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Poll
Question: Are no income islands worth taking?
yes - 18 (48.6%)
no - 13 (35.1%)
only if I have bombers - 3 (8.1%)
I failed to plan a good Navy and need them to land my FTR's - 2 (5.4%)
I don't care. - 1 (2.7%)
Total Voters: 35

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Author Topic: No income islands  (Read 3339 times)
LT04
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« on: April 11, 2007, 04:35:02 am »
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Are no income islands worth taking? I think I listed the the most common scenarios for needing to take the islands above. I'm intrested if you have thought of something I overlooked. Let me know thanks,


-LT04
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Nix
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« Reply #1 on: April 11, 2007, 05:43:13 am »
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no


edit: Thus it´s not an island, but gibraltar is the only non income bringing "place" i would consider taking
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axis_roll
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« Reply #2 on: April 11, 2007, 05:45:35 am »
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yes they are....particularly if you have loaded carriers and you might suspect a Japanese attack.  Your fighters would have a place to land after the battle if you were forced to lose your carrier(s).
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OutsideLime
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« Reply #3 on: April 11, 2007, 05:56:28 am »
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...Taking no-income islands can provide a safe haven for your land units as you push across the Pacific (as US).  Without putting your units on land, they sit vulnerable in their transports.  Should your fleet get attacked, you will be forced to make some expensive decisions.  Solomon Islands in particular is an incredibly versatile location.  It is within striking distance of Western US, Tokyo, Australia, and every Pacific island.  Not to mention Buryatia and Western Canada.

~Josh
« Last Edit: April 11, 2007, 05:59:16 am by OutsideLime » Logged
zosima
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« Reply #4 on: April 11, 2007, 06:00:56 am »
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yeah, hte solomons are my favorite.
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LT04
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« Reply #5 on: April 11, 2007, 06:34:42 am »
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Would any of you make an effort to dive the enemy out if they were occupied?

-LT04
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zosima
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« Reply #6 on: April 11, 2007, 06:38:14 am »
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Would any of you make an effort to dive the enemy out if they were occupied?

-LT04

I take a page out of world war two, and America's strategy book and island hop.  Skip the ones I dont HAVE to take....
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zosima
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« Reply #7 on: April 11, 2007, 06:58:38 am »
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true, but losing it is NOT the end of the world....
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Cmdr Jennifer
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« Reply #8 on: April 11, 2007, 09:24:39 am »
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No.  There is no significant advantage to worthless islands as you can easily by-pass them taking valuable land.

For instance, the Pacific Southern Route:

W. USA to Hawaii to Australia to E. Indies to Borneo to Philippines


The Pacific Northern Route:

Alaska to SFE/Buryatia



Neither hit the worthless islands of Midway, Solomons, Wake, Gibraltar or Greenland.
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DarthMaximus
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« Reply #9 on: April 11, 2007, 09:44:07 am »
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No.  There is no significant advantage to worthless islands as you can easily by-pass them taking valuable land.

For instance, the Pacific Southern Route:

W. USA to Hawaii to Australia to E. Indies to Borneo to Philippines

Why would you go that way, when Wus sz to Sol to (Bor, EI, or Phil) is a lot quicker?

Pending ���/US strat I find Sol, Wake, and Midway all very valuable, esp when you are trying to take away landing spots for attacking aircraft (or giving yourself extra landing spots).

EDIT:

The Car Islands can also be extremely useful.
« Last Edit: April 11, 2007, 09:48:10 am by DarthMaximus » Logged
LT04
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« Reply #10 on: April 11, 2007, 10:24:06 am »
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I can go with the idea of landing units if they are going to be stuck in TRN's. I can see using them to land bombers. I can't see using any assets to take them unless the enemy has high $ units left unprotected. (like FTR's).

Lets take this scenario for a spin around the ball room shall we: lets say the US and  has FTR's on the worthless Wake Island. Japan has a sizeable force on the worthless Solomon Islands. The US also has a fleet off the coast of Hawaii with a butt load of INF and ARM. On the US combat move they choose to take down Japan's troops b/c they have a bigger navy 2 turns away with all the TRN's they need to get them off. The US has a smaller Navy but a bigger Army. Unless the US has CV's they can't even use the FTR's b/c its 1 space to the adjacent SZ 2 spaces to the SZ adjacent to Japan's Army, and 3 spaces to Japan's Army. So as far as the safe haven idea goes if you have the FTR's jettison the CV's to a nearby friendly island for fear you Navy is going down you just stranded them if you don't have neighboring island to get them out. And like I said before one of the exceptions of taking a no income island is if the enemy has high $ units left unprotected. (like FTR's). So now you just sold out your own troops.

-LT04
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Cmdr Jennifer
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« Reply #11 on: April 11, 2007, 10:52:16 am »
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No.  There is no significant advantage to worthless islands as you can easily by-pass them taking valuable land.

For instance, the Pacific Southern Route:

W. USA to Hawaii to Australia to E. Indies to Borneo to Philippines

Why would you go that way, when Wus sz to Sol to (Bor, EI, or Phil) is a lot quicker?

Pending ���/US strat I find Sol, Wake, and Midway all very valuable, esp when you are trying to take away landing spots for attacking aircraft (or giving yourself extra landing spots).

EDIT:

The Car Islands can also be extremely useful.


It's faster, but it also extends you faster and puts you out of position.

However, if you hit Hawaii first and then get hit by a Japanese fleet and lose, your soldiers are guarding land that is valuable, not useless.  They're also in an easily retrievable area.  Not to mention you can easily change direction to hit Japan herself and thus you lock the Japanese fleet in SZ 60 for at least a turn.
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Bunnies P Wrath
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« Reply #12 on: April 11, 2007, 10:57:19 am »
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I take exception to the phrase:

"I failed to plan a good Navy and need them to land my FTR's"

Frankly, I think that's pretty silly.  A no-income island is as just as good of a fighter base as an income island.  And you can bet your ass that I use craploads of fighters in KJF.

Hm, can I use a 10 IPC unit that can't be hit by subs, that attacks on 3, that can immediately be used against ground positions, or moved to supplement ground positions after winning the naval battle?

Or would I rather have a 12 IPC unit that CAN be hit by subs, that attacks at the same value, that is useless against ground positions?

I would rather have a big ass air force.

It's not a matter of not being able to build carriers to land my fighters.  It's a matter of not wanting to use IPCs on carriers that aren't needed, and building fighters instead, so I can attack earlier - and after I do attack, being able to use those units immediately against ground positions rather than floating around the sea.
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Cmdr Jennifer
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« Reply #13 on: April 11, 2007, 11:33:35 am »
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I think the question is do you want to have a 16 IPC carrier that can hold those 2 fighters giving you 3 really good defense shots, or a 0 IPC island to hold those 2 fighters that give you no defense shots?
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LT04
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« Reply #14 on: April 11, 2007, 11:35:27 am »
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New Paint Brush did you read this?

Lets take this scenario for a spin around the ball room shall we: lets say the US and  has FTR's on the worthless Wake Island. Japan has a sizeable force on the worthless Solomon Islands. The US also has a fleet off the coast of Hawaii with a butt load of INF and ARM. On the US combat move they choose to take down Japan's troops b/c they have a bigger navy 2 turns away with all the TRN's they need to get them off. The US has a smaller Navy but a bigger Army. Unless the US has CV's they can't even use the FTR's b/c its 1 space to the adjacent SZ 2 spaces to the SZ adjacent to Japan's Army, and 3 spaces to Japan's Army. So as far as the safe haven idea goes if you have the FTR's jettison the CV's to a nearby friendly island for fear you Navy is going down you just stranded them if you don't have neighboring island to get them out. And like I said before one of the exceptions of taking a no income island is if the enemy has high $ units left unprotected. (like FTR's). So now you just sold out your own troops.

-LT04
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