In this preview of Axis & Allies 1914, we provide a link for you to download the rule book in PDF format.
Archive for July, 2007
Don Rae, in his Article #1 concerning correct purchasing in Classic, comes out strongly in favor of purchasing infantry in large numbers, primarily because of its defensive value relative to tanks (the only other land unit in Classic). (He also advocates purchasing infantry as part of the "Infantry Push Mechanic", but that’s another article topic.)Several folks have asked whether Don Rae’s points are still valid in Revised.
Now let's talk about the phrase that, so far as I know, was coined by Don Rae himself. That is the "Infantry Push Mechanic".
There are twelve victory cities. The Allied victory cities are located in the territories of the United Kingdom, India, Eastern US, Western US, Russia, and Karelia. The Axis victory cities are located in the territories of Germany, Western Europe, Southern Europe, Japan, the Phillipines, and Kwangtung.
Like Russia, Germany needs help from its allies to win, but unlike the Allies, it is not easy for Japan to ship troops to Europe, so other then possible fighter support the real help Germany receives is when Japan can mount pressure on Moscow. So how long does this take? Realistically probably about 4 rounds before Japan can really make Russia notice them.
The first thing you need to realize is you are not alone in the battle. It will take all 3 Allies to beat the Axis, but due to other priorities you can't really expect significant help from the UK and US until round 4 or 5 (outside of some air support). So, what is a good way to set up a solid base and ensure your survival until the Allies can take some pressure off of Moscow?
J1 Disasters and How to Recover From Them
In the world of the warrior, seppuku was a deed of bravery that was admirable in a samurai who knew he was defeated, disgraced, or mortally wounded.