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Author Topic: attacking Japan from America  (Read 2107 times)
LT04
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« Reply #15 on: March 07, 2007, 05:53:09 pm »
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Hey,

I'm with Jen, A&A game play is so easy any one playing about a dozen times has most unit costs, movement, attack, defence stats memorized. Not to mention have a visual in their head of the scenario a noob is describing as well as have a typical "what will be left after a round of combat." If a human can do all that in their head tripleA leaves a lot to be desired, I think!
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Baghdaddy
2007 AAR League
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« Reply #16 on: March 07, 2007, 09:14:28 pm »
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The below average 16 year old can drive a car at 60 miles an hour on the free way but a computer can't.

I'm not ready to scrap AAA but then again, I only use it for play testing stupid ideas.
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Wazzup
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« Reply #17 on: March 07, 2007, 09:30:11 pm »
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Or perhaps the FTR _can_ still retreat and in that fashion move a 5th sea zone that the CV would NCM to...

 huh

No.

Correct.

The explanation (from LHTR) :

Air Units:
When you designate that an air unit will retreat, return it to the game board battle site. It will retreat as a noncombat move when all other air units finish their moves in the noncombat move phase. Air units can retreat to any friendly territory within their total movement range.
A fighter can retreat to a friendly aircraft carrier or to a friendly sea zone, as long as a carrier moves there this turn. Your fighter may also end its noncombat move in a sea zone adjacent to an industrial complex you own if you have purchased an aircraft carrier that turn and will subsequently place that carrier in the sea zone where your fighter ends its
turn.


Since the FTR in this example has already used up all 4 movement points in the Combat Move, it has no points left for Non Combat Move.  By retreating before clearing the sea zone it dooms itself to a "splash" since the CV can not move in on the Non Combat Move.

1. You buy a CV with Germany. 
2. Lets say you attack the central med with Germany.   You would be able to attack there with a Norway fighter (4 moves).  Let's say you attacked there with other units too.  You choose to lose the Norway fighter as order of loss.
3. You could choose to place the CV in the Baltic Sea or Central Med.
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LT04
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« Reply #18 on: March 08, 2007, 04:22:00 am »
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Well Baghdaddy,

You make a valid point. I know I'm impartial to the 98 CD-Rom version. He and I go back almost 10 years now, its the second oldest friend I got.
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rjclayton
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« Reply #19 on: March 08, 2007, 10:01:40 am »
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I suppose I'm a TripleA defender, so here goes.

Sopmeone needs to fix TripleA then cause it requires the carrier to be in range to retrive the fighters before it lets you move them to the battle.  Of course, TripleA is one A'ed up program to begin with.  Maybe we should just scrap it with a good old fashioned bonfire?

I believe this carrier bug is being resolved.  But honestly, who cares?  It's always been easy to fool tripleA in your combat move by 1) moving your carrier within range to retrieve fighters, 2) moving your fighters to combat, and 3) undoing the carrier move.  Yeah, let's scrap the best thing that's happened to Axis and Allies online play, because there is a carrier glitch that is easy to work around.  Man!

Hey,

I'm with Jen, A&A game play is so easy any one playing about a dozen times has most unit costs, movement, attack, defence stats memorized. Not to mention have a visual in their head of the scenario a noob is describing as well as have a typical "what will be left after a round of combat." If a human can do all that in their head tripleA leaves a lot to be desired, I think!

It is true that these game mechanics are well known to most experienced players, and yet there are always multiple errors when playing online with pieces going missing on a map, or forgetting to non-com your planes, etc. etc. etc.  TripleA resolves these issues.  Without making the players have to worry about it.
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LT04
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« Reply #20 on: March 08, 2007, 11:37:43 am »
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The biggest thing in triple A's defense is as far as I know its the only way to post your dice roles w/o taking the other players work for it. (It helps keep honest people honest.)
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Bunnies P Wrath
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« Reply #21 on: March 23, 2007, 12:10:49 pm »
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The below average 16 year old can drive a car at 60 miles an hour on the free way but a computer can't.

Not true.
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Bunnies P Wrath
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« Reply #22 on: March 23, 2007, 12:12:55 pm »
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The biggest thing in triple A's defense is as far as I know its the only way to post your dice roles w/o taking the other players work for it. (It helps keep honest people honest.)

And it also looks quite nice and is easy to use and is free and lets you play live?
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frimmel
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« Reply #23 on: March 23, 2007, 05:38:38 pm »
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You can post dice rolls on this site.

DiceRolling 5d6:
(1, 3, 5, 5, 6)  


or
Dice
Rolls: 1@1 2@2 2@3; Total Hits: 1
1@1: (6)2@2: (4, 1)2@3: (6, 6)

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