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Author Topic: PBEM - Hints, tips, and tools  (Read 20982 times)
ncscswitch
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« Reply #45 on: November 30, 2006, 04:48:38 pm »
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Thank you RJ for posting updated links to the various programs that are NOT Dicey.net dependent smiley

I'll let djennsen know so he can update the links section of the site.
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DarthMaximus
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« Reply #46 on: December 01, 2006, 09:13:20 am »
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Updated the first post, and just quoted rjc's post with those additional links.


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frood
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« Reply #47 on: December 21, 2006, 12:44:19 pm »
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I've added a new tool to my site for submitting blind bids, as an alternative to DAAK. No account required. Check out http://frood.net/aacalc/bid/
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frood
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« Reply #48 on: April 01, 2007, 05:27:11 pm »
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Heydily Doodily, dudes -

http://frood.net/aacalc/maps/ now features links and/or downloads for ABattleMap, including the patch, the AAR module for Mapview, and a link to TripleA.

Additionally, there are six map images that can be used as wallpapers, planning aids, whatever...
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ncscswitch
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« Reply #49 on: April 01, 2007, 05:36:25 pm »
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I knew my money was well spent supporting you and your site smiley

Even if I AM winless against ya....

Up for a re-match?  If so, I'll add you to my queue...
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frood
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« Reply #50 on: April 01, 2007, 08:20:45 pm »
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all righty... put me back in the hopper...
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chunksoul
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« Reply #51 on: August 16, 2009, 07:31:07 pm »
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in battlemap my little box that has $ and the little box that you use to add pieces

has dissapeared how do i make it come back
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Make_It_Round
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« Reply #52 on: August 11, 2010, 08:07:51 pm »
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Hey folks,

Have a quick question for you. I noticed that in PBEM games the attacker generally handles the casualty choices in combat for both players. However, in some cases, where multiple rounds of combat are involved, or in some tricky naval engagements, I can see that the defender would no doubt prefer the autonomy to make these important choices. How is this difficulty generally handled?

Best,

MIR
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Make_It_Round
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« Reply #53 on: August 11, 2010, 08:10:45 pm »
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One other thing:

Is there anything like 'standard notation' shorthand for A&A, as there is in chess?

If so, is there a relevant link anyone could direct me to?

Thanks in advance, MIR
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randyshervandyke
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« Reply #54 on: May 04, 2011, 04:35:34 am »
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Is most of the information in this stickey irrelevant?
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djensen
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« Reply #55 on: December 16, 2011, 09:52:07 pm »
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Very likely.

Is most of the information in this stickey irrelevant?
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Guppers
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« Reply #56 on: February 26, 2012, 06:17:32 pm »
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Hey folks,

Have a quick question for you. I noticed that in PBEM games the attacker generally handles the casualty choices in combat for both players. However, in some cases, where multiple rounds of combat are involved, or in some tricky naval engagements, I can see that the defender would no doubt prefer the autonomy to make these important choices. How is this difficulty generally handled?

Best,

MIR

I had this exact same question so I searched the forums.  I thought I'd bump this rather than start a new thread.
This seems like it could be a game losing factor in the naval battles he suggested.  Perhaps an opponent might choose to lose his carrier so that the fighters can fight one more round and then crash into the ocean, or perhaps he wants the opposite.  And what if you combat move into a submarine, how do you know if we wants to submerge it or sacrifice it and take down a ship.

Even if the answers to these examples are obvious and I"m not aware, maybe noone would ever in their life sac a sub or something.  But surely there must be SOME situation where it is not appropriate for the attacker to choose casualties even if they do their best to remain unbiased.
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adaptation
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« Reply #57 on: September 07, 2012, 07:08:52 am »
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Hey folks,

Have a quick question for you. I noticed that in PBEM games the attacker generally handles the casualty choices in combat for both players. However, in some cases, where multiple rounds of combat are involved, or in some tricky naval engagements, I can see that the defender would no doubt prefer the autonomy to make these important choices. How is this difficulty generally handled?

Best,

MIR

I had this exact same question so I searched the forums.  I thought I'd bump this rather than start a new thread.
This seems like it could be a game losing factor in the naval battles he suggested.  Perhaps an opponent might choose to lose his carrier so that the fighters can fight one more round and then crash into the ocean, or perhaps he wants the opposite.  And what if you combat move into a submarine, how do you know if we wants to submerge it or sacrifice it and take down a ship.

Even if the answers to these examples are obvious and I"m not aware, maybe noone would ever in their life sac a sub or something.  But surely there must be SOME situation where it is not appropriate for the attacker to choose casualties even if they do their best to remain unbiased.

Sadly with PBEM or Forum play, the only way to ever handle such situation is to halt combat and ask the defender how he wants the battle to go. Generally the attacker uses his logic but when multiple choices arises, he needs to put the game on hold and ask the defender. However such decisions usually occur only 3-4 times per game
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