Hey Guys,
Add another Revised player to the list ;). FYI our group uses the WBC tournament rules and since we started using them we haven’t gone back.
Adjudication System:
The determination of who wins a game will be based upon the control of Victory Territories (VTs). The Victory City method of determining a winner will NOT be used. Each side controls 12 Victory Territories at the beginning of the game. The Victory Territories are listed below.
AXIS POWERS
GERMANY
Germany
Western Europe
Southern Europe
Eastern Europe
Ukraine SSR
Norway
JAPAN
Japan
Manchuria
French Indochina
Philippine Islands
East Indies
Borneo
ALLIED POWERS
USSR
Russia
Caucasus
Archangel
Novosibirsk
UK
United Kingdom
India
Anglo-Egypt
Australia
USA
Eastern US
Western US
Hawaiian Islands
Sinkiang
If a player holds 18 (or more) VTs for a full round of game play (from the end of a country’s turn to the beginning of that same country’s next turn.), then that player automatically wins.
In the event of a VT tie at the end of the game, whichever side increased its IPC total is the winner. If the game is still tied after reviewing the IPC totals, then the GM will make a determination of the winner based upon the game situation at the time the game ended.
If a player chooses to concede before the game has reached the 18 VT automatic win threshold or the game time limit (4.5 hrs), a default score of 19 VTs and +30 IPCs will be awarded to the winner.
We found that these rules open up the strategy a lot. In the allowed time, experienced players will get in 6 rounds some times 7. We found that if we have a newer or slower player playing with us, instead of setting a time limit we set a round limit.
With these rules, the Allies need a bid of between 3-5 IPCs to give the Axis a run for their money. Our win rate with these rules is pretty much 50/50.
Thoughts a questions welcome :)