@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Humantorpedo Axis VS Jan0 Alies
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:mrgreen:
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Suiyuan
2 fighters moved from 61 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo-China Thailand to Burma
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
3 infantry moved from 50 Sea Zone to Philippine Islands
3 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Hupeh
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Fukien
1 infantry moved from Kiangsu to Fukien
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from Formosa to KwangtungCombat - Japanese
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Burma, round 2 : 0/3 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Burma, round 3 : 1/3 hits
British roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 2 fighters in 53 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Hupeh to French Indo-China Thailand
1 carrier moved from 57 Sea Zone to 60 Sea Zone
1 fighter moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry
Burma : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 3 fighters
Fukien : 1 flag, 1 infantry
Hupeh : 1 flag, 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
Okinawa : 1 infantry
Philippine Islands : 1 flag, 1 artillery and 3 infantry
Suiyuan : 1 flag, 3 infantry
37 Sea Zone : 1 carrier and 2 fighters
38 Sea Zone : 1 transport
49 Sea Zone : 1 transport
50 Sea Zone : 1 battleship, 1 cruiser and 2 transports
60 Sea Zone : 1 carrier and 1 fighter
61 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 33 / 46
Russians : 28 / 33
Japanese : 33 / 43
British : 32 / 43
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.179
Median : 3.000
Variance : 0.945
Standard Deviation : 0.972
Total rolls : 56British Combat
1 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.154
Median : 3.000
Variance : 1.289
Standard Deviation : 1.136
Total rolls : 39 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA RadarActivate Technology - Germans
Germans activating AA RadarPurchase Units - Germans
Germans buy 7 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from East Poland to Baltic States
1 infantry moved from East Poland to Ukraine
3 armour moved from Germany to East Poland
1 artillery moved from Ukraine to 16 Sea Zone
1 artillery and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Morocco Algeria to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 fighter
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits
British roll dice for 1 fighter in Egypt, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 fighter
Battle in Karelia S.S.R.
Germans attack with 5 armour, 2 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory and 4 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 5 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/11 hits
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 2/7 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 5 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 5/9 hits
Russians roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 3 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 5 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - Germans
1 fighter moved from Morocco Algeria to France
1 infantry moved from Italy to France
2 infantry moved from Morocco Algeria to Libya
1 armour moved from Germany to France
1 aaGun moved from Germany to FrancePlace Units - Germans
7 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 1 infantry
East Poland : 1 flag, 3 armour
Egypt : 1 flag, 1 artillery
France : 1 aaGun, 1 armour, 1 fighter and 1 infantry
Germany : 7 armour, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 2 artilleries, 1 factory and 1 infantry
Libya : 2 infantry
Ukraine : 1 flag, 3 armour and 3 infantry
5 Sea Zone : 1 cruiser and 1 transport
15 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 37 / 52
Russians : 26 / 33
Japanese : 31 / 43
British : 32 / 44
Italians : 10 / 15
Chinese : 4 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.750
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 40Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.692
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3,1 and gets 0 hitsPurchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
4 artilleries and 6 infantry moved from Caucasus to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 artilleries and 6 infantry
Germans defend with 3 armour and 3 infantry; Italians defend with 1 armour
Russians roll dice for 4 artilleries and 6 infantry in Ukraine, round 2 : 4/10 hits
Germans roll dice for 4 armour and 3 infantry in Ukraine, round 2 : 4/7 hits
3 infantry owned by the Germans, 1 armour owned by the Germans and 4 infantry owned by the Russians lost in Ukraine
Russians roll dice for 4 artilleries and 2 infantry in Ukraine, round 3 : 2/6 hits
Germans roll dice for 3 armour in Ukraine, round 3 : 2/3 hits
2 armour owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
4 artilleries owned by the Russians retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up during movement phasePlace Units - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries and 1 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
Turning on Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 fighter moved from France to Finland
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Finland
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Baltic States to Belorussia
Germans take Belorussia from Russians
3 armour moved from East Poland to Russia
5 armour moved from Karelia S.S.R. to Russia
1 artillery moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Finland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Russia
Germans attack with 8 armour
Russians defend with 1 aaGun, 4 artilleries, 1 factory and 3 infantry
Germans roll dice for 8 armour in Russia, round 2 : 4/8 hits
Russians roll dice for 4 artilleries and 3 infantry in Russia, round 2 : 2/7 hits
1 artillery owned by the Russians, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour in Russia, round 3 : 4/6 hits
Russians roll dice for 3 artilleries in Russia, round 3 : 0/3 hits
3 artilleries owned by the Russians lost in Russia
Germans captures 31PUs while taking Russians capital
Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour
Casualties for Russians: 4 artilleries and 3 infantryNon Combat Move - Germans
1 fighter moved from Finland to Karelia S.S.R.
7 armour moved from Germany to East Poland
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Egypt to 15 Sea Zone
1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Italy
1 artillery moved from 14 Sea Zone to Italy
1 armour moved from France to Italy
1 aaGun moved from France to GermanyPlace Units - Germans
1 infantry placed in Karelia S.S.R.
2 artilleries and 3 bombers placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 76 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Germans :
Baltic States : 1 flag
Belorussia : 1 flag, 1 artillery and 2 infantry
East Poland : 1 flag, 7 armour
Egypt : 1 flag
France : 1 infantry
Finland : 1 artillery and 1 infantry
Germany : 1 aaGun, 2 artilleries, 3 bombers and 1 factory
Italy : 1 armour, 1 artillery and 1 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 factory, 1 fighter and 1 infantry
Libya : 1 infantry
Russia : 1 flag, 1 aaGun, 6 armour and 1 factory
Ukraine : 1 flag
5 Sea Zone : 1 cruiser and 1 transport
14 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 91
Russians : 17 / 0
Japanese : 39 / 55
British : 27 / 28
Italians : 11 / 16
Chinese : 1 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.512
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.320
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Combat Move - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 carriers and 2 fighters; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to Rhodesia
2 infantry moved from 33 Sea Zone to Rhodesia
1 armour moved from Burma to 37 Sea Zone
1 artillery moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry moved from Burma to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian Africa
Japanese take Italian Africa from British
1 infantry moved from 34 Sea Zone to Italian Africa
1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Rhodesia
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Rhodesia, round 2 : 1/4 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia
Japanese roll dice for 2 fighters and 1 infantry in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from Rhodesia to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Ningxia to Chinghai
2 infantry moved from Ningxia to Suiyuan
2 infantry moved from Yunnan to HupehPlace Units - Japanese
3 carriers placed in 62 Sea Zone
2 fighters placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 47 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 fighters
EDIT: Adding units owned by Japanese to 62 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Burma : 1 flag
Chinghai : 1 flag, 2 infantry
East Indies : 1 flag
French Madagascar : 1 flag, 1 infantry
Fukien : 1 flag
Hupeh : 1 flag, 2 infantry
India : 1 flag, 1 aaGun
Italian Africa : 1 flag, 1 armour and 1 infantry
Japan : 1 aaGun, 1 armour, 1 factory and 3 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Manchuria : 1 flag, 1 artillery and 3 infantry
Ningxia : 1 flag
Persia : 1 flag, 1 infantry
Philippine Islands : 1 flag
Rhodesia : 1 flag, 1 infantry
Sikang : 1 flag
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag
32 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 2 fighters and 1 transport
34 Sea Zone : 3 transports
37 Sea Zone : 1 battleship and 1 cruiser
60 Sea Zone : 1 submarine
62 Sea Zone : 3 carriers and 5 fightersProduction/PUs Summary :
Germans : 39 / 91
Russians : 23 / 28
Japanese : 45 / 62
British : 22 / 28
Italians : 11 / 16
Chinese : 0 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British