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Author Topic: More Details on Axis & Allies Guadalcanal  (Read 19943 times)
frimmel
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« Reply #45 on: November 06, 2007, 04:41:47 am »
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So I posted the link before I read the article and at the bottom/end of the article   huh shocked

Quote
RULES ERRATA
The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.

 rolleyes 

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Romulus
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« Reply #46 on: November 06, 2007, 07:20:52 am »
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And again in the article:

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The Game Components:
I am particularly proud of the game components in Guadalcanal. Since I have been working with Avalon Hill, I have been striving to make sure our games have better components. After all, if you are going to shell out some hard earned cash for your games, they should make you feel like you got your money’s worth when you open the box. I really feel like we achieved that goal with Guadalcanal with beautiful thick parts sheets, lots of plastic, a great pre-built battle box, and an awesome storage tray. I won’t lie – I had to fight the good fight to bring you all of this stuff, but luckily the team working on this game all felt strongly about trying to improve the quality of our game components. Guadalcanal is an awesome example of the potential we can unlock in our games. Go team!
[Nate Heiss, main developer for Avalon Hill]

I would outline:
"luckily the team working on this game all felt strongly about trying to improve the quality of our game components" !

Luckily!?!? I am wondering what may happen when their luck will end!

Which quality control methodology do rely on luck? ... mmmm ....



« Last Edit: November 06, 2007, 07:22:48 am by Romulus » Logged
frimmel
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« Reply #47 on: November 06, 2007, 07:32:33 am »
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but luckily the team working on this game all felt strongly about trying to improve the quality of our game components.

But not strongly enough to proofread the rule book.  cheesy
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Imperious Leader
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« Reply #48 on: November 06, 2007, 10:33:59 am »
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But not strongly enough to proofread the rule book.

LOL... Too busy playing Dreamblade to be bothered with their jobs.
« Last Edit: November 06, 2007, 10:47:25 am by Imperious Leader » Logged
Imperious Leader
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« Reply #49 on: November 06, 2007, 04:46:13 pm »
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I must be some kind of genius... rolleyes


It turns out that this Nate Heiss fellow was the bloke who developed... drum roll..... DREAMBLADE!!!

My intuition never fails me. I Knew without a doubt that he was a fantasy game freek.

totally figures.... yep told you so.
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cyan
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« Reply #50 on: November 06, 2007, 06:54:06 pm »
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never hear of dream blade, but thats funny.
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frimmel
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« Reply #51 on: November 07, 2007, 05:36:28 am »
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 undecided Well, at least he seems to have stood up for heavier card stock. He at least seems to have an idea of what is job is. And at least seems to have a cursory knowledge of some of the things we have been clamoring about.

But getting a very important part of the rulebook incorrect?  angry

Errata before the game comes out?  huh (Is there an emoticon for throwing your arms in the air in exasperation?)
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« Reply #52 on: November 07, 2007, 09:36:21 am »
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Thick cardboard was most likely something in the back of Larry Harris Mind. I am sure he insisted these be thick and made it a point.

The other stuff is all fault of this Dreamblade bloke.
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djensen
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« Reply #53 on: November 07, 2007, 01:47:30 pm »
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The latest news is that AH will be replacing the destroyer pieces for anybody who wants them.
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Imperious Leader
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« Reply #54 on: November 07, 2007, 04:24:03 pm »
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ahh very good. I will order more copies then... rolleyes
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Dagon81
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« Reply #55 on: November 08, 2007, 04:25:38 am »
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What about buyers outside the US...? Will they replace the units too...?  huh
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Admiral_Thrawn
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« Reply #56 on: November 10, 2007, 10:49:16 pm »
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Djensen you said in preview 3 that you can unload transports and destroyers. I assume this is like the Tokyo Express rule. Does it only work for the Japanese?
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Admiral_Thrawn
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« Reply #57 on: November 14, 2007, 04:44:26 pm »
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Here you go. Part 3 and the last of the Guadalcanal Developer's Notes by Nate Heiss is up:

http://www.wizards.com/default.asp?x=ah/article/ah20071114a

In the article it mentions this about the historical relevance of the battle and how they incorporated that into the game:

"Japan wanted the island chain as a place to launch air attacks on the US mainland. They also wanted to cut off the supply routes from Australia and the US. The US mostly wanted to stop Japan form achieving their goal, but establishing a foothold in the Solomons gave them a nice place to launch their Pacific operations closer to Asia."

I have read before how the Japanese wanted to use the islands to separate Australia and the U.S. but, did Japan really want the islands to launch air strikes against the US mainland? Was that even feesable from Guadalcanal? That doesn't make sense to me because isn't Guadalcanal too far away to attack California isn't it?
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« Reply #58 on: November 14, 2007, 05:33:04 pm »
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"Air units can work well both offensively and defensively, with their real advantage being that they can react to other movements and strike where you see opportunities. Their big downside is that they are pricy and don’t have the durability of the sea units."

I disagree, only bombers are expensive-ish. Fighters are cheap, only 3 reinforcement points. When you're sending fighters into a big battle, try to buy 1 or 2 to replace you inevitable casualties.
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cyan
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« Reply #59 on: November 14, 2007, 06:04:06 pm »
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Here you go. Part 3 and the last of the Guadalcanal Developer's Notes by Nate Heiss is up:

http://www.wizards.com/default.asp?x=ah/article/ah20071114a

In the article it mentions this about the historical relevance of the battle and how they incorporated that into the game:

"Japan wanted the island chain as a place to launch air attacks on the US mainland. They also wanted to cut off the supply routes from Australia and the US. The US mostly wanted to stop Japan form achieving their goal, but establishing a foothold in the Solomons gave them a nice place to launch their Pacific operations closer to Asia."

I have read before how the Japanese wanted to use the islands to separate Australia and the U.S. but, did Japan really want the islands to launch air strikes against the US mainland? Was that even feesable from Guadalcanal? That doesn't make sense to me because isn't Guadalcanal too far away to attack California isn't it?
not nessary ly america mainland but if they tried to get too close then they'd be attacked. ( maybe mess with american merchants hawaiia, navy and other pacific islands occupied by america)
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