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Author Topic: Allied Strategy  (Read 614 times)
thetruegriffin
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« Reply #15 on: July 26, 2017, 10:43:36 am »
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I also like capturing AA guns rather than building them like normal units.  They are definitely more valuable in Revised.  You can't make too many, and you really have to think about moving them around (Revised) instead of just buying a bunch and grouping them with your units everywhere (G40)
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Slip Capone
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« Reply #16 on: August 16, 2017, 12:20:50 am »
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Hey Guys,

Add another Revised player to the list Wink. FYI our group uses the WBC tournament rules and since we started using them we haven't gone back.

Adjudication System:
The determination of who wins a game will be based upon the control of Victory Territories (VTs). The Victory City method of determining a winner will NOT be used. Each side controls 12 Victory Territories at the beginning of the game. The Victory Territories are listed below.

AXIS POWERS

GERMANY
Germany
Western Europe
Southern Europe
Eastern Europe
Ukraine SSR
Norway

JAPAN
Japan
Manchuria
French Indochina
Philippine Islands
East Indies
Borneo

ALLIED POWERS

USSR
Russia
Caucasus
Archangel
Novosibirsk

UK
United Kingdom
India
Anglo-Egypt
Australia

USA
Eastern US
Western US
Hawaiian Islands
Sinkiang

If a player holds 18 (or more) VTs for a full round of game play (from the end of a country’s turn to the beginning of that same country’s next turn.), then that player automatically wins.

In the event of a VT tie at the end of the game, whichever side increased its IPC total is the winner. If the game is still tied after reviewing the IPC totals, then the GM will make a determination of the winner based upon the game situation at the time the game ended.

If a player chooses to concede before the game has reached the 18 VT automatic win threshold or the game time limit (4.5 hrs), a default score of 19 VTs and +30 IPCs will be awarded to the winner.


We found that these rules open up the strategy a lot. In the allowed time, experienced players will get in 6 rounds some times 7. We found that if we have a newer or slower player playing with us, instead of setting a time limit we set a round limit.

With these rules, the Allies need a bid of between 3-5 IPCs to give the Axis a run for their money. Our win rate with these rules is pretty much 50/50.

Thoughts a questions welcome Smiley
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DouchemanMacgee
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« Reply #17 on: August 16, 2017, 06:07:00 pm »
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***WBC Rules***

These are the rules my group plays with too.  It gives a much better playing experience than playing normally IMO.

It prevents the typical "stack heavy" style that dominates OOB Revised at the highest levels, although obviously you still need to stack heavily to win.
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