@hbg-gw-enthusiast Yeah. 1936 is a long game to play, it takes a lot of time to roll for each ship and each colony by the rules. Vichy being light blue just helps with pacing.
They changed the rules. Ignore what is on the chart. As long as you have your original capital, you can do diplomacy. It still favors the Axis as they have more money to work with early game but it’s not like you’re screwed as the Allies or Comintern.
@insanehoshi ok 👍 thanks I kind of thought so. Was trying to bomb the railroad above Transcaucasia to protect my paratroopers from Soviet armoured trains. Dang it
@linkler to attack the Soviets in July 39 before they have an opportunity to declare war first Germany will only have one turn to purchase tanks and mechs and place them in range to get to Warsaw/Romania in Jan 39 and then to Moscow in July 39 with the lightning war. There will not be enough units to capture Moscow with that. Germany doesn’t have enough production slots available to put enough down in that first purchase. - remember that the first turn
You are able to purchase blitzing medium tanks is July 38.
Also: you are going to attempt to sign the Molotov pact with the Soviets to buy you that time needed to build up your tanks and mechs (and position them in Warsaw/Romania)
@insanehoshi “Option 1: Have a deck of cards that you draw a certain number and resolve before the game begins. Lots of options to represent historical and alt-historical events. Ex: “Trotsky Takes Power” - you now play as, instead of the ‘Communism in One Country’ Stalin, you play as the ‘Worldwide Revolution’ Trotsky.”
I would like to also include harry turtledoves world war series as an alt-history event though it might be too sci-fi
@hbg-gw-enthusiast why does losing the war technically matter if it has nothing to do with the surrender of the nation? it is a minor difference but there are no victory points for technically winning the Chinese Civil War - right? ha.