Right now until July 11, 2016 Massdrop is offering a great price on Axis & Allies 1914. The price is currently $54.99 but could get as low as $48.99! MSRP of this game is $98.99 and is usually sold for about $70 on the internet.
Archive for May, 2006
The Russians are very interesting as a faction. They almost have at least one of everything; heavy medium and light tanks, artillery, cavalry, an assortment of infantry, and two commanders with great command abilities. About the only noticeable units they don’t have are AA and Machine-Gun teams.
The American army provides us with a wide variety of generally aggresively costed units; the M4A1 and Mustang are prime examples. Their army list provides a lot of units with interesting combat abilities;covering fire pinpointer, veteran crew, flamethrower, hard charger, etc. In fact with the Americans they often have so much that it’s hard to decide what to work with.
The British provide us with an interesting mix of units. Before 1944 most of their tanks are undergunned and fairly ineffective against infantry (the M3 Stuart being a notable exception). However, they have quite a few staple AI units, including the tournament-worthy Humber Scout Car. With their units the British seam to emphasize an infantry army supported by heavier tanks, though other forces will work quite well.
The Nationalist Chinese are unfortunately very difficult to make an effective army with. They have almost no anti-tank capability, low overall firepower, and are very fragile. There’s little point of playing a game against late war armies, as a Tiger or similar heavy tank can simply wade through most of your units. Simply put a competitive Chinese army is nearly impossible to achieve.
If you have played Axis and Allies D-Day before you probably suffered or gloried in an Axis Victory before due to first-time-played-syndrome. I lost horribly the first time I played as the Allies because I didn’t know how to structure my attack around the Fighter advantage. But after 2 or 3 plays the game play started to change; Allied Forces gained dominance of the “Cherbourg” Sector; Air Power was allocated properly; and Blockhouse threats were removed faster then a Grognard breaking out a counter sheet on Christmas Day.
This week’s preview of Axis & Allies Miniatures: D-Day is now up on the Avalon Hill website. This week’s stat cards are for the Russian SU-76M and the German Sandbagged Machine-Gun Team. This week we also also introduced to a new game mechanic: Heroes.
The French Army provides some interesting units, with some tanks that are very powerful in early war games, but quickly become obselete. Their infantry ranges from good to bad, and they have a decent commander. So far of the minor nations I’ve reviewed the French seem to be able to the best balanced army.