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Author Topic: Getting started  (Read 3328 times)
dezrtfish
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« Reply #15 on: April 10, 2007, 10:18:56 am »
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That's the basic idea, in the standard rules they use a 100 pt game.  That is a good starting point, bu tif yo uwant to get into using more of the big point units you eventualy move up to the 200, 300 or more point games.
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Motdc
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« Reply #16 on: April 10, 2007, 11:46:10 am »
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Damn, I wish we had some AAM games posted on here so you could review them (we've been working on that in another thread).  I think everyone would be hooked once they saw a game in action.  Heck, I'd like to review some real games before taking on my friend, though at least he doesn't know what he is doing either!

Mot
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dezrtfish
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« Reply #17 on: April 10, 2007, 03:20:46 pm »
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I personaly am a little thick some times, so it took me a good 4 or 5 games to get the rules strait.  There is still a bit of ambiguaty at times, I guess because I tend to think out of the box.  But as long as you and your friend(s) are amicable it's all good.
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LT04
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« Reply #18 on: April 11, 2007, 08:46:22 am »
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OK I bought a "two-player starter set" and a "booster pack" this morning. I am less ready to play the game now from  reading the directions then I was before I bought them. HELP

1 ) Can an allied army have soldiers from any allied country fight for one player? Or are you supposed to keep like soldiers with like soldiers (i.e. Russians with Russians and so on)

2 ) How the hell do you get started!? I got the maps the starter box came with do you lay them down side by side, or do you only use one at a time?

3 ) Do you both place your units at the beginning?

4 ) Does cost = points?

5 ) Any tips for getting your maps to lay flat? I think I'm going to stack my encyclopedia set on them to keep them from wanting to fold back up. Didn't know if you guys / gals had better methods.

6 ) Can you mix units from set I, set II, and so on?

This game looks awesome and overwhelming all at the same time. I hope with the help of you kind strangers together we can muddle through,

-LT04
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dezrtfish
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« Reply #19 on: April 11, 2007, 11:33:09 am »
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1) That is personal preference. Some tounament games even allow mixed axis and allies on the same team.

2) Again it's preference, the maps line up to be as large as you want.  I've heard of games with 20 maps or more.  Generaly the more units you use th more maps you use.  ther are a couple diferent examples of configureations in the rule book if I remember correctly.

3) Generaly in a head to head game you roll to see who places first.  if your playing defence vs offence defence generaly places first.

4) Yes

5) I folded all my map the opposite of the way they came for a few minutes and then stacked them flat under a box.

6) Definately, that's why it is so hard to give an answer to what the best strategy is.

To start off just build 100 point or even 50 point armies and play on a small map.  You'll catch on fast...
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LT04
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« Reply #20 on: April 11, 2007, 11:43:27 am »
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Thanks for the info dezrtfish, I know the boxes say 2 players but have you ever tried 2 vs 2 or other combinations of players?

I appreciate the help,

-LT04
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dezrtfish
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« Reply #21 on: April 11, 2007, 03:09:40 pm »
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Yep, infact the Stalingrad senario I am working on will probably be 5 or 6 players.
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Audacity
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« Reply #22 on: April 11, 2007, 05:20:40 pm »
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Just play a couple of simple scenarios as outlined in the Start Here booklet.  Then you'll want to add more and more rules from the detailed rules.  You won't learn it all in one day.  You and your opponents just need to keep the rule books handy and ask questions as they come up.  It's far better to play for the fun of the game than to win.  this way you can discuss rule issues with your opponent without feeling like you are giving away tactics or battleplans. 

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LT04
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« Reply #23 on: April 12, 2007, 02:44:04 am »
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When placing your units are there any rules? Like can I put one unit in the NE corner of the map and another in the SW corner (not that I would want to split up the force like that)?

Thanks for the help again,

-LT04
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dezrtfish
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« Reply #24 on: April 12, 2007, 04:22:33 am »
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I believe the rule book has setup rules for diferent types of battles, I think for a head to head its 5 hexes in from one side of the map.  The rule book isn't very big read it through a couple times and then just play...
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Motdc
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« Reply #25 on: April 12, 2007, 04:36:16 am »
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It does say that without overriding scenario rules that you place within 5 hexes of your side.  What it doesn't say is whether (for the 6 pre-defined layout in the book) you put the maps width-wise or length-wise.  It would seem width wise would allow for more manuvuering space (which is bound to be more fun, plus make you decide on trad-offs like going strong on one side or the other and trying justa holding action on the opposite side).  But when doiing it width wise one opponent is one or two hexes from the objective.  How do you all play?

Mot
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LT04
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« Reply #26 on: April 12, 2007, 07:12:50 am »
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And yet again more noob questions,    rolleyes

1 ) As far as common, uncommon and rare go do any of you prefer to have rare units? Also lets say you were going hard core Germany and got a rare tank from Japan would you keep it due to its rare status? I ask b/c I wanted to build a US army and in my starter box I got 2 rare Axis tanks (1 Germany and 1 Japan).

2 ) Do all the boxes come 50/50 Axis Ally split? Can you buy Axis boxes and Allied boxes? I'm assuming no b/c yet again Avon Hill enjoys hold AAM players over the barrel as we discussed earlier.

3 ) When you guys trade here do you buy and sell or do you one for one swap or both?


-LT04
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Motdc
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« Reply #27 on: April 12, 2007, 08:21:06 am »
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Well I'm pretty new to this game too, though I've been studying up to be able to create that play-by-email version of the game so I'll try and answer your questions:

1.  Ignore the rarity of your units when you build, just build the army as you want it.  The majority of your army will be common and uncommon.  By the way, most rares are tanks.  Apparently rarity is determined as much by how much it actually costs to manufacture the model as it is anything else.  There are plenty of sucky game-play-wise rares out there.

2.  Dunno about the axis/allies split, that's a good question.  I've never counted them.  You can't buy axis only or allies only.

3.  I'm sure you can find people willing to buy, sell, and trade.  eBay is a good place to pickup units too. 

Mot
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LT04
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« Reply #28 on: April 12, 2007, 08:32:03 am »
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Hey,

Do any of you guys use that stupid rule of year. I read in the instruction book under the section "Historical Army Limits" the players pick a year and anything made after that can't be used. You could so cripple an unsuspecting enemy to the point of forfit for not having half enough points to play. I think its a stupid rule don't think I'd ever use it. Its hard now to get units you want b/c you can't just pick them up off the shelf, that would be way to hard.

-LT04
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Motdc
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« Reply #29 on: April 12, 2007, 08:58:46 am »
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That rule is just to add some variety for players who have "been there, done that".  A lot of people seem to have vast collections where the year limit isn't an issue.

By the way, you would know the year limitation before you built your army.  In the early stages, building a new army is the fun part.  I wouldn't lock yourself in to just haveing one 100 pt army and chucking everything else.  I plan on building a new army to try different things each time I play.  If i had multiples of every unit I might be tempted to find some solid builds off the net, but the fact I don't means that me and my friend (we play with my pieces) have to be creative and improvise with the units we've got!

Mot
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