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Author Topic: German focus?  (Read 1912 times)
nooob
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« Reply #15 on: August 02, 2006, 10:25:35 am »
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the 5 trannies for two turns trick can only work after at least 3 three turns of establishing a large number of land units in Europe forgot to mention that part
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ncscswitch
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« Reply #16 on: August 02, 2006, 02:45:24 pm »
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That is a rather significant oversight tongue

Still, later in the game, with UK/US fleets in the Atlantic, and with Germany's fleets probably already destroyed, and their AF thinning.... a thousand TRN's can't even get past the Russian sub in SZ6 tongue
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Cmdr Jennifer
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« Reply #17 on: August 02, 2006, 04:26:04 pm »
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That is a rather significant oversight tongue

Still, later in the game, with UK/US fleets in the Atlantic, and with Germany's fleets probably already destroyed, and their AF thinning.... a thousand TRN's can't even get past the Russian sub in SZ6 tongue


You know, we should make a house rule that if you have 6 trannies per sub, and it's only subs that are blocking you, then you can "sneak" 1d6 of them past without retalliation. Smiley


Then again, I've played house rules where fighters have to roll a successful "hit" to find a sub and then another to sink it...those are fun!  Germany starts going nutso with submarines!!! (Especially if you drop their cost to 5 IPCs like we do a lot here.)
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Aretaku
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« Reply #18 on: August 02, 2006, 08:35:17 pm »
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Ooo....I like that sub house rule...

...I always felt that individual subs should be more effective. Instead they are utterly useless.  sad
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ShadowHAwk
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« Reply #19 on: August 02, 2006, 10:40:01 pm »
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You can just invade through the sub not a big deal.
Just attack it the same way as you normaly invade egypt turn 1. If the sub hits then let 1 fodder unit die or even calculate 1 loss by having 1 empty tranny there.

Naval units dont prevent the invasion unless they cant be destroyed.
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Grimelark
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« Reply #20 on: August 09, 2006, 06:53:43 am »
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Some of these suggestions seem a little far fetched.  Especially the ones where you get Germany to all out blitz Russia.  I can forsee doom in your future.  With Germany you have to build up before you can even think about hitting Russia.  I will build Men the first two turns, then start building tanks and men and stacking them in either Korelia or Eastern Europe.  Make a stack big enough there and you can move it against Russia at about the same time Japan starts knocking on their door.

As for the straight bum rush, remember that you can't support it, that America and Britain will be beating a weakened western Europe, and that when you finally do run into the 20 infantry sitting in Russia or the caucases and get beaten you are in a world of crap on your eastern flank as well.

Every time I see Germany go apeshit I just sit back and chalk up another win.

Germany is now the Russia of the original game, sit, wait, and build.

(in lieu of the naval inf build, I also have some luck on hitting heavy bombers early and using them, trn and inf...)
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Cmdr Jennifer
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« Reply #21 on: August 09, 2006, 08:13:43 am »
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I disagree, Grime.  You have GOT to go all out against Russia with Germany.  Build plenty of infantry and armor and keep pounding.  You are more then capable of holding off the allied fleets for 2 rounds which protects your Western Europe from any significant invasions.  Meanwhile, Japan should be bringing at least part of it's navy to assist with it's own arial equipment to help defend.

You have got to threaten Moscow before the allies can start landing 16 infantry a round (8 English, 8 American) or you're dead.  Defense = death.
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Grimelark
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« Reply #22 on: August 09, 2006, 08:29:03 am »
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You go all out after Russia and you will get there before Japan does.  This means that while your sitting on the edge of oblivion japan is still a turn from getting to Russia and probably more than that from getting sufficient forces mustered to be effective.  meanwhile you have stripped your western borders and are very much suceptable to a allied attack.  Losing Western Europe will not only net you -6 but also all of your jets.  In the games I have played when Germany gets to aggresive they end up short changing themselves.  As well they cannot support themselves well at all. so the troops teh send up to Russia are easily blocked from getting reinforcments by britain landing troops in Korelia.
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ncscswitch
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« Reply #23 on: August 09, 2006, 05:16:32 pm »
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Have to agree with Grime here...

Germany and Japan have to be able to strike Russia together, preferably at least a 1-2-3 punch, 1-2-3-4 if they can manage it.

Reson being, once Germany starts to go hard on Russia, and has a large stack 2 territories away (about to take Caucuses, West Russia or Arcahngel in FORCE) then suddenly every Allied FIG in existence will make its way to Moscow before the final attack, adding 5-10 FIGs to Russia's 20 +/- INF means that neither Germany nor Japan can crack Moscow alone.
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