• Founder TripleA Admin

    I’m trying to figure out if there is an optimal move to get at least 1 unit from the Baltic, SZ 5, to the Mediterranean. If you move all the units in unison, they’ll just get crushed. Is there an optimal move so that the chance of saving one unit, a sub, is relatively high?


  • This has been explored at length. The general feeling is on G1 its not possible ( it will be crushed) If you come out on G2 and spend money on a Carrier and 3 other units ( either transports/subs of any combination… you may be able to soak off an equal portion of British ships or on average gain less than 10 ipc in the exchange. This plan also required the bringing out of the Axis Medd fleet to accomplish this possibility.

    The resulting gambit can possibly slow the western allies down a bit, while thew Soviet player has a full free turn of reinforcements against the German player. The lost tempo and general defensive posture that must result for the German player goes against any early gains on the eastern front.

    Also, the Axis basically create a hole in the Baltic which the Allies can now directly land troops against Germany causing them to cover both france and Germany.

    Lastly, the balance of any leftover fleet units limping back to the Medd. end up being hardly larger than the starting forces that begin in the Medd.

    I would consider this not really a safe line of play but rather a gambit played if you want to explore something new against poor players.

    Another conclusion that i see a the real benefits of this where to only use the buildup on G1 to remain as a direct threat against an English invasion and to protect the Baltic for a longer period. The threat also serves the further purpose of allowing the Germans to pump 10 infantry per turn directly steps closer to Moscow.

    This is the only case where the plan succeeds well IMO. But only as a threat. If the Allied blockade fleet moves south …THEN this may present other new opportunities which can be exploited. But this threat of 'Sealion" forces the Allies to stay honest and keep their fleet in a close stack in opposition. For this purpose this form of strategy proves well enough.

  • Moderator

    I think if you do a straight channel dash to sz 7, then submerge your subs after the first rd on the UK attack.

    If UK gets two hits you know at least one sub can submerge after the US bom attack.

    Now if UK bought an AC, a US ftr may be able to land, but still 1 ftr, 1 bom vs. 2 subs you may still get one out alive.

    But if UK scores 3 hits in the inital battle, you probably won’t make it to the Med.

    Alternatives might be to go after the UK BB with the BB, trn on G1 (with strong Lib bid), then non com your Atlantic sub to sz 7 as well so you have 3 subs, 1 trn, 1 dd.

    This could be tricky for the Brits since you now get 3 sub shots.  Now if UK only gets 2 hits, you can keep 3 subs alive and either submerge OR take a shot at sinking the UK BB (if the UK trns were taken out in the first rd of battle).

    But I think the straight channel dash might be your best bet, at least you can get the Brits to Sz 7, and threaten a counter with your air.  Even if you never intend to attack you can still threaten it.

    With a 6-9 bid and 2-3 units to lib or 2 units and 1 ipc to Ger you can buy 7 inf, 2 ftrs (or just 1 ftr or bom) take Gib and Egy and now threaten the Brits in Sz 7 with 1 sub, 6-8 planes and if you aren’t blocked in Sz 12 you can bring the trn and bb as well.


  • Instead of a sub from the Baltic, why not move the sub from SZ 8 into the Med.

    You can do that on G1 and use it in the attack of the British Battleship.  Naturally, letting the British Transport in SZ1 live.

    I agree with Imperious Leader, it is not wise to leave the Baltic weakened if you can help it.

  • '18 '17 '16 '11 Moderator

    If you move the fleet to SZ 7

    England attacks with 2 transports, Battleship, 2 Fighters, Bomber.

    Just straight LL would have it at:

    14 Punch or 2 1/3rd chances of hits.

    vs

    8 Punch or 1 1/3rd chances of hits.

    But realistically speaking, there’s a good chance all 4 of those attackers could hit in one round.  And any mopping up can be done with the American bomber.

    Not very good odds of success.  You might make it to the Med with a submarine or two, but I wouldn’t hold my breath.


  • As written in the OP, you can’t move the whole Baltic fleet as a unit, or it gets smashed.

    You can split the Baltic fleet, though.  Leave the transport in the Baltic, and move the subs and destroyer each to different sea zones.  The UK player can either split forces (in which case any air aimed at the German subs may miss), or unite forces for one or two naval battles(in which case the destroyer has a better chance of knocking out a UK fighter, and the German subs still live).

    If that was all there were to it, the Germans might be all right, but the US bomber gets another shot at the split Baltic fleet.  So a channel dash really needs to be combined with something else - either a Mediterranean fleet move west, or an Atlantic sub bid, or something at Pearl, or well, something.

    An immediate German 1-2 fighter build is probably a good idea if the Baltic fleet is to be split, for various reasons.

  • 2007 AAR League

    Well i have tried with succes i might add the idea is not really a chaneel dash but a atlantic wall in form of a German navy that is easilly reinforced, making it  lenghty procces for UK/US to hit germany.

    Let me explain:  (works best with a axis bid of 8 but can do without bid or bid to libya (2 units) way.)

    G1 buy: 1 carrier, 1 IC, 3 inf

    IC goes to Western Europe
    carrier to SZ5.

    Normal “pull back” to Eastern Europe (if russia hasn´t been silly).

    Med fleet take gibraltar, if bid of 8 you can do 1 of two things, either a trn in med, that attacks Egypt (with 2 figs on the dest) or a sub in SZ7 atacking the uk fleet, with 2 subs 1 fig, 1 bmb. (very good)

    on G2 you move SZ5 fleet to SZ north of france lands 2 fig on carrier, builds another carrier lands 2 fig there as well (or att the afctory moving them on depends on rules).

    Other than that you might wanna consider another sub, but ned to get more ground troops so usually you skip that.

    If able you merge the med fkleet with SZ5 fleet, if blocked with a single or small nr of ships kill them with A and unite anyway in non combat, if closed by force hit it with ships + af, making a counter attack expensive if you have your SZ5 fleet intact.

    Objective hold US/uk occupied with building ships, hit voulnerable ships if able, take Brazil if able (and nothing threths you).

    Reinforce russian front , but objective is to hold untill Japan arrieves and then make a joint push, around round 6-7, might be able to hit moscow at 9-10 and may be able to hold Allies away from Europe atleat into round 8, more if you managed to hit something,. or get a  succesfull suicide attack in.


  • Building an IC for western Europe has always intrigued me. Will have to try that one. I think a channel dash is possible turn 2 if you build the IC requiring a navy buy G2 for Western Europe. I think using the MED fleet for Gibraltar is a big mistake. Not taking Egypt allows the UK to move its India Fleet up into MED UK1. For me taking Africa $$ is important also. Waiting for Japan to take Russia depends on if US does KJF or KGF. IF US does KGF I would play Defense with the Baltic fleet and add to it. .

  • Moderator

    With 2 units bid to Lib you can still attack Egy on G1.

    You can attack with one of the following:

    3 inf, 1 arm, 1 ftr, 1 bom
    2 inf, 1 rt, 1 arm, 1 ftr, 1 bom
    2 inf, 2 arm, 1 ftr, 1 bom

    All of these should still clear Egy with 1-2 ground forces left plus air.

  • Moderator

    @Jennifer:

    If you move the fleet to SZ 7

    England attacks with 2 transports, Battleship, 2 Fighters, Bomber.

    Just straight LL would have it at:

    14 Punch or 2 1/3rd chances of hits.

    vs

    8 Punch or 1 1/3rd chances of hits.

    But realistically speaking, there’s a good chance all 4 of those attackers could hit in one round.  And any mopping up can be done with the American bomber.

    Not very good odds of success.  You might make it to the Med with a submarine or two, but I wouldn’t hold my breath.

    Well that is a 66% chance to have 2 subs survive the initial UK attack and then have to face the US attack.

    1 bom vs. 2 subs and 1 guaranteed to see G2
    1 ftr, 1 bom vs. 2 subs and you still have a pretty good (~50-50) shot at keeping 1 sub.

    Roughly speaking you probably have about a 30% chance to get 1 sub from Sz 5 to the Med if you do a straight channel dash with all units.

    So 1 in 3 games you get the extra sub.  That might be worth a shot in some games.

    Now the alternative is to leave in Sz 5 and try and take down 2 planes.  I perfer that, cause I like to kill British air, but I don’t really have a problem with the grouped channel dash, esp if you have 1 trn, 1 sub, 1 bb off Gib.

    Splitting your G ships may work but I think your going to end up with similar results and still get nitpicked by the Allies.  They can leave any ships in Sz 5 until UK 2 and still kill the weakend fleet in Sz 6 or 7.

    (This all assumes no G1 naval purchase and bid to Lib)

  • '18 '17 '16 '11 Moderator

    The problem is, the German fleet is only useful in shooting down stupid British pilots that attack it undefended, IMHO.

    Now, move the fleet into SZ 7 and you have a 40% chance of one of your ships surviving the initial attack, according to Frood. (2 Fighters, Bomber, Battleship, 2 Transports vs Transport, 2 Submarines, Destroyer.)  England, on the other hand, has a 60% chance of not losing a single unit.

    That would leave you, probably, with 1 submarine left in SZ 7. (I assume the worst.)  America has a 67% chance to kill that submarine with her bomber leaving you with nothing and costing the allies nothing in return.

    If you leave the fleet in SZ 5 and England, for some stupid reason, attacks it, you have a 50% chance to kill 2 British fighters before you lose your fleet (that you are going to lose ANYWAY mind you.)

    So the choice is:

    40% chance to get a submarine to the Med fleet or 50% chance to cripple England’s offensive capability for the first couple rounds of the game?

    Anyway, that’s how I see it.

  • Moderator

    @Jennifer:

    The problem is, the German fleet is only useful in shooting down stupid British pilots that attack it undefended, IMHO.

    Now, move the fleet into SZ 7 and you have a 40% chance of one of your ships surviving the initial attack, according to Frood. (2 Fighters, Bomber, Battleship, 2 Transports vs Transport, 2 Submarines, Destroyer.)  England, on the other hand, has a 60% chance of not losing a single unit.

    That would leave you, probably, with 1 submarine left in SZ 7. (I assume the worst.)  America has a 67% chance to kill that submarine with her bomber leaving you with nothing and costing the allies nothing in return.

    Yeah, I was using the LL (with the 14 att pts).

    It is actually about 54% that Germany will survive the initial attack with 2 or more units.  But we only care about the 2 subs, so 54% you’ll get to submerge 2 subs.

    And it may not be just to get the sub to the Med.  Should the sub survive you can attack the Brit fleet in sz 7 with 2 subs and planes.  Just an option to look out for.

    @Jennifer:

    So the choice is:

    40% chance to get a submarine to the Med fleet or 50% chance to cripple England’s offensive capability for the first couple rounds of the game?

    Anyway, that’s how I see it.

    That is why I said this:  :-)

    @DarthMaximus:

    Now the alternative is to leave in Sz 5 and try and take down 2 planes.  I perfer that, cause I like to kill British air, but I don’t really have a problem with the grouped channel dash, esp if you have 1 trn, 1 sub, 1 bb off Gib.

  • '18 '17 '16 '11 Moderator

    Or keep your fleet in SZ 5 and use your airforce AND fleet to attack the British navy. /shrug.

    Of course, you’ll probably also have to contend with the Russian (laugh) Navy and the American navy.


  • :-o
      If Germany bids a sub, and places it in the mid-atlantic with its’ other sub, (wolfpack!) and attacks the BB and Transport off of England with the 2 subs and the fighter from Norway and the Bmr from Germany, it can really take the teeth out of a British attack on the channel dash units.
    Or, just leave the Atlantic sub where it is and block the Britts from attacking the dash units. This also slows the Britts from supporting the North African campaign, and distracts them from sending air defence to Russia early on. Something to upset the Allies time-table anyway.
      It works for me.
      Crazy Ivan  :roll:


  • Personally, I think the Med Fleet is best used in any of the 3 following ways:
    1.  UK Air force destroyer.  Leave it in place, unreinforced, and incite the UK to trash a couple of aircraft taking it out.
    2.  Fodder Force.  Use those ships as fodder for an air attack on an Allied Fleet that strays within range of the Luftwaffe and Baltic Fleet
    3.  Blocking Force.  Add an AC and some initial FIGs to block UK form entering the Baltic for several turns.

    If you want to reinforce the Med Fleet, the best ways to do it are:
    1.  Bid unit to the Med (I like a 2nd TRN bid if I am doing this)
    2.  Bring the SZ8 SUB into the Med to join the fleet (there are several ways to accomplish this, some more effective than others)
    3.  Build units in the med (requires your existing fleet to be in SZ14, which is usually isn;t, so not easy to set up)
    4.  Send Japan ships through the Suez to link with the Med Fleet (the trouble here is that, to move the fleet around, both the Japan and German force have to be strong enough to deter an RAF attack on either group of units).

    About 5 turns is the maximum that Germany can hold onto BOTH bodies of water in a typical game.  Though i would caution that even trying to hold both that long is highly risky, and quite expensive.

    About the best you can hope for is to hold both SZ5 and the Med for 3 turns, then hold the other for ANOTHER 5 turns after that.  By that time, the game should be pretty well defined (or over), and as you reach turns 6, 7, and 8 you can determine whether or not further fleet action is needed by the Axis in the sea zones you still control, or if the Axis is going to go with a purely ground war.

  • '18 '17 '16 '11 Moderator

    Germany bids submarine in Mid Atlantic

    Russia attacks Norway with 3 Infantry, Armor, Fighter
    Russia NCMs submarine to SZ 2

    German threat to UK Fleet in SZ 2 is nullified.

    England and America place fleets in SZ 12.  Germany losses fleet either taking them out or loses air taking them out or gives up on unification until G3.

  • 2007 AAR League

    Aside from the fact that the Norway attack is a risky 60/40, Germany can immediately stack heavily in Belo or Ukraine since either Ukraine or WR won’t be attacked on R1. With a bid sub in sz8, Germany can afford to wait to see what the Russians do before deciding if the Channel Dash is the best option and if it is, Germany has the option of stacking 1 DD, 4 SS, 1 TP in sz7 and build multiple fighters for a counterattack if UK decides to go after that fleet with more than just aircraft. In that case, stacking Allied fleet in sz12 is suicidal. I’ve won enough games using the Channel Dash to know that it’s viable and with a bid naval unit in sz5, s8 or sz14 it’s even stronger.


  • :-D
      Ya what he, (U-505) said.
    Besides, it’s fun to just see the look on your opponents face when you put that extra sub in the Atlantic, and say," Wolfpack Attack!"
    Come on guys and Gals, it’s all about the fun!
    And you can always forgo the attack on the UK fleet behind England and attack the transport off of eastern Canada with one sub, leave the other where it is, and if your sub survives the attack, submerge, and then on UK1 the britts can’t invade north Africa from the Atlantic. Which means no USA fighter there on USA1. Very couter-attackable for the German player should the USA feel it neccesary to go ahead and land there on USA1. Now with the channel dash fleet sitting in the English channel, and two subs cutting off the north Atlantic fleet and the Med fleet at Gabralter, I say bring on the USA1 fleet. With all my air within range, it will be a great day for the Kriegsmarine on the High seas! Not the usual, shooting fish in a barrel, (Baltic dead pool) scenario.
    So, I say, If you gotta go, go out fighting.
        Respectfully,
                Crazy Ivan  :roll:

    nothing ventured
        nothing gained

  • '18 '17 '16 '11 Moderator

    Yea, you CAN stack heavy in Ukraine or Karelia.  W. Russia, of course, is still toast.

    However, Russia 2 kills whatever you stacked in Karelia or Ukraine (unless you gave up on attacking the British fleet with your airforce to defend it.)

    As for Norway being “risky” it’s more 60/30 in your favor. (10% everyone looses.)  Anyway, is it not worth the risk to preserve a Submarine, Transport and Battleship?


  • :-o
      Well, I just played it 4 times, ( on tripleA) and it was: one win for the Russians, ( one tank left); two wins for the Germans, ( one fighter and one inf.); and one mutual destruction. When the Germans won, they destroyed the Britts and their soviet soak off sub. Once the germans had both aircraft survive and the other time they only lost one of the subs!
    These were not a low luck games,( You can almost figure LL outcomes without having to play them).
      So what happend to my Baltic dash you ask? Well, the Royal Air Force, promptly sank them without a loss, both times  :cry:!!!
      Sometimes I think that die server is all about payback  :wink:.
    So then in game 4 I built a destroyer in the baltic on G1 and waited until G2 to make the dash. I also ran the Straits with my Med BB, it and 2 luftwaffe ftrs from Lybia destroyed the USA DD and 2 transports sitting off of Tunisia, with the loss of both ftrs  :x.
      Now I’m looking at joining up in G3!
    Sweet   :-D

    Being a retired Naval Airman, it was all I could do to not buy an AC for the Kriegsmarine. I mean if your going to go navy, you gotta go flat top. IMHO, They are just too expensive in this game.
      Crazy Ivan  :roll:

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