|
Emperor Mollari
|
 |
« Reply #105 on: September 30, 2007, 10:59:39 am » |
0
|
And that's my point, SBR's don't conform to statistical analysis, so they remain a viable strategy.
|
|
|
|
|
Logged
|
|
|
|
|
Romulus
|
 |
« Reply #106 on: September 30, 2007, 11:04:19 am » |
0
|
I agree. No one may say that SBR is not an option.
However you must have the willingness to risk. I usually prefer not to take this risk. But this not means that SBR is not worthy to be used.
|
|
|
|
|
Logged
|
|
|
|
|
Cmdr Jennifer
|
 |
« Reply #107 on: September 30, 2007, 11:36:25 am » |
0
|
If you hate SBR, use the Low Luck version where you can do 3 damage to the attacker but take 4 damage in return for every SBR. (Best you can hope for is to break even at 3 and 3. Worst is 2 damage to enemy, 3 damage to self.)
LL SBR is most broken thing in the game. Should be reversed. You can do 1 IPC more dmg then you take. IMHO.
Other then that, SBR becomes an attack of convenience. If it's convenient for me to buy a new bomber, I attack.
|
|
|
|
|
Logged
|
|
|
|
|
Subotai
|
 |
« Reply #108 on: September 30, 2007, 12:43:05 pm » |
0
|
Low luck does not apply to SBR. At least not in the tripleA version of low luck.
|
|
|
|
|
Logged
|
|
|
|
|
Cmdr Jennifer
|
 |
« Reply #109 on: September 30, 2007, 01:06:00 pm » |
0
|
Low Luck Rules for SBR:
Bomber does 2 damage on a roll of 1, 2, 3 and 3 damage on a roll of 4, 5, 6 Bomber takes 3 damage on a roll of 1, 2, 3 and 4 damage on a roll of 4, 5, 6
That's the way FoE and DAAK (and probably AAMC) diceys run it.
|
|
|
|
|
Logged
|
|
|
|
|
Subotai
|
 |
« Reply #110 on: September 30, 2007, 01:32:27 pm » |
0
|
I never used those rules, atm I play only the triplea version of A&A. Me and my friends used low luck when playing the classic boardgame. Had to use calculator manually to figure out the hits. I favoured attacking with 2 tanks and defending with 3 inf, that was the simple way of playing A&A 
|
|
|
|
|
Logged
|
|
|
|
|
Romulus
|
 |
« Reply #111 on: September 30, 2007, 01:51:43 pm » |
0
|
Only two tanks attacking?!?!?! But if your friend defends with three inf you are almost doomed! 
|
|
|
|
|
Logged
|
|
|
|
|
The Desert Journalist
|
 |
« Reply #112 on: February 12, 2008, 02:31:56 pm » |
0
|
Can someone just explain what the difference is between the 1.3 Stukas and the 2.0 Stukas? Was there any change at all? If so, what kind?
|
|
|
|
|
Logged
|
|
|
|
|
Ranor
|
 |
« Reply #113 on: February 12, 2008, 02:46:23 pm » |
0
|
They are pretty much the same with one great diffrence in LHTR 2.0 the rule applies only to land-based attacks.
"...the fighters hit on a roll of 5 or less in land battles only."
|
|
|
|
« Last Edit: February 12, 2008, 02:54:03 pm by Ranor »
|
Logged
|
|
|
|
|
ncscswitch
Guest
|
 |
« Reply #114 on: February 12, 2008, 06:21:48 pm » |
0
|
Correct. In 2.0 Stukas are no longer the scourge of the seas...
|
|
|
|
|
Logged
|
|
|
|
|
a44bigdog
|
 |
« Reply #115 on: March 09, 2008, 08:33:27 am » |
0
|
Could some one point out to me where in LHTR 2.0 it states that existing fighters at an IC territory can be placed on a new carrier?
|
|
|
|
|
Logged
|
|
|
|
|
ncscswitch
Guest
|
 |
« Reply #116 on: March 09, 2008, 09:26:16 am » |
0
|
Could some one point out to me where in LHTR 2.0 it states that existing fighters at an IC territory can be placed on a new carrier?
Look Under Phase 5: NONCOMBAT MOVE. Specifically under "Where Units Can Move" and "Air Units" There is a rule that reads as follows: "Exception to normal fighter landing space rules: Your Fighter may also end its move in a sea zone adjacent to an industrial complex you own if you have purchased an aircraft carrier that turn and will subsequently place that carrier in the sea zone where your fighter ends its turn." The above quote is from LHTR 1.3 page 11 of 21 on the print-out. I expect in 2.0 you will find that exception printed in the same location.
|
|
|
|
|
Logged
|
|
|
|
|
a44bigdog
|
 |
« Reply #117 on: March 09, 2008, 09:35:45 am » |
0
|
I have already read that switch, which states that existing fighters can end their move on the seazone where a new carrier will be placed. I could find no reference to where existing fighters in the same territory as the IC can be placed on newly built carriers.
|
|
|
|
|
Logged
|
|
|
|
|
ncscswitch
Guest
|
 |
« Reply #118 on: March 09, 2008, 10:08:27 am » |
0
|
I have already read that switch, which states that existing fighters can end their move on the seazone where a new carrier will be placed. I could find no reference to where existing fighters in the same territory as the IC can be placed on newly built carriers.
That is in the OOB rules. It was changed in LHTR.
|
|
|
|
|
Logged
|
|
|
|
|
tekkyy
|
 |
« Reply #119 on: March 09, 2008, 11:00:09 am » |
0
|
you should be able to right?
switch's quote lets you move fighters to a sea zone adjacent to an industrial complex you own and that you are going to place a new carrier there
so for a44bigdog's "existing fighters in the same territory as the IC" (or anywhere for that matter) can just move to the LHTR's "sea zone adjacent to an industrial complex you own" ?
|
|
|
|
|
Logged
|
|
|
|
|