinese attack with 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 3 Infantrys in Anhwei, round 2 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 Infantrys in Anhwei, round 3 : 1/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in S.Thailand Chinese attack with 1 ArmoredCar Thai defend with 1 Bunker Chinese roll dice for 1 ArmoredCar in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Bunker in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in S.Thailand Thai win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Chinese: 1 ArmoredCar Battle in Shansi Chinese attack with 1 Elite and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 6 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Chinese regular : -1.17 Thai regular : 0.50 Hisaichi regular : -0.67
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RE: W@W captain walker (axis) vs dawgoneit
@captainwalker i do believe this one is over.
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I'm getting an error when I try to post
its happening in the 2.6+14615 version.
it sayssoftware caused connection abort: socket write error