The new way for the Map: Clarifications (IF some of this doesnt make sense at first, wait till the whole thing is done, will take some time). there is a lot to write down yet.
Anyone who controls the panama canal can treat the sea areas on each side of it as one zone for naval ship movement. Airplanes can ignore the panama land area as a space when moving across from one sea zone to the other.
West Canada is adjacent to the sea zone in East canada for air movement only. Not for ships.
S. Africa is not considered adjacent to the mozambique sea area for naval transports or amphibious assaults. Its is adjacent for air movement.
LAnd and air units can move between turkey and eastern europe as they would over the suez canal. (helps a ton)
Black sea. Naval movement b/w the black and med. sea needs the control of turkey by the same power. except america and britain which both can use if one owns. The naval movement to eastern europe from the med.sea must go through the black sea.
Gibralter. Redraw the sean zone boundry b/w spain and algeria so that it lies b/w Gibraltar and alergia instead. Contol of Gibraltar is REQUIRED for naval movement b/w the West Spain sea zone and the Eastern med. sea zone. Subs on non-combat moves can move past enemy controlled gibratlar. Contol of algeria has no effect on sea movement.
Baltic sea. Control of Western europe AND norway is required to move in and out of the baltic to the UK sea zone and vice versa. (except for subs in noncombat move). Sweden must be neutral or controlled.
Control of Territory. control of territory is determined at the instant of use. If the Suez is captured by the germans, he may move his navy through the suez on the turn of capture. Aircraft MAY land in just captured territory, even aircraft that just took part in the attack on that territory. (awesome, i know). An IC must be controlled by a player for his entire turn in order to place units there at the end of his turn.
Neutral countries. You can attack them without paying a 3 ipc penalty. When you attack a neutral of violate the airspace by flying over, your opponent whose capital is closest to that neutral country rolls 3 dice. Exception, if you attack turkey or spain, 6 dice are rolled. The result of the roles is how much ipc's your opponent recieves to immediately spend on land or air units to place in said country to defend against the attack. All neutrals have an economic ipc value of 1 when they are controlled by a player. (dont forget).
i can answer any questions. I will put down units and retreat options after the simpsons.