Axis & Allies WWI 1914 Preview: Setup & the Political Situation
For our next preview of Axis & Allies WWI 1914 we will cover the game set up, the political situation, and a few other details.
To view the setup and starting income click to view the Setup Chart for Axis & Allies WWI 1914.
The turn order for the game is as follows:
- Austria/Hungry (Central)
- Russian Empire (Allies)
- Germany (Central)
- France (Allies)
- British Empire (Allies)
- Ottoman Empire (Central)
- Italy (Allies)
- United States (Allies)
The national control markers and units colors for each of the major powers are listed below:
The Political Situation
The political situation starts with the requirement that Austria/Hungary must Serbia, which a minor power allied to the Russian Empire.
In addition to the 8 major powers, the map also contains several minor powers. Minor powers are either neutral or aligned. Minor neutral powers are indicated on the map with green/white color and their own national emblem. Minor aligned powers are also indicated by a their own national emblems but the background color matches the country to which they are aligned. Furthermore, the capital territory of minor aligned powers has both it’s own large national emblem and a smaller national emblem also indicating the major power to which it is aligned.
Mobilizing Minor Powers
None of the minor powers have armies on the board when the game starts. When a major power enters the capital territory of a minor power, then forces are mobilized to join or resist the invasion in that territory. Although it is not explicit, the rules seem to indicate that minor powers with colonies never mobilize units in the colony territories. However, the rules do explicitly state that entering any non-capital territory does not mobilize units.
The number of units mobilized is equal to twice the IPC value of the capital territory. One of those units must be an artillery unit and the rest are infantry. The mobilization occurs after the movement phase and before the conduct combat phase.
When a minor aligned power is mobilized, whether friendly or opposing, their forces are represented and controlled by the indicated aligned power. For instance, when Serbia is mobilized place 3 Russian infantry and 1 Russian artillery in Serbia.
When a minor neutral power is mobilized, the opposing side chooses which country to represent all of the forces of the minor power. For instance, if Germany invades Holland, the Allies may choose Russia, Italy, France, Britain, or the United States to represent the units. If those units survive and the territory is uncontested, that major power will control that territory. Although it is not explicit or implied in the rules, it is our opinion that the United States cannot represent a minor power until it is at war. Expect a clarification on this rule after the game is officially released.
United States
The United States starts the game neutral with Allied sympathies. The United States may not
- Attack sea units of a Central Power
- Move land or air units into Central Power’s territories
- Move land or air units into Central Power contested territories
The United States will enter the war if one of the following occurs:
- Units are attacked by the Central Powers
- Loses income to a German submarine attack
- The start of the 4th turn (unless one of the above happen first)
More Articles about Axis & Allies WWI 1914
- Axis & Allies WWI 1914 Releases on March 19, 2013
- Set Up Chart for Axis & Allies WWI 1914
- Discuss Axis & Allies 1914 in the Forums
Category: Axis & Allies 1914, News
About the Author (Author Profile)
David Jensen has been operating Axis and Allies.org since 2000 and writing about Axis & Allies since 1997.
Comments (17)
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Sites That Link to this Post
- Axis & Allies WWI 1914 Preview: The Russian Revolution | Axis & Allies .org | February 27, 2013
- Axis & Allies WWI 1914 Preview: Movement and Combat Rules | Axis & Allies .org | March 15, 2013
- Axis & Allies WWI 1914 Preview: The Rulebook | Axis & Allies .org | March 18, 2013
- First Impressions of Axis & Allies WWI 1914 | Axis & Allies .org | March 18, 2013

















The link to “Setup Chart for Axis & Allies WWI 1914″ doesn’t work.
The link should be fixed now.
Is there a price range for this game yet?
I own spring 1942 and 1941, but when I try to look for others to buy, there in the $500 range which I find absolutely shocking
Yes, MSRP will be $99.
There are ZERO Axis & Allies games with a $500 MSRP. What you’re thinking of is out of print games sold on eBay. Both Pacific 1940 and Europe 1940 have an MSRP of $90.
Looks great! Can hardly wait till this gem comes out! Just a minor point: I’m a bit disappointed that there’s no time scale for this game. The U.S. enters in Round 4? I know the concern is to get the U.S. into the game so that an individual U.S. player doesn’t die of boredom, but this would seem to give the Entente/Allies a big leg up on the Central Powers a bit early on, I would think.
This game looks amazing, I can’t wait. However, I have color weakness and it will be tuff with three countries being different shades of green.
Thanks,David! Keep these updates coming, I can’t wait to play.
I think it can be safely said that they are not being stingy with the game pieces in this one; 36 dice! That’s the most dice I’ve seen put in any A & A game. I guess they want to make sure you have enough if you happen to have eight players. But even then that’s only about 4 dice per player.
But yes the game looks very cool. I’m looking forward to cracking open my copy and inhaling that new plastic and paper smell. That’s my favorite part. And the way the board crackles when you unfold it for the first time. I think I’ll pre order a copy through one of my local shops and give them a little love. I know I can get it cheaper online but I think I’ll buy locally this time.
Poor Russia, surrounded by 3 nations with so much more income and starting units.
Im worried about the replay value. All i see in the setup charts are infantry and artillery, battleship and cruisers. I wonder how long will it take for HGB or FMG come up with cavalry, airships etc.
I just have to say, that the German navy was the 2nd largest in the world at the time, therefore it should have 2x the ships that it has when it starts. Why does France have a bigger fleet? I’m going to be making some changes to the start up with some house rules, I’ll post them when i have the game myself.
Can the US move land and sea units before entering war?
Can the US reinforce ally countries before entering the war?