Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Witt and PP having a laugh!
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I’ll take whichever side has the first goes then ….
Don’t forget to have FUN witt!
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Test summary from TripleA, engine version: 1.9, time: 06:45:42
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
3 legionaires and 1 skirmisher moved from Arretium to Genua
2 cataphracts moved from Roma to Genua
1 leader moved from Roma to Genua
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
2 skirmishers moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 24
3 legionaires and 2 skirmishers moved from SZ 24 to CaralisPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 2 skirmishers; Remaining resources: 2 PUs;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract remaining. Battle score for attacker is -22
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Caralis
RomanRepublic attack with 3 legionaires and 2 skirmishers
Carthage defend with 2 hoplites
RomanRepublic win, taking Caralis from Carthage with 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 10
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - RomanRepublic
2 skirmishers moved from Messana to Syracuse
5 legionaires moved from Messana to Syracuse
1 bireme moved from SZ 44 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 bireme and 1 trireme moved from SZ 48 to SZ 46
1 ballista moved from Roma to Capua
3 legionaires moved from Salapia to Ariminum
1 skirmisher moved from Salapia to Ariminum
2 legionaires moved from Roma to CapuaPlace Units - RomanRepublic
1 bireme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 cataphract placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 58 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs -
Forgot to offload into Aleria, so hope this forum dice battle is okay!
Greeks attack at 2 -
Rolling 1d6:
(2)Carthage defend at 1 -
Rolling 1d6:
(4) -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 24
4 hoplites moved from Apollonia to Dodona
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Dodona
2 cavalrys moved from Athens to DodonaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 1 PUs;Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 archer, 2 cavalrys, 6 hoplites and 3 skirmishers
Macedonia defend with 2 phalanxs and 4 skirmishers
6 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Delphi
Macedonia win with 2 phalanxs and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 2 skirmishersNon Combat Move - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
EDIT: Removing units owned by GreekCityStates from SZ 24: 1 bireme and 1 hoplite
EDIT: Adding units owned by GreekCityStates to SZ 24: 1 bireme
EDIT: Turning off Edit Mode
1 archer moved from Athens to Delphi
5 skirmishers moved from Athens to Delphi
2 archers moved from Corinth to SZ 67
3 hoplites moved from Sparta to SZ 67
2 archers, 1 flagship, 3 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 50
2 archers and 3 hoplites moved from SZ 50 to Delphi
1 leader moved from Sparta to Corinth
1 catapult moved from Sparta to Corinth
1 hoplite moved from Sparta to Corinth
1 hoplite moved from Syracuse to SZ 40
1 hoplite and 1 trireme moved from SZ 40 to SZ 50
1 hoplite moved from SZ 50 to DelphiPlace Units - GreekCityStates
1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 43 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 39 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 44 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
2 cavalrys moved from Halicarnassus to NicaeaPurchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 spearmen moved from Halicarnassus to Sardis
2 skirmishers moved from Halicarnassus to Sardis
2 phalanxs moved from Halicarnassus to Sardis
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
2 spearmen moved from SZ 69 to Sardis
3 spearmen moved from Barcino to TarracoPlace Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs -
Stick that in yer pipe and smoke it!
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You sure yiou were the Pergamoms too? You playing this all by yourself? Your poor wife!
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Heh heh heh!
Actually she is glad to get rid of me!
If I am not the Pergamons then you’d better take that one again!
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
4 cavalrys and 4 phalanxs moved from Gades to Hispatis
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Igilgili
1 warelephant moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from Carthago to SZ 32
2 hoplites and 1 warelephant moved from SZ 32 to Caralis
1 flagship moved from SZ 36 to SZ 32
1 quadrireme moved from SZ 36 to SZ 32
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from SZ 32 to CaralisPurchase Units - Carthage
Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs;Combat - Carthage
Battle in Caralis
Carthage attack with 3 hoplites and 1 warelephant
RomanRepublic defend with 3 legionaires and 1 skirmisher
Carthage win, taking Caralis from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
Battle in Igilgili
Carthage attack with 3 cavalrys, 4 hoplites and 2 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 3 cavalrys, 4 hoplites and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Hispatis
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for AI_Neutral: 3 spearman_neutrals
Casualties for Carthage: 2 cavalrysNon Combat Move - Carthage
1 bireme moved from SZ 14 to SZ 12
1 bireme moved from SZ 14 to SZ 12
2 biremes moved from SZ 12 to SZ 11
1 trireme moved from SZ 29 to SZ 16
1 trireme moved from SZ 29 to SZ 31
1 catapult moved from Carthago to SZ 36
1 catapult moved from SZ 36 to LilybaeumPlace Units - Carthage
1 trireme placed in SZ 32
2 hoplites placed in Carthago
1 hoplite placed in Carthago
2 cavalrys placed in Gades
Turning on Edit Mode
EDIT: Adding units owned by Carthage to Sabrata: 3 cavalrys and 1 hoplite
EDIT: Removing units owned by Carthage from Thenae: 1 hoplite
EDIT: Removing units owned by Carthage from Thapsus: 3 cavalrys
EDIT: Turning off Edit ModeResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 48 PUs; end with 48 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 41 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 44 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 47 PUsTerritory Summary for Carthage :
Caralis : 1 hoplite and 1 warelephant
Sabrata : 3 cavalrys and 3 hoplites
Carthago : 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 4 warelephants
SZ 31 : 1 trireme
SZ 36 : 1 trireme
SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
Hispatis : 1 flag, 2 cavalrys and 4 phalanxs
Gades : 2 cavalrys, 1 city and 2 walls
Igilgili : 3 cavalrys, 4 hoplites and 2 warelephants
Palma : 1 cavalry
Lilybaeum : 1 catapult, 6 hoplites, 2 walls and 1 warelephant
Tingis : 2 hoplites and 1 wall
Melita : 1 cavalry
SZ 11 : 2 biremes
SZ 16 : 1 triremeProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 43 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 180 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 cavalry moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 skirmisher moved from Larissa to Athens
1 skirmisher moved from Pella to Apollonia
1 skirmisher moved from Pella to Apollonia
1 phalanx moved from Pella to Apollonia
1 cavalry moved from Nicopolis to Apollonia
1 catapult moved from Thessalonica to SZ 70
1 catapult moved from SZ 70 to Pergamum
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from SZ 70 to Pergamum
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from SZ 70 to PergamumPurchase Units - Macedonia
Macedonia buy 1 quinquereme, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Pergamum
Macedonia attack with 1 catapult and 2 warriors
Pergamon defend with 2 walls
Units damaged: 1 wall owned by the Pergamon
Units damaged: 1 wall owned by the Pergamon
Pergamon win with 2 walls remaining. Battle score for attacker is -19
Casualties for Macedonia: 1 catapult and 2 warriors
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 phalanx and 2 skirmishers
GreekCityStates defend with 1 city and 1 wall
Units damaged: 1 wall owned by the GreekCityStates
Macedonia win, taking Apollonia from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 14
Casualties for Macedonia: 1 cavalry
Casualties for GreekCityStates: 1 wall
Battle in Athens
Macedonia attack with 1 cavalry and 2 skirmishers
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Athens from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - Macedonia
2 cavalrys, 1 leader and 3 warriors moved from Thessalonica to Larissa
1 cavalry moved from Pella to Larissa
1 cavalry moved from Philippopolis to Larissa
1 skirmisher moved from Pella to Dodona
2 phalanxs and 2 skirmishers moved from Dodona to Larissa
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
1 cavalry moved from Nicopolis to Thessalonica
3 warriors moved from Sardica to PellaPlace Units - Macedonia
1 quinquereme placed in SZ 70
1 skirmisher and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 47 PUs; end with 47 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 46 PUsTerritory Summary for Macedonia :
Pella : 3 warriors
Thessalonica : 1 cavalry, 1 city, 4 phalanxs, 5 skirmishers, 3 walls and 3 warriors
Larissa : 4 cavalrys, 1 leader, 5 phalanxs, 5 skirmishers and 4 warriors
Byzantium : 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
Athens : 1 flag, 1 cavalry and 2 skirmishers
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
Apollonia : 1 flag, 1 city, 1 phalanx and 2 skirmishers
Dodona : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 180 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
1 horsearcher moved from Tyras to Istropolis
2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
2 horsearchers moved from Tyras to Istropolis
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 76
1 hoplite moved from Theodesia to SZ 74
1 bireme and 1 hoplite moved from SZ 74 to SZ 76Purchase Units - Bosporus
Bosporus buy 1 bireme and 1 quadrireme; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - Bosporus
1 horsearcher moved from Sinda to Azara
1 archer moved from Tanais to Azara
1 archer moved from Tanais to Theodesia
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
1 leader moved from Theodesia to Azara
1 horsearcher moved from Sinda to AzaraPlace Units - Bosporus
1 bireme and 1 quadrireme placed in SZ 80
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Bosporus to Heraclea Pontica: 3 hoplites
EDIT: Removing units owned by Bosporus from SZ 76: 1 bireme, 6 hoplites and 1 quadrireme
EDIT: Adding units owned by Bosporus to SZ 76: 1 bireme and 1 quadrireme
EDIT: Turning off Edit ModeResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 27 PUsTerritory Summary for Bosporus :
Tanais : 2 horsearchers
Heraclea Pontica : 3 hoplites
SZ 76 : 1 bireme, 1 flagship and 1 quadrireme
Theodesia : 1 archer, 1 city, 3 hoplites and 3 walls
SZ 80 : 1 bireme and 1 quadrireme
Sinda : 2 archers
Istropolis : 1 flag, 2 cataphracts and 5 horsearchers
Azara : 3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 27 / 27
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 177 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
6 chariots and 1 leader moved from Sinope to Nicaea
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
1 catapult moved from Sinope to SZ 76
1 phalanx moved from Sinope to SZ 76
1 bireme, 1 catapult, 1 flagship, 1 phalanx and 2 triremes moved from SZ 76 to SZ 72
1 catapult and 1 phalanx moved from SZ 72 to Nicaea
3 phalanxs and 3 skirmishers moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 2 chariots; Remaining resources: 5 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 1 phalanx and 6 skirmishers
Pergamon defend with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
Units damaged: 1 leader owned by the Pergamon
Units damaged: 1 leader owned by the Pontus
4 hoplites and 1 leader retreated to Heraclea Pontica
Pergamon win with 1 catapult, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is -42
Casualties for Pontus: 1 catapult, 6 chariots, 2 hoplites, 1 phalanx and 6 skirmishers
Casualties for Pergamon: 2 cavalrys and 9 skirmishers
Battle in Tavium
Pontus attack with 3 phalanxs and 3 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Casualties for Pontus: 1 skirmisherNon Combat Move - Pontus
1 phalanx and 2 skirmishers moved from Sinope to Heraclea Pontica
1 phalanx moved from Sinope to Heraclea PonticaPlace Units - Pontus
2 chariots placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 18 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUsTerritory Summary for Pontus :
Heraclea Pontica : 4 hoplites, 1 leader, 2 phalanxs, 2 skirmishers and 2 walls
Tavium : 1 flag, 3 phalanxs and 2 skirmishers
Sinope : 2 chariots, 1 city, 1 skirmisher and 5 walls
SZ 72 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 173 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 cataphract moved from Palmyra to Petra
3 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 phalanx moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
1 bireme, 1 flagship, 4 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
4 hoplites and 2 phalanxs moved from SZ 59 to Jerusalem
1 cataphract, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
1 cataphract moved from Edessa to Sidon
1 cataphract moved from Antioch to Jerusalem
1 cataphract moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 7 hoplites and 3 phalanxs
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 4 hoplites and 3 phalanxs remaining. Battle score for attacker is 4
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 3 hoplites
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -5
Casualties for Egypt: 3 archers
Casualties for Seleucid: 1 cataphract and 3 hoplites
Battle in Sidon
Seleucid attack with 3 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 30
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 1 hopliteNon Combat Move - Seleucid
1 cataphract and 1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
3 hoplites moved from Palmyra to Bostra
1 hoplite moved from Emesa to Damascus
1 phalanx moved from Emesa to Damascus
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 cataphracts and 2 phalanxs moved from Hatra to Seleucia
3 hoplites, 1 phalanx and 1 warelephant moved from Edessa to AntiochPlace Units - Seleucid
1 bireme and 1 quadrireme placed in SZ 61
1 catapult placed in Seleucia
1 hoplite placed in Antioch
1 hoplite placed in SeleuciaResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 64 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 64 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 67 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 cataphract, 4 hoplites and 3 phalanxs
Damascus : 1 hoplite and 1 phalanx
Petra : 1 flag, 1 cataphract and 1 phalanx
Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
SZ 61 : 1 bireme and 1 quadrireme
Seleucia : 7 cataphracts, 1 catapult, 1 city, 7 hoplites, 7 phalanxs, 3 walls and 1 warelephant
Bostra : 3 hoplites
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Sidon : 1 flag, 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 52 / 60
GreekCityStates : 34 / 44
Pergamon : 27 / 24
Carthage : 48 / 47
Macedonia : 47 / 46
Bosporus : 27 / 27
Pontus : 13 / 19
Seleucid : 68 / 67
Egypt : 34 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 173 / 0 -
Those were risky attacks in Nicaea and Pergamum. Good job they both failed!
-
You already done the percentages, I suppose?
In Pergamum, Did not know the wall fired at me first, so lost one of the theee units straight away.
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 bireme, 3 chariots and 1 phalanx; Remaining resources: 0 PUs;Non Combat Move - Egypt
1 archer moved from Pharan to Memphis
2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
1 chariot moved from Alexandria to Pharan
1 quadrireme moved from SZ 58 to SZ 57
2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 archer moved from Cyrene to Paliurus
1 phalanx moved from Siwa to PaliurusPlace Units - Egypt
1 bireme placed in SZ 57
3 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 29 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 32 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;Combat - Parthia
Non Combat Move - Parthia
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers moved from Cyropolis to Ecbatana
1 warelephant moved from East to Ecbatana
2 archers and 1 catapult moved from East to CyropolisPlace Units - Parthia
4 horsearchers placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
3 cataphracts and 3 horsearchers moved from Artaxata to Sanina
1 leader moved from Armavira to Sanina
1 flagship and 2 triremes moved from SZ 78 to SZ 80Purchase Units - Armenia
Armenia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs;Combat - Armenia
Battle in Sanina
Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 5 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Sanina from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 4 spearmen remaining. Battle score for attacker is -5
Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
Casualties for Armenia: 1 spearman
Battle in SZ 80
Armenia attack with 1 flagship and 2 triremes
Bosporus defend with 1 bireme and 1 quadrireme
Units damaged: 1 flagship owned by the Armenia
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is 30
Casualties for Bosporus: 1 bireme and 1 quadriremeNon Combat Move - Armenia
2 horsearchers moved from Satala to Armavira
2 skirmishers moved from Satala to Artaxata
4 skirmishers and 4 spearmen moved from Phasis to ArmaviraPlace Units - Armenia
1 cataphract and 2 spearmen placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 22 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 15 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 18 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 21 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 legionaire and 2 skirmishers moved from Valentia to Toletum
1 cataphract moved from Tarraco to Toletum
1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to Verona
1 skirmisher moved from Ariminum to Verona
3 legionaires moved from Ariminum to Verona
1 cataphract moved from Roma to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Casualties for RomanRepublic: 1 skirmisher
Battle in Toletum
RomanRepublic attack with 1 cataphract, 1 legionaire and 2 skirmishers
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for AI_Neutral: 4 cavalry_neutrals
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - RomanRepublic
1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 24 to SZ 28
1 bireme moved from SZ 35 to SZ 28
3 legionaires moved from Croton to Capua
1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Tarentum to Capua
1 bireme and 1 trireme moved from SZ 46 to SZ 44Place Units - RomanRepublic
1 bireme placed in SZ 28
1 legionaire and 2 skirmishers placed in Valentia
1 cataphract, 1 legionaire and 5 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs