• I’ll take whichever side has the first goes then ….

    Don’t forget to have FUN witt!


  • Test summary from TripleA, engine version: 1.9, time: 06:45:42


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                2 cataphracts moved from Roma to Genua
                1 leader moved from Roma to Genua
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Tarraco
                2 skirmishers moved from Roma to SZ 28
                2 legionaires moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 24
                3 legionaires and 2 skirmishers moved from SZ 24 to Caralis

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 2 skirmishers; Remaining resources: 2 PUs;

    Combat - RomanRepublic
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract remaining. Battle score for attacker is -22
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
                    Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Caralis
                    RomanRepublic attack with 3 legionaires and 2 skirmishers
                    Carthage defend with 2 hoplites
                    RomanRepublic win, taking Caralis from Carthage with 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 10
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - RomanRepublic
                2 skirmishers moved from Messana to Syracuse
                5 legionaires moved from Messana to Syracuse
                1 bireme moved from SZ 44 to SZ 35
                1 skirmisher moved from Croton to SZ 35
                1 skirmisher moved from SZ 35 to Syracuse
                1 bireme and 1 trireme moved from SZ 48 to SZ 46
                1 ballista moved from Roma to Capua
                3 legionaires moved from Salapia to Ariminum
                1 skirmisher moved from Salapia to Ariminum
                2 legionaires moved from Roma to Capua

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                1 legionaire and 2 skirmishers placed in Valentia
                1 cataphract placed in Roma

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs

    triplea_39183_Rom1.tsvg


  • Forgot to offload into Aleria, so hope this forum dice battle is okay!

    Greeks attack at 2 -

    DiceRolling 1d6:
    (2)

    Carthage defend at 1 -

    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 24
                4 hoplites moved from Apollonia to Dodona
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Dodona
                2 cavalrys moved from Athens to Dodona

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 1 hoplite and 3 skirmishers; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Dodona
                    GreekCityStates attack with 1 archer, 2 cavalrys, 6 hoplites and 3 skirmishers
                    Macedonia defend with 2 phalanxs and 4 skirmishers
                    6 hoplites owned by the GreekCityStates, 1 archer owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates retreated to Delphi
                    Macedonia win with 2 phalanxs and 2 skirmishers remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for GreekCityStates: 2 skirmishers

    Non Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
                EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
                EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
                EDIT: Removing units owned by GreekCityStates from SZ 24: 1 bireme and 1 hoplite
                EDIT: Adding units owned by GreekCityStates to SZ 24: 1 bireme
                EDIT: Turning off Edit Mode
                1 archer moved from Athens to Delphi
                5 skirmishers moved from Athens to Delphi
                2 archers moved from Corinth to SZ 67
                3 hoplites moved from Sparta to SZ 67
                2 archers, 1 flagship, 3 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 50
                2 archers and 3 hoplites moved from SZ 50 to Delphi
                1 leader moved from Sparta to Corinth
                1 catapult moved from Sparta to Corinth
                1 hoplite moved from Sparta to Corinth
                1 hoplite moved from Syracuse to SZ 40
                1 hoplite and 1 trireme moved from SZ 40 to SZ 50
                1 hoplite moved from SZ 50 to Delphi

    Place Units - GreekCityStates
                1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 43 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 39 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 38 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 44 PUs

    triplea_39183_Gre1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                2 spearmen moved from Halicarnassus to Sardis
                2 skirmishers moved from Halicarnassus to Sardis
                2 phalanxs moved from Halicarnassus to Sardis
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                2 spearmen moved from SZ 69 to Sardis
                3 spearmen moved from Barcino to Tarraco

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 21 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs

    triplea_39183_Per1.tsvg


  • Stick that in yer pipe and smoke it!


  • You sure yiou were the Pergamoms too? You playing this all by yourself? Your poor wife!


  • Heh heh heh!

    Actually she is glad to get rid of me!

    If I am not the Pergamons then you’d better take that one again!


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                4 cavalrys and 4 phalanxs moved from Gades to Hispatis
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Igilgili
                1 warelephant moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                2 hoplites and 1 warelephant moved from SZ 32 to Caralis
                1 flagship moved from SZ 36 to SZ 32
                1 quadrireme moved from SZ 36 to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite moved from SZ 32 to Caralis

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 3 hoplites and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 3 hoplites and 1 warelephant
                    RomanRepublic defend with 3 legionaires and 1 skirmisher
                    Carthage win, taking Caralis from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 3 legionaires and 1 skirmisher
                Battle in Igilgili
                    Carthage attack with 3 cavalrys, 4 hoplites and 2 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 3 cavalrys, 4 hoplites and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Hispatis
                    Carthage attack with 4 cavalrys and 4 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 2 cavalrys and 4 phalanxs remaining. Battle score for attacker is -12
                    Casualties for AI_Neutral: 3 spearman_neutrals
                    Casualties for Carthage: 2 cavalrys

    Non Combat Move - Carthage
                1 bireme moved from SZ 14 to SZ 12
                1 bireme moved from SZ 14 to SZ 12
                2 biremes moved from SZ 12 to SZ 11
                1 trireme moved from SZ 29 to SZ 16
                1 trireme moved from SZ 29 to SZ 31
                1 catapult moved from Carthago to SZ 36
                1 catapult moved from SZ 36 to Lilybaeum

    Place Units - Carthage
                1 trireme placed in SZ 32
                2 hoplites placed in Carthago
                1 hoplite placed in Carthago
                2 cavalrys placed in Gades
                Turning on Edit Mode
                EDIT: Adding units owned by Carthage to Sabrata: 3 cavalrys and 1 hoplite
                EDIT: Removing units owned by Carthage from Thenae: 1 hoplite
                EDIT: Removing units owned by Carthage from Thapsus: 3 cavalrys
                EDIT: Turning off Edit Mode

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 48 PUs; end with 48 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 41 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 44 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 47 PUs

    Territory Summary for Carthage :

    Caralis : 1 hoplite and 1 warelephant
        Sabrata : 3 cavalrys and 3 hoplites
        Carthago : 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 4 warelephants
        SZ 31 : 1 trireme
        SZ 36 : 1 trireme
        SZ 32 : 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes
        Hispatis : 1 flag, 2 cavalrys and 4 phalanxs
        Gades : 2 cavalrys, 1 city and 2 walls
        Igilgili : 3 cavalrys, 4 hoplites and 2 warelephants
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 6 hoplites, 2 walls and 1 warelephant
        Tingis : 2 hoplites and 1 wall
        Melita : 1 cavalry
        SZ 11 : 2 biremes
        SZ 16 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 43 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 38 / 43
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 180 / 0

    triplea_39183_Car1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry moved from Larissa to Athens
                1 skirmisher moved from Larissa to Athens
                1 skirmisher moved from Larissa to Athens
                1 skirmisher moved from Pella to Apollonia
                1 skirmisher moved from Pella to Apollonia
                1 phalanx moved from Pella to Apollonia
                1 cavalry moved from Nicopolis to Apollonia
                1 catapult moved from Thessalonica to SZ 70
                1 catapult moved from SZ 70 to Pergamum
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from SZ 70 to Pergamum
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from SZ 70 to Pergamum

    Purchase Units - Macedonia
                Macedonia buy 1 quinquereme, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Pergamum
                    Macedonia attack with 1 catapult and 2 warriors
                    Pergamon defend with 2 walls
                    Units damaged: 1 wall owned by the Pergamon
                    Units damaged: 1 wall owned by the Pergamon
                    Pergamon win with 2 walls remaining. Battle score for attacker is -19
                    Casualties for Macedonia: 1 catapult and 2 warriors
                Battle in Apollonia
                    Macedonia attack with 1 cavalry, 1 phalanx and 2 skirmishers
                    GreekCityStates defend with 1 city and 1 wall
                    Units damaged: 1 wall owned by the GreekCityStates
                    Macedonia win, taking Apollonia from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 1 cavalry
                    Casualties for GreekCityStates: 1 wall
                Battle in Athens
                    Macedonia attack with 1 cavalry and 2 skirmishers
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Athens from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia
                2 cavalrys, 1 leader and 3 warriors moved from Thessalonica to Larissa
                1 cavalry moved from Pella to Larissa
                1 cavalry moved from Philippopolis to Larissa
                1 skirmisher moved from Pella to Dodona
                2 phalanxs and 2 skirmishers moved from Dodona to Larissa
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
                1 cavalry moved from Nicopolis to Thessalonica
                3 warriors moved from Sardica to Pella

    Place Units - Macedonia
                1 quinquereme placed in SZ 70
                1 skirmisher and 3 warriors placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 47 PUs; end with 47 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 44 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 43 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 46 PUs

    Territory Summary for Macedonia :

    Pella : 3 warriors
        Thessalonica : 1 cavalry, 1 city, 4 phalanxs, 5 skirmishers, 3 walls and 3 warriors
        Larissa : 4 cavalrys, 1 leader, 5 phalanxs, 5 skirmishers and 4 warriors
        Byzantium : 2 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
        Athens : 1 flag, 1 cavalry and 2 skirmishers
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 quinquereme
        Apollonia : 1 flag, 1 city, 1 phalanx and 2 skirmishers
        Dodona : 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 24 / 30
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 180 / 0

    triplea_39183_Mac1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                1 horsearcher moved from Tyras to Istropolis
                2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
                2 horsearchers moved from Tyras to Istropolis
                2 hoplites moved from Theodesia to SZ 81
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 76
                1 hoplite moved from Theodesia to SZ 74
                1 bireme and 1 hoplite moved from SZ 74 to SZ 76

    Purchase Units - Bosporus
                Bosporus buy 1 bireme and 1 quadrireme; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - Bosporus
                1 horsearcher moved from Sinda to Azara
                1 archer moved from Tanais to Azara
                1 archer moved from Tanais to Theodesia
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                1 leader moved from Theodesia to Azara
                1 horsearcher moved from Sinda to Azara

    Place Units - Bosporus
                1 bireme and 1 quadrireme placed in SZ 80
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Bosporus to Heraclea Pontica: 3 hoplites
                EDIT: Removing units owned by Bosporus from SZ 76: 1 bireme, 6 hoplites and 1 quadrireme
                EDIT: Adding units owned by Bosporus to SZ 76: 1 bireme and 1 quadrireme
                EDIT: Turning off Edit Mode

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 27 PUs

    Territory Summary for Bosporus :

    Tanais : 2 horsearchers
        Heraclea Pontica : 3 hoplites
        SZ 76 : 1 bireme, 1 flagship and 1 quadrireme
        Theodesia : 1 archer, 1 city, 3 hoplites and 3 walls
        SZ 80 : 1 bireme and 1 quadrireme
        Sinda : 2 archers
        Istropolis : 1 flag, 2 cataphracts and 5 horsearchers
        Azara : 3 archers, 3 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 27 / 27
        Pontus : 9 / 17
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 177 / 0

    triplea_39183_Bos1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                6 chariots and 1 leader moved from Sinope to Nicaea
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
                1 catapult moved from Sinope to SZ 76
                1 phalanx moved from Sinope to SZ 76
                1 bireme, 1 catapult, 1 flagship, 1 phalanx and 2 triremes moved from SZ 76 to SZ 72
                1 catapult and 1 phalanx moved from SZ 72 to Nicaea
                3 phalanxs and 3 skirmishers moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 2 chariots; Remaining resources: 5 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 1 phalanx and 6 skirmishers
                    Pergamon defend with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    Units damaged: 1 leader owned by the Pergamon
                    Units damaged: 1 leader owned by the Pontus
                    4 hoplites and 1 leader retreated to Heraclea Pontica
                    Pergamon win with 1 catapult, 1 leader, 4 phalanxs, 1 skirmisher and 6 spearmen remaining. Battle score for attacker is -42
                    Casualties for Pontus: 1 catapult, 6 chariots, 2 hoplites, 1 phalanx and 6 skirmishers
                    Casualties for Pergamon: 2 cavalrys and 9 skirmishers
                Battle in Tavium
                    Pontus attack with 3 phalanxs and 3 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - Pontus
                1 phalanx and 2 skirmishers moved from Sinope to Heraclea Pontica
                1 phalanx moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                2 chariots placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 18 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 16 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 19 PUs

    Territory Summary for Pontus :

    Heraclea Pontica : 4 hoplites, 1 leader, 2 phalanxs, 2 skirmishers and 2 walls
        Tavium : 1 flag, 3 phalanxs and 2 skirmishers
        Sinope : 2 chariots, 1 city, 1 skirmisher and 5 walls
        SZ 72 : 1 bireme, 1 flagship and 2 triremes

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 27 / 27
        Pontus : 13 / 19
        Seleucid : 52 / 51
        Egypt : 50 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 173 / 0

    triplea_39183_Pon1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 phalanx moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                1 bireme, 1 flagship, 4 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59
                4 hoplites and 2 phalanxs moved from SZ 59 to Jerusalem
                1 cataphract, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant moved from Antioch to Sidon
                1 cataphract moved from Edessa to Sidon
                1 cataphract moved from Antioch to Jerusalem
                1 cataphract moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 1 quadrireme; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 7 hoplites and 3 phalanxs
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 4 hoplites and 3 phalanxs remaining. Battle score for attacker is 4
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 3 hoplites
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is -5
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 1 cataphract and 3 hoplites
                Battle in Sidon
                    Seleucid attack with 3 cataphracts, 1 catapult, 2 hoplites, 1 leader, 1 phalanx and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 30
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Seleucid
                1 cataphract and 1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                3 hoplites moved from Palmyra to Bostra
                1 hoplite moved from Emesa to Damascus
                1 phalanx moved from Emesa to Damascus
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 cataphracts and 2 phalanxs moved from Hatra to Seleucia
                3 hoplites, 1 phalanx and 1 warelephant moved from Edessa to Antioch

    Place Units - Seleucid
                1 bireme and 1 quadrireme placed in SZ 61
                1 catapult placed in Seleucia
                1 hoplite placed in Antioch
                1 hoplite placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 68 PUs; end with 68 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 64 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 64 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 67 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 1 cataphract, 4 hoplites and 3 phalanxs
        Damascus : 1 hoplite and 1 phalanx
        Petra : 1 flag, 1 cataphract and 1 phalanx
        Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
        SZ 61 : 1 bireme and 1 quadrireme
        Seleucia : 7 cataphracts, 1 catapult, 1 city, 7 hoplites, 7 phalanxs, 3 walls and 1 warelephant
        Bostra : 3 hoplites
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 3 cataphracts, 1 catapult, 1 hoplite, 1 leader, 1 phalanx and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 52 / 60
        GreekCityStates : 34 / 44
        Pergamon : 27 / 24
        Carthage : 48 / 47
        Macedonia : 47 / 46
        Bosporus : 27 / 27
        Pontus : 13 / 19
        Seleucid : 68 / 67
        Egypt : 34 / 39
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 173 / 0

    triplea_39183_Sel1.tsvg


  • Those were risky attacks in Nicaea and Pergamum. Good job they both failed!


  • You already done the percentages, I suppose?

    In Pergamum, Did not know the wall fired at me first, so lost one of the theee units straight away.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 1 bireme, 3 chariots and 1 phalanx; Remaining resources: 0 PUs;

    Non Combat Move - Egypt
                1 archer moved from Pharan to Memphis
                2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
                1 chariot moved from Alexandria to Pharan
                1 quadrireme moved from SZ 58 to SZ 57
                2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 archer moved from Cyrene to Paliurus
                1 phalanx moved from Siwa to Paliurus

    Place Units - Egypt
                1 bireme placed in SZ 57
                3 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 29 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 32 PUs

    triplea_39183_Egy1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 4 horsearchers; Remaining resources: 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 horsearchers moved from Cyropolis to Susa
                2 archers moved from Cyropolis to Ecbatana
                1 warelephant moved from East to Ecbatana
                2 archers and 1 catapult moved from East to Cyropolis

    Place Units - Parthia
                4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    triplea_39183_Par1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Sanina
                3 cataphracts and 3 horsearchers moved from Artaxata to Sanina
                1 leader moved from Armavira to Sanina
                1 flagship and 2 triremes moved from SZ 78 to SZ 80

    Purchase Units - Armenia
                Armenia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs;

    Combat - Armenia
                Battle in Sanina
                    Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 5 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 cavalry_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Sanina from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader and 4 spearmen remaining. Battle score for attacker is -5
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 cavalry_neutrals
                    Casualties for Armenia: 1 spearman
                Battle in SZ 80
                    Armenia attack with 1 flagship and 2 triremes
                    Bosporus defend with 1 bireme and 1 quadrireme
                    Units damaged: 1 flagship owned by the Armenia
                    Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is 30
                    Casualties for Bosporus: 1 bireme and 1 quadrireme

    Non Combat Move - Armenia
                2 horsearchers moved from Satala to Armavira
                2 skirmishers moved from Satala to Artaxata
                4 skirmishers and 4 spearmen moved from Phasis to Armavira

    Place Units - Armenia
                1 cataphract and 2 spearmen placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 22 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 18 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 15 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 18 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 21 PUs

    triplea_39183_Arm1.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 legionaire and 2 skirmishers moved from Valentia to Toletum
                1 cataphract moved from Tarraco to Toletum
                1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers moved from Genua to Verona
                1 skirmisher moved from Ariminum to Verona
                3 legionaires moved from Ariminum to Verona
                1 cataphract moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cataphract, 2 legionaires and 7 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader, 9 legionaires and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 1 legionaire and 2 skirmishers
                    AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - RomanRepublic
                1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 24 to SZ 28
                1 bireme moved from SZ 35 to SZ 28
                3 legionaires moved from Croton to Capua
                1 skirmisher moved from Tarentum to Capua
                3 legionaires moved from Tarentum to Capua
                1 bireme and 1 trireme moved from SZ 46 to SZ 44

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                1 legionaire and 2 skirmishers placed in Valentia
                1 cataphract, 1 legionaire and 5 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 52 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs

    triplea_39183_Rom2.tsvg

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