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Author Topic: PBEM - Hints, tips, and tools  (Read 18792 times)
critmonster
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« Reply #15 on: April 29, 2006, 12:03:09 am »
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ok, i'm trying to enter the modern era and have abattlemap downloaded but i cna't see the entire map, it gets cut off south of rhodesia and west of china, what simple thing am i missing here?
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Sankt Hallvard
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« Reply #16 on: April 29, 2006, 08:06:31 am »
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You might try right-clicking the map and moving your mouse meanwhile to scroll the view of the map.

About the sz-labeling in Abattlemap, there is a fix for it that is downloadable on this site: http://www.dicey.net/nuke/modules.php?name=Downloads&d_op=viewdownload&cid=1

It's currently unavailable, but I guess it might be working any time soon.
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critmonster
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« Reply #17 on: April 29, 2006, 09:45:19 am »
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duh, thanks embarassed

i think i am nearing being ready to try a game afro
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DarthMaximus
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« Reply #18 on: June 16, 2006, 08:13:02 am »
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I added a Revised map pic to the first post.  Mainly for my own benefit, but still couldn't hurt to have there.   smiley

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ncscswitch
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« Reply #19 on: June 16, 2006, 04:25:44 pm »
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THANK YOU DARTH!

With all of the issues with ABattlemap and SZ numbering, having that image posted will help prevent a LOT of potential issues!
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The Desert Journalist
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« Reply #20 on: July 07, 2006, 12:18:02 pm »
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What do people normally use for a dice server when they play online games against someone? What one works the best, or is the most efficient? I've never played online so I just want to know which one will be or should be the one I use.  And what does ADS stand for again? how does it work versus low luck or no luck.  I usually prefer the real dice so... yeah.
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DarthMaximus
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« Reply #21 on: July 07, 2006, 12:53:11 pm »
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What do people normally use for a dice server when they play online games against someone?

Usually the AAMC roller or DAAK roller.
However, Flames of Europe is also good.
What one works the best, or is the most efficient? I've never played online so I just want to know which one will be or should be the one I use.

DAAK has been going down a lot lately, but is still good, the AAMC works well too.
Flames of Europe is great if you don't want to be bombarded with emails.  The dice rolls are kept in the Game Log at the site.

And what does ADS stand for again? how does it work versus low luck or no luck. I usually prefer the real dice so... yeah.

Automatic Dice Server

It basically means, regular dice, as if you were playing face to face and rolling the dice yourself.

LL, you'll count up the offensive and defensive pts, then divide by 6 for guaranteed hits and then roll for the remainder.

Example, 6 inf, 4 arm vs. 4 inf 2 ftrs

18 pts vs. 16 pts
The attacker gets 3 hits, defender 2 hits then he has to roll for a 4 or less for a 3rd hit.

If you're "regular dice" kind of player then that would be ADS.
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atnt64eb
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« Reply #22 on: November 18, 2006, 12:15:19 am »
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The links in this thread don't work for me.  Are they still good?
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DarthMaximus
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« Reply #23 on: November 20, 2006, 07:31:51 am »
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Thanks.
I had trouble with the AAMC links that lead to the downloading area.

The Dicey links looked like they still worked.

I'll try and update the download area links in the coming days.
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DarthMaximus
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« Reply #24 on: November 22, 2006, 09:33:04 am »
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Added in the Frood Link, but I still need to update the download links for the maps.
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frood
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« Reply #25 on: November 26, 2006, 07:30:33 pm »
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The download page for ABattleMap seems to be borked - are there alternate locations?

The link I found, http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=viewdownload&cid=2, leads to a page with two PHP errors and nothing else.
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Cmdr Jennifer
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« Reply #26 on: November 27, 2006, 12:56:36 pm »
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one day we need a programmer type to make a new battlemap...preferably one that has bigger islands and fits on a standard screen. Tongue
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frood
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« Reply #27 on: November 27, 2006, 02:20:40 pm »
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Hmmm... I wonder if this would be a good project to learn Flash with. I have a pirated copy of Flash MX that I've yet to really do anything with. Just keeping track of units and movement etc. would be a lot simpler than the sim I've built, it would be more a matter of learning to program something other than PHP.

Can TripleA be adapted for this purpose? Does anyone know anyone on the TripleA dev team?
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frood
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« Reply #28 on: November 27, 2006, 02:35:58 pm »
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Another solution would be to use an SVG file, or a Photoshop file with layers, where you could move/add/delete units and send that file to each other. But it sounds like one nice feature is having the moves automatically ported into a window for copy/paste.
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rjclayton
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« Reply #29 on: November 28, 2006, 06:18:17 am »
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Can TripleA be adapted for this purpose? Does anyone know anyone on the TripleA dev team?

My brother is currently doing some development for TripleA.  We are playing a game here to test the changes as we go http://www.axisandallies.org/forums/index.php?topic=8142.0

My limited understanding of TripleA is that it's an entire game system that enforces all of the axis and allies rules on movement and combat etc.  Hacking it to remove the game system and just leave a "dumb" map is probably more effort than it is worth.  Then you'd also have to write the code to add/remove units since TripleA isn't really a map editor in it's current form.  If you wanted to make a new map, I'd suggest creating a new one for ABattlemap.  But you may want to wait and see how our experiment with TripleA goes first.

Rob
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