ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)

  • '18 '16 '15

    Good luck sir!

  • '18 '16 '15

    Test summary from TripleA, engine version: 1.8.0.9, time: 14:54:28

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                1 legionaire moved from SZ 34 to Lilybaeum
                1 leader moved from Roma to SZ 28
                1 ballista moved from Roma to SZ 28
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                1 skirmisher moved from Roma to SZ 28
                3 legionaires moved from Capua to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 ballista, 1 flagship, 1 leader, 4 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
                1 ballista, 1 leader, 4 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
                3 legionaires moved from Salapia to Genua
                2 cataphracts and 4 legionaires moved from Roma to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas, 1 legionaire, 1 quadrireme and 1 skirmisher; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 13 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 13 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 1 leader, 10 legionaires and 3 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 9 legionaires remaining. Battle score for attacker is 74
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
                    Casualties for RomanRepublic: 1 legionaire and 3 skirmishers

    Non Combat Move - RomanRepublic
                2 legionaires and 1 skirmisher moved from Croton to Capua
                1 skirmisher moved from Salapia to SZ 48
                1 bireme, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 46
                1 skirmisher moved from Tarentum to SZ 46
                2 skirmishers moved from SZ 46 to Apollonia
                1 legionaire moved from Tarentum to Capua

    Place Units - RomanRepublic
                1 quadrireme placed in SZ 28
                1 ballista placed in Roma
                1 ballista, 1 legionaire and 1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 53 PUs; end with 53 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 48 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 46 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 49 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 52 PUs

    triplea_38896_Rom1.tsvg

  • '18 '16 '15

    Forgot aleria attack, rolling here if you don’t mind:

    Attacking greek hoplite @2
    :roll 1d6:

    Defending Carthagian @1

    :roll 1d6:

  • '18 '16 '15

    :(

    Attacking greek hoplite @2
    DiceRolling 1d6:
    (1)

    Defending Carthagian @1
    DiceRolling 1d6:
    (4)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Larissa
                1 leader moved from Sparta to SZ 67
                1 catapult moved from Sparta to SZ 67
                2 archers moved from Corinth to SZ 67
                2 hoplites moved from Sparta to SZ 67
                2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
                2 archers, 1 catapult, 1 flagship, 2 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
                2 archers, 1 catapult, 2 hoplites and 1 leader moved from SZ 69 to Larissa
                1 trireme moved from SZ 40 to SZ 34

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 cavalrys and 4 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 8 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Larissa from Macedonia with 4 archers, 1 catapult, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers remaining. Battle score for attacker is 35
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 6 skirmishers

    Non Combat Move - GreekCityStates
                Turning on Edit Mode
                EDIT: Removing units owned by GreekCityStates from Massilia: 1 hoplite
                EDIT: Removing units owned by Carthage from Aleria: 1 cavalry
                EDIT: Adding units owned by GreekCityStates to Aleria: 1 hoplite
                EDIT: Changing ownership of Aleria from Carthage to GreekCityStates
                EDIT: Turning off Edit Mode
                2 hoplites moved from Sparta to Corinth
                1 skirmisher moved from Syracuse to Lilybaeum
                2 skirmishers moved from Syracuse to Lilybaeum
                1 bireme moved from SZ 20 to SZ 21

    Place Units - GreekCityStates
                3 cavalrys and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 48 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 47 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs

    triplea_38896_Gre1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon

    Purchase Units - Pergamon
                Pergamon buy 1 catapult, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;

    Non Combat Move - Pergamon
                2 spearmen moved from Cydonia to SZ 66
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                1 leader moved from Sardis to SZ 69
                1 leader and 2 spearmen moved from SZ 69 to Larissa
                2 cavalrys moved from Halicarnassus to Sardis
                2 skirmishers moved from Sardis to Halicarnassus
                4 skirmishers and 1 spearman moved from Pergamum to Sardis

    Place Units - Pergamon
                1 catapult, 2 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 17 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 20 PUs

    triplea_38896_Per1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                2 triremes moved from SZ 29 to SZ 31
                1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
                5 cavalrys moved from Carthago to Igilgili
                3 hoplites moved from Hippo Regius to Igilgili
                1 hoplite moved from Zama to Igilgili
                2 hoplites moved from Sabrata to Thenae
                1 hoplite moved from Thenae to Thapsus
                3 cavalrys moved from Thapsus to Igilgili
                2 cavalrys moved from Zama to Igilgili
                1 cavalry moved from Hippo Regius to Igilgili
                1 leader moved from Carthago to Igilgili
                1 warelephant moved from Hippo Regius to Igilgili
                1 warelephant moved from Zama to Igilgili
                2 hoplites moved from Tingis to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 15
                2 hoplites moved from SZ 15 to Acci
                4 cavalrys and 4 phalanxs moved from Gades to Acci

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 phalanx and 1 suprareme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Igilgili
                    Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Igilgili from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Acci
                    Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 archer_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 bireme and 1 suprareme placed in SZ 32
                1 phalanx placed in Gades

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 42 PUs; end with 42 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 39 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 35 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 34 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 37 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 40 PUs

    triplea_38896_Car1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 phalanx and 1 skirmisher moved from Dodona to Delphi
                1 phalanx and 2 skirmishers moved from Dodona to Apollonia
                1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia
                2 cavalrys and 1 leader moved from Thessalonica to Apollonia
                1 cavalry moved from Philippopolis to Apollonia
                2 cavalrys moved from Nicopolis to Apollonia
                4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
                2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
                2 cavalrys, 2 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Thessalonica
                3 warriors moved from Sardica to Pella

    Purchase Units - Macedonia
                Macedonia buy 4 catapults and 1 trireme; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Delphi
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Apollonia
                    Macedonia attack with 6 cavalrys, 1 leader, 2 phalanxs and 5 skirmishers
                    RomanRepublic defend with 2 skirmishers; GreekCityStates defend with 1 city, 4 hoplites and 1 wall
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 leader, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 31
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for Macedonia: 1 phalanx and 4 skirmishers
                    Casualties for GreekCityStates: 4 hoplites and 1 wall

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 trireme placed in SZ 70
                4 catapults placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 40 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 38 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 37 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 40 PUs

    triplea_38896_Mac1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                2 archers and 2 horsearchers moved from Azara to Sinda
                2 horsearchers moved from Tanais to Sinda
                2 archers moved from Tanais to Azara
                2 cataphracts and 2 horsearchers moved from Olbia to Azara
                3 horsearchers moved from Tyras to Tanais
                3 cataphracts moved from Theodesia to Azara
                3 cavalrys moved from Theodesia to Azara
                3 hoplites moved from Theodesia to Tanais

    Purchase Units - Bosporus
                Bosporus buy 3 cavalrys and 2 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Bosporus
                1 bireme moved from SZ 74 to SZ 80
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                3 hoplites and 1 leader moved from Theodesia to SZ 80
                3 hoplites and 1 leader moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 cavalrys and 2 horsearchers placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 24 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 20 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 18 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 21 PUs

    triplea_38896_Bos1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Pessinus
                1 leader moved from Sinope to Pessinus
                6 chariots moved from Sinope to Pessinus
                1 catapult, 6 phalanxs and 6 skirmishers moved from Sinope to Tavium
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 77
                1 bireme, 1 flagship and 2 triremes moved from SZ 77 to SZ 78

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                    Casualties for Armenia: 1 flagship and 2 triremes
                    Casualties for Pontus: 1 bireme
                Battle in Tavium
                    Pontus attack with 1 catapult, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 phalanxs and 5 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in Pessinus
                    Pontus attack with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pessinus from AI_Neutral with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pontus

    Place Units - Pontus
                2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 16 PUs; end with 17 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 15 PUs

    triplea_38896_Pon1.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 phalanx moved from Vologesia to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                3 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                1 cataphract moved from Edessa to Sidon
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 cataphract, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
                1 catapult moved from Antioch to SZ 61
                1 catapult, 3 hoplites and 1 phalanx moved from SZ 61 to Salamis

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults and 3 hoplites; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Salamis
                    Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 16
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 2 cataphracts, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 15
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 1 cataphract and 2 hoplites

    Non Combat Move - Seleucid
                3 hoplites moved from Palmyra to Seleucia
                1 cataphract moved from Vologesia to Palmyra
                4 cataphracts moved from Seleucia to Palmyra
                2 cataphracts moved from Hatra to Palmyra
                1 warelephant moved from Edessa to Antioch
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                2 hoplites moved from Edessa to Antioch
                1 hoplite and 1 phalanx moved from Edessa to Hatra

    Place Units - Seleucid
                2 catapults and 3 hoplites placed in Seleucia
                2 cataphracts placed in Antioch

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 74 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 70 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 70 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 73 PUs

    triplea_38896_Sel1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 chariot moved from Memphis to Jerusalem
                1 archer moved from Pharan to Jerusalem
                1 phalanx moved from Memphis to SZ 58
                1 phalanx and 1 quadrireme moved from SZ 58 to SZ 59
                1 phalanx moved from SZ 59 to Jerusalem
                1 phalanx moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                2 archers, 1 bireme, 1 flagship, 1 phalanx and 2 triremes moved from SZ 57 to SZ 59
                2 archers and 1 phalanx moved from SZ 59 to Jerusalem

    Purchase Units - Egypt
                Egypt buy 3 chariots and 1 quinquereme; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 3 archers, 1 chariot and 2 phalanxs
                    Seleucid defend with 2 cataphracts, 1 hoplite and 1 phalanx
                    Egypt win, taking Jerusalem from Seleucid with 2 archers and 2 phalanxs remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 archer and 1 chariot
                    Casualties for Seleucid: 2 cataphracts, 1 hoplite and 1 phalanx

    Non Combat Move - Egypt
                1 archer and 1 warelephant moved from Memphis to Pharan
                2 chariots moved from Alexandria to Pharan
                1 phalanx and 1 warelephant moved from Alexandria to Memphis
                1 leader moved from Alexandria to Pharan
                1 warelephant moved from Hermopolis to Memphis
                1 warelephant moved from Memphis to Pharan
                2 archers and 2 phalanxs moved from Hermopolis to Memphis
                1 warelephant moved from Paraetonium to Alexandria
                1 phalanx moved from Siwa to Paraetonium
                1 phalanx moved from Paliurus to Paraetonium
                1 archer moved from Cyrene to Paliurus

    Place Units - Egypt
                3 chariots placed in Alexandria
                1 quinquereme placed in SZ 57

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 35 PUs

    triplea_38896_Egy1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 3 cataphracts; Remaining resources: 0 PUs;

    Non Combat Move - Parthia
                2 archers and 2 horsearchers moved from Ecbatana to Susa
                2 archers moved from Cyropolis to Ecbatana
                2 horsearchers moved from Cyropolis to Susa
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
                1 catapult moved from East to SZ 84
                1 catapult and 1 trireme moved from SZ 84 to SZ 86
                1 catapult moved from SZ 86 to Cyropolis
                1 flagship moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 83

    Place Units - Parthia
                3 cataphracts placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 27 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 30 PUs

    triplea_38896_Par1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                2 horsearchers and 2 skirmishers moved from Satala to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
                1 leader moved from Armavira to Trapezus
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus

    Purchase Units - Armenia
                Turning on Edit Mode
                EDIT: Removing units owned by Armenia from Albana: 5 cataphracts
                EDIT: Adding units owned by Armenia to Trapezus: 5 cataphracts
                EDIT: Turning off Edit Mode
                Armenia buy 1 catapult and 3 skirmishers; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -12
                    Casualties for Armenia: 3 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                1 catapult and 5 spearmen moved from Albana to Armavira
                6 skirmishers and 6 spearmen moved from Armavira to Phasis

    Place Units - Armenia
                1 catapult and 3 skirmishers placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 16 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 19 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 22 PUs

    triplea_38896_Arm1.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                2 legionaires moved from Tarentum to SZ 46
                1 bireme, 2 legionaires and 1 trireme moved from SZ 46 to SZ 45
                2 legionaires moved from SZ 45 to Dodona

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 quadrireme, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 3 PUs;

    Combat - RomanRepublic
                Battle in Dodona
                    RomanRepublic attack with 2 legionaires
                    Macedonia defend with 1 skirmisher
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire remaining. Battle score for attacker is -2
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - RomanRepublic
                2 legionaires moved from Capua to Tarentum
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
                1 legionaire and 2 skirmishers moved from Capua to Roma
                2 cataphracts moved from Genua to Arretium
                1 ballista, 13 legionaires and 1 skirmisher moved from Genua to Massilia

    Place Units - RomanRepublic
                1 quadrireme and 1 suprareme placed in SZ 28
                1 skirmisher placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 60 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 54 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs

    triplea_38896_Rom2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 unit repaired.
                2 cavalrys moved from Larissa to Delphi
                1 leader and 1 skirmisher moved from Larissa to Delphi
                1 hoplite moved from Larissa to Delphi

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer and 6 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                    GreekCityStates attack with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher
                    Macedonia defend with 1 phalanx and 1 skirmisher
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Delphi from Macedonia with 2 cavalrys, 1 hoplite, 1 leader and 1 skirmisher remaining. Battle score for attacker is 13
                    Casualties for Macedonia: 1 phalanx and 1 skirmisher

    Non Combat Move - GreekCityStates
                4 archers, 1 catapult and 3 hoplites moved from Larissa to Athens
                1 skirmisher moved from Larissa to Athens
                1 trireme moved from SZ 69 to SZ 67
                1 quadrireme moved from SZ 69 to SZ 67
                1 quadrireme moved from SZ 69 to SZ 68
                2 hoplites moved from Rhodos to SZ 68
                2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
                2 hoplites moved from SZ 69 to Athens
                2 skirmishers moved from Sparta to SZ 67
                1 skirmisher moved from Sparta to SZ 67
                3 skirmishers moved from SZ 67 to Athens
                3 cavalrys moved from Sparta to Athens
                2 hoplites moved from Corinth to Athens
                1 skirmisher moved from Sparta to Corinth
                2 hoplites moved from Syracuse to Lilybaeum
                1 trireme moved from SZ 34 to SZ 28
                1 bireme moved from SZ 21 to SZ 28

    Place Units - GreekCityStates
                1 archer and 6 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 43 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs

    triplea_38896_Gre2.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 2 catapults, 2 cavalrys, 4 phalanxs, 8 skirmishers and 2 spearmen
                    Pontus defend with 6 chariots, 6 hoplites, 1 leader and 6 skirmishers
                    3 phalanxs owned by the Pergamon retreated to Sardis
                    Pontus win with 2 hoplites remaining. Battle score for attacker is 11
                    Casualties for Pergamon: 2 catapults, 2 cavalrys, 1 phalanx, 8 skirmishers and 2 spearmen
                    Casualties for Pontus: 6 chariots, 4 hoplites, 1 leader and 6 skirmishers

    Non Combat Move - Pergamon
                2 phalanxs, 4 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
                1 skirmisher moved from Pergamum to SZ 69
                1 skirmisher moved from SZ 69 to Larissa
                1 leader moved from Larissa to SZ 69
                1 leader moved from SZ 69 to Sardis
                1 spearman moved from Pergamum to SZ 69
                1 spearman moved from SZ 69 to Athens
                2 spearmen moved from Larissa to Athens
                1 spearman moved from Pergamum to Sardis
                1 skirmisher moved from Pergamum to Sardis

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 22 PUs

    triplea_38896_Per2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                11 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Igilgili to Cartenna
                4 cavalrys, 2 hoplites and 4 phalanxs moved from Acci to Hispatis
                2 biremes moved from SZ 15 to SZ 29
                1 phalanx moved from Gades to Acci
                1 warelephant moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 hoplite, 1 suprareme and 1 warelephant moved from SZ 32 to SZ 34
                1 hoplite moved from Carthago to SZ 32
                1 bireme and 1 hoplite moved from SZ 32 to SZ 34
                1 warelephant moved from Carthago to SZ 32
                2 hoplites moved from Carthago to SZ 32
                2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
                2 hoplites moved from SZ 34 to Capua
                1 quinquereme and 1 warelephant moved from SZ 32 to SZ 34
                1 warelephant moved from SZ 34 to Capua
                2 hoplites and 1 warelephant moved from SZ 34 to Capua
                1 hoplite moved from Carthago to SZ 32
                2 hoplites moved from Caralis to SZ 32
                1 flagship, 3 hoplites and 3 triremes moved from SZ 32 to SZ 34
                3 hoplites moved from SZ 34 to Capua
                1 hoplite moved from Thapsus to Carthago
                2 triremes moved from SZ 31 to SZ 32
                2 hoplites moved from Thenae to Thapsus

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 1 hoplite and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 4 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Capua
                    Carthage attack with 7 hoplites and 2 warelephants
                    RomanRepublic defend with 1 wall
                    Units damaged: 1 wall owned by the RomanRepublic
                    Carthage win, taking Capua from RomanRepublic with 7 hoplites and 1 warelephant remaining. Battle score for attacker is 10
                    Casualties for Carthage: 1 warelephant
                    Casualties for RomanRepublic: 1 wall
                Battle in Cartenna
                    Carthage attack with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cartenna from AI_Neutral with 11 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage

    Place Units - Carthage
                1 quinquereme placed in SZ 32
                2 cavalrys and 1 hoplite placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 46 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 49 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 52 PUs

    triplea_38896_Car2.tsvg

  • '18 '16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 warrior moved from Pella to Sardica
                5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors moved from Thessalonica to Larissa
                1 skirmisher moved from Apollonia to Dodona
                2 warriors moved from Pella to Dodona
                1 cavalry moved from Apollonia to Dodona

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys, 4 skirmishers and 1 warrior; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors
                    Pergamon defend with 1 skirmisher
                    Macedonia win, taking Larissa from GreekCityStates with 5 catapults, 2 cavalrys, 8 phalanxs, 10 skirmishers and 7 warriors remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 1 cavalry, 1 skirmisher and 2 warriors
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire

    Non Combat Move - Macedonia
                5 cavalrys and 1 leader moved from Apollonia to Larissa

    Place Units - Macedonia
                2 skirmishers placed in Apollonia
                3 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 41 PUs; end with 41 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 38 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 37 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 36 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 35 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 38 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 41 PUs

    triplea_38896_Mac2.tsvg

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