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Author Topic: Playing with standard 2nd edition rules  (Read 2069 times)
murphybilly82
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« on: October 15, 2006, 11:19:15 am »
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I prefer to play as the axis, because the allies are a less exciting. I found japan needs to eliminate U.S. navy on Hawaii first turn; as well as build a IC on the Asia cost. And with a non-combat movement reinforce the country.With germany I defend against the U.K. with solders, use there planes to eliminate U.K.s Navy. I proceed to attack Russia and force them to fall back, and use there income to procure solders on Russia for defence.Though my problem is I cant seem to get japan though Asia quick enough to prevent Russia from fortifying to the point of a 3-4 turn stand of. what do I do?
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MADDOGG
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« Reply #1 on: October 15, 2006, 02:00:56 pm »
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surrender
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Bashir
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« Reply #2 on: October 15, 2006, 02:29:02 pm »
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Don't buy that first turn IC...
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murphybilly82
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« Reply #3 on: October 15, 2006, 03:41:51 pm »
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how do I get a faster move on Russia, or should I focus my attention on another country?
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MADDOGG
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« Reply #4 on: October 15, 2006, 04:21:04 pm »
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Focus on New Zealand.
« Last Edit: October 15, 2006, 04:24:12 pm by MADDOGG » Logged
murphybilly82
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« Reply #5 on: October 15, 2006, 04:54:06 pm »
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I apologize for question I found the answer further down the board in the japan strategy.
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MADDOGG
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« Reply #6 on: October 15, 2006, 05:18:41 pm »
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No need to apologize.We're a great comedy team.
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Cmdr Jennifer
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Die Flottenmörderin


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« Reply #7 on: October 15, 2006, 05:20:38 pm »
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You want to get transports instead of ICs for the first couple of rounds.  Once you are filling and emptying 4 transports with equipment and you have money left over, then get your ICs.  Slow and steady wins the race!

At the end of J1 you should have 4 Transports and enough equipment to fill all 4 of them. (Philippines 2 Infantry, Okinawa 1 Infantry, Wake Island 1 Infantry that's 2 transports full right there, 2 infantry and a tank on Japan and you're rockin.)

You need to clear the US fleet, kill the US fighter in China. 


As for side-stepping or crushing the Russian wall in Yakut SSR, why not just invade Mongolia?  Costs 3 IPCs, you sustain no losses and you can now walk into Novosibirsk or force him to retreat giving you Yakut for free.
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SSG Rock
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« Reply #8 on: October 16, 2006, 02:59:42 am »
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Good point, Jen.  Remember, being able to violate neutrality is a big benefit in Classic that you don't have in Revised.  This also comes in handy as the Allies, when you attack Europe through Spain. cool
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Bashir
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« Reply #9 on: October 16, 2006, 09:36:02 pm »
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Actually let Germany violate neutrality in Mongolia it will open up the way for the Japs.
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Avin
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« Reply #10 on: October 17, 2006, 06:32:57 am »
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While you're at it, Russia should violate neutrality in Argentina as well.
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Hamar
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« Reply #11 on: October 17, 2006, 08:04:02 am »
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Actually let Germany violate neutrality in Mongolia it will open up the way for the Japs.

actually, that can work.  i once had a russian opponent leave armor+air in nov, while stacking yak with inf.  germany overflew mongolia with a bomber (i think it was in aes at the time) leaving a nice open path for the japanese air+armour in manchuria to attack the russian units in nov.  since the british were unable to either retake mongolia or fortify nov the russians lost their entire airforce and some armor for the cost of 3ipcs and a few japanese armour.
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Avin
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« Reply #12 on: October 17, 2006, 08:59:43 am »
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Ok, good point, that does work pretty well, and the chances of a situation like that occuring is not insignificant. But it's probably not going to be too often, still.
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Cmdr Jennifer
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Die Flottenmörderin


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« Reply #13 on: October 17, 2006, 10:05:38 am »
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How are you getting a german unit to Mongolia??? 


Or are you bidding 3 IPC to Manchuria for a GERMAN infantry to invade Mongolia with?
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MADDOGG
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« Reply #14 on: October 17, 2006, 01:57:13 pm »
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You can simply fly over a neutral, cough up 3 ipc's, and its yours.
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