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Author Topic: German rockets?  (Read 1642 times)
Grimelark
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« Reply #15 on: August 11, 2006, 06:52:18 am »
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Look in the OM you can.  It only says that you have to choose both techs and how much you are spending on each before you start to roll.  You could go for all 6 if you really wanted to.  What you can't do (which you could in the old game) is spend money on tech then spend more money on tech.
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Cmdr Jennifer
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« Reply #16 on: August 11, 2006, 07:01:38 am »
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I think tech needs to be a one shot deal.  You shouldn't be allowed to roll for the same tech twice in a game...you either find it that first attempt, or it's lost to you forever!

I also think tech should be capturable.  If England has Heavy Bombers and Germany succeeds at Op Sea Lion, then they should have Heavy Bombers.
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AJ
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« Reply #17 on: August 12, 2006, 05:18:45 pm »
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That would be cool except if someone is going to research something they should be strong enough that they wont be losing otherwise they are stupid in wasting IPC's for tech rolls
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Squash
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« Reply #18 on: August 14, 2006, 08:10:13 pm »
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Huh, Jennifer, I like those ideas, I don't really understand *why* the first one should be like that, but I like the second idea alot. Very representative of the war's actual end with Germany's rocket program. Perhaps a great addition to any kind of free for all house rules.
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Bunnies P Wrath
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« Reply #19 on: August 17, 2006, 09:19:55 am »
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No.

The FAQs neutered German rockets, greatly limiting the number of attacks you can makes, and limiting the economic damage.  Check the website.

It used to be that German rocket research was an excellent and successful strategy; you'd build five or six AA guns and cripple Moscow and London.  No longer.

As far as house rules, I recommend posting in the "House Rules" forum.
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