• Has anyone made one? You can achieve greater piece attributes while the pieces themselves could have greater character.


  • i developed a d8 system for classic long ago

    grunts a@2/d@3
    tanks a@4/d@3
    figs  a@4/d@6
    bomb a@6/d@1
    bb    a@6/d@6
    sub  a@3/d@3
    tran  a@1/d@3

    didn’t matter, axis got crushed anyway maybe even worse for them


  • i also had two levels of tech
    on a 1 you then roled on the ‘lower’ chart that had things like apcr ammo for tanks (+1 attack) and trucks (inf +1 move)
    on an 8 you got the ‘high’ chart (longrange air,fleet, etc)


  • most of my games have used D12 system so i can increase the number of types of units or provide national unit values


  • @Imperious:

    most of my games have used D12 system so i can increase the number of types of units or provide national unit values

    Post your stats :)


  • Unit Movement Attack Defense Cost Notes
    Ground Forces:
    Infantry 2 3 4 5
    Mechanized Infantry 3 4 5 6
    Airborne Infantry 1 4 4 6
    Shock Troops 3 6 5 7
    Artillery 2 4 4 6
    Heavy Artillery 2 6 4 7
    Armor 3 6 6 8
    Heavy Armor 3 8 8 10
    Tank Destroyer (Self- Propelled) 3 6 7 9
    S. S. Panzer 3 10 9 12
    Air Units:
    Fighter 6 6 6 15
    Tactical Bomber (Dive-Bomber) 6 6 4 12
    Bomber 8 8/8 2 24
    Heavy Bomber 10 10/10 4 30
    Special Units:
    Fortifications - - - 2
    Fortress - - 6/6 8
    Naval Units:
    Battleship 4 8/6 8/6 20 2 hits
    Cruiser 6 6/4 6/4 14 2 hits
    Destroyer 4 4 4 8
    Carrier 6 2 5 16 2 hits
    Submarine 4 3 3 6
    Transport 4 0 2 8
    Advanced Weapons:
    Jet Fighters 4 8/8 8 12 Turn 16
    Jet Bombers 6 8/8 6 15 Turn 15
    Type XXI U-boat 6 5 5 6 Turn 17
    V-2 Rockets 4 6 - 6 Turn 16
    Rail Gun SR 5/5 4 10 Turn 6
    Katyusha Rockets 3 7 5 8 Turn 6


  • @Imperious:

    Unit Movement Attack Defense Cost Notes
    Ground Forces:
    Infantry 2 3 4 5
    Mechanized Infantry 3 4 5 6
    Airborne Infantry 1 4 4 6
    Shock Troops 3 6 5 7
    Artillery 2 4 4 6
    Heavy Artillery 2 6 4 7
    Armor 3 6 6 8
    Heavy Armor 3 8 8 10
    Tank Destroyer (Self- Propelled) 3 6 7 9
    S. S. Panzer 3 10 9 12
    Air Units:
    Fighter 6 6 6 15
    Tactical Bomber (Dive-Bomber) 6 6 4 12
    Bomber 8 8/8 2 24
    Heavy Bomber 10 10/10 4 30
    Special Units:
    Fortifications - - - 2
    Fortress - - 6/6 8
    Naval Units:
    Battleship 4 8/6 8/6 20 2 hits
    Cruiser 6 6/4 6/4 14 2 hits
    Destroyer 4 4 4 8
    Carrier 6 2 5 16 2 hits
    Submarine 4 3 3 6
    Transport 4 0 2 8
    Advanced Weapons:
    Jet Fighters 4 8/8 8 12 Turn 16
    Jet Bombers 6 8/8 6 15 Turn 15
    Type XXI U-boat 6 5 5 6 Turn 17
    V-2 Rockets 4 6 - 6 Turn 16
    Rail Gun SR 5/5 4 10 Turn 6
    Katyusha Rockets 3 7 5 8 Turn 6

    Have you got a setup for this that uses the revised map?


  • No this is the units for my War in Europe game… no japanese in this. They may work for AA europe


  • Thanks Imperious, inspiring as always.


  • How about a D20 system?

    “OK, I’m going to try to take Karelia.”

    “Roll a Spot check”

    “what?”

    “Roll a Spot check”

    “Uhm, okay . . . I roll . . . a 16, after my German modifier of +2”

    “ZOMG you are surprised by an, um, army of, um, owlbears.”

    “They don’t have owlbears in Axis and Allies”

    “They do now”


  • Hey lord BTW the 8/8 and 8/6 means it rolls a secondary attack. German Jet fighters have this because they were able to use their speed to attack a fighter two times in the time it would take that prop plane to get a good look at a Me-262. They were able to even ignore fighters and strike at bombers and then get a pass at the fighters again.

    Battleships get a secondary attack that is not preemtive. The first (highter number) is a preemtive attack.

    The carriers take 2 hits

    german Type XX1 is preemtive even against destroyers and cruisers

    Katyuskas are preemtive

    self propelled artillery hits go against tanks first

    armor hits go against artillery or armor

    infantry must go on infantry first

    Artillery attack preemtively in the first round only

    Tanks +1 attack with matching plane 1/1

    Infantry +1 attack with matching artillery 1/1

    Artillery +1 movement with matching armor 1/1

    many other rules make the numbers look more understandable. Many ask why does a battleship etc. attack twice… but if you look at the other rules as a whole the values are perfect.

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