some of the more complex rules in AARHE:Lite I did not totally agree in having
but you insist they were important
Yes they were for the most part, but the real issue was the Land/naval/air combat and amphibious sequence that became a chore to play in games. Lite didn't manage to do a thing to abrogate the difficulty.
I am not sure things are going to work this time around neither
you seem to want to simplify some things yet remain firm on having some complex rules
you complaint about air units in land and then air units in naval being a "chore"
meanwhile you add CAP
I don't yet have CAP, but if it was proposed it would be very close to AAP, which is hardly complicated.
I just laid out the idea in general.
you mean you are justing laying out ideas rather than forcing the course of the project
then thank god
you can go ahead and release the experimental file (but don't call it AARHE)
Yes i am laying our ideas for a reformulation of Lite. Lite needs retooling. Its useless for the most part.
after that we continue the existing system
I update the file and changelog as points are ticked off
Yes the normal AARHE is fine for hard core peeps, but we need something for the idiots who cant think their way out of a paper bag. It has to be KISS so beer types can still swig while rolling dice. If people just want to roll dice and kill things we need to make it easier for them to do just that.
Thats what LITE should be in a nutshell.