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Author Topic: Attacking Ukraine  (Read 7573 times)
Cmdr Jennifer
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« Reply #60 on: October 27, 2006, 10:32:51 am »
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I don't mind loosing the tanks because this is Revised, not 2nd Ed.  That means my tanks work just as well for defense as offense, so I'm gunna take something with me, probably 2 somethings if I have 3 armor left.  Meanwhile, I have 3 infantry, 3 armor from my build comming anyway.
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ncscswitch
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« Reply #61 on: October 27, 2006, 12:01:30 pm »
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And Jen just reinforced my point...

If you ahve other ARM in the pipeline, losing some or all of your initial ARM is NOT as devastating to Russia as it otherwise would be.

But if you play a DEFENSIVE Russia (Mostly INF, perhaps with some ART thrown in, or a single ARM on R1), then you probably want to go West Russia and Belorussia rather than lose your initial ARM in Ukraine.
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nooob
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« Reply #62 on: October 27, 2006, 12:10:12 pm »
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i cant seem to stay away from the 3inf 1 arm 1fig buy on r1 i feel that there are just too many benefits of a 3rd fig on r2
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ncscswitch
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« Reply #63 on: October 27, 2006, 12:33:11 pm »
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that is a solid buy Noob.

Then it is just a matter of what you do with your existing units...
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88 Millimeter
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« Reply #64 on: October 27, 2006, 12:38:18 pm »
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I think it depends on the type of opponent you play- an aggressive German player will try to make you pay for your lack of ground forces if you buy a ftr R1. A German player content to trade territories and wait for Japan to do the heavy lifting would be best, IMO, to buy a ftr against.

Know your enemy.
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ShadowHAwk
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« Reply #65 on: October 31, 2006, 06:27:56 am »
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Well it is only 1 ftr. As germany i would not mind trading 1 ftr for 3 russian arm even it i have to hand in 1 more inf to do it.
The fig will return fire so most likely take 1 arm with it.

1 fig for germany == 25% of its starting income so you still got 30ipcs worth of troops.
3 arm == 60+% or russian income. Those arm can be used much more effective later in the game.

Germanies biggest problem early game is getting enough inf to the russian front to mount a serious attack. Strafing to remove inf and art at the start basicaly prevents them from doing anything big on that area for a while. He got a grand total of 3 inf as fodder for his attack on Wrus and 0 inf as fodder vs any other country ( except karrelia but he will take that anyway ), what are the odds of him attacking under those conditions ? So you just saved a whole round of time and got time to beef up your troops while germany basicaly cant do anything VS russia.
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Cmdr Jennifer
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« Reply #66 on: October 31, 2006, 07:25:25 am »
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With the 3 Inf, 1 Arm, 1 FIg buy, I'm going full bore for Moscow before England can come to your rescuse.  I might even let England keep her second battleship because I wnat to kill you faster and 3 more fighters in combat will help me do that.
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Bunnies P Wrath
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« Reply #67 on: October 31, 2006, 08:26:29 am »
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There are two important targets on G1.  Anglo-Egypt, and the UK battleship.

Other targets are targets of opportunity - Karelia is easy to take, so might as well be taken.  Caucasus is sometimes open for a cost-effective capture.  In a few games, Germany might be able to crack West Russia early.

But the important targets are targets that Germany should almost always take regardless of how the rest of what other opportunities present themselves.  The only exception is if an immediate and real threat to Moscow can be presented.  (i.e. not a threat that Russia will just smash on its turn, but something that Russia can't counter, nor can the rest of the Allies).

Why do I classify Anglo and the battleship as important targets?

1.  Anglo.  Fighter reinforcement to India, fighter reinforcement to Indian fleet, fighter helps to attack isolated Japanese transports early game, infantry and tank are able to consolidate at another position.

2.  Battleship.  With a build of 2+ fig, UK becomes an early naval power.  Battleships plus transports plus fighters and bombers attack, then retreat.  The battleships absorb two free hits, transports are there for a safety factor.  On the attack later, Germany has to take care of those two free battleship hits, a real pain.  Mid to late game, two battleshop support shots accompanying a lone infantry deplete the German western infantry reserve at no real risk or harm to the Allies, while other UK transports offload to Norway/Karelia/Eastern Europe.
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Cmdr Jennifer
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« Reply #68 on: October 31, 2006, 10:06:10 am »
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Paint,

If I have the option as Germany to break Russia's stack on W. Russia with enough force to stop him from doing any significant damage to me and without being able to put up enough defense on Russia 2, I'll forgo Egypt and the Battleship.  Screw it.  I can recover with fighters later, after I secure all of Asia for Germany. (Cause Japan's not doin squat, they're going to build navy and ingnore Russia so Germany can have all of it.)
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nooob
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« Reply #69 on: October 31, 2006, 12:55:26 pm »
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so heres the million dollar question then...how much force is required to be left in wru in order for it not to be 'broken' what i mean to say is what is the tipping point for forgoing the battle ship and egypt. there are many factors to consider.  Keep in mind the uk battleship can always be taken with existing navy only.
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Cmdr Jennifer
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« Reply #70 on: October 31, 2006, 12:58:51 pm »
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Man, that REALLY depends on the bid!

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nooob
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« Reply #71 on: October 31, 2006, 01:45:38 pm »
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id say it depends more on how many units are left in wru and in cau/ukr.  did russia strafe ukr? if they did then attacking wru could be really bad for ger... ive often considered hitting wru on g1 but i always feel it leaves germay too over extended
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Cmdr Jennifer
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« Reply #72 on: October 31, 2006, 03:07:46 pm »
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You also don't have to take W. Russia you can take units around it and force Russia to attack you.
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