September 22, 2017, 09:49:07 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: 1
  Print  
Author Topic: My brother, dad, and I's game of Axis And Allies Europe 1940 second edition  (Read 850 times)
Sir Twerkington
A&A.org New Conscript

Posts: 1


View Profile
« on: November 13, 2016, 05:00:09 pm »
0

My dad and brother have just started a game of Axis And Allies Europe second edition and are asking for some strategy. If anyone has any kind of strategy for Italy in Africa or Germany please tell us. It would help us alot. Thanks in advance.
Logged
Herr KaLeun
A&A.org Submarine
*
****
Posts: 569


Blessent mon coeur d'une langueur monotone


View Profile
« Reply #1 on: November 18, 2016, 05:28:58 am »
0

I didn't see the image attached at first because I didn't log in..... and my experience with AA Europe is extremely limited, having played the game precisely once.

Having said that, a look at the map situation make me wonder what happened. It looks like early in the game, but what did German do in the west and especially on their first turn? I'm asking this because I see some unusual situations on the board:

1. There's a very powerful British fleet, plus three surviving French ships. Standard practice for Germany is, to attack the Royal Navy turn 1 and take out most it. It seems like that didn't happen.

2. I see two French fighters in Algeria, so the Paris fighter somehow survived. Standard practice for Germany is, to conquer France turn 1 - perhaps not all of it, but at least Paris. In the unlikely event that Germany fails at that, Italy can still take it before France moves.

3. Germany apparently spent its resources on factories in Poland, Slovakia-Hungary, and Romania. While there's something to be said for a Romanian factory (although I'm not a big fan of it), the money on the other two would definitely have been better spent on units. Whatever these factories have produced, and more, could have been purchased in Germany, and would have reached those territories at the same point in time. Also, each factory costs 12 IPC, which is the difference between buying 12 mechanical infantry instead of normal infantry.

4. Germany doesn't seem well poised to invade Russia in force right now, with a lot of its strength lingering in the west.

About the only good thing for the Axis, seems to be the strong Italian fleet in the Med. I'm not sure how much the UK has left south of Suez, but considering the surviving Italian transports, taking Cairo seems like a viable option. Apparently the UK didn't attack the Italian fleet in force on their first turn (the "Taranto" raid), which is also more or less standard (though it was probably a poor decision in the only game I played myself).

All in all, I'd say the board situation heavily favors the Allies, mainly due to poor German play (sorry for sounding harsh here, but I hope I've explained my reasoning - see above).
Logged
Herr KaLeun
A&A.org Submarine
*
****
Posts: 569


Blessent mon coeur d'une langueur monotone


View Profile
« Reply #2 on: November 18, 2016, 05:29:45 am »
+1

Ah, and what I should have posted first: welcome to the forum!  grin
Logged
Wolfshanze
A&A.org Submarine
*
*
****
Posts: 935



View Profile
« Reply #3 on: November 18, 2016, 08:01:38 am »
0

If I were Germany, I'd be sending Rudolph Hess to England and trying to see if I could arrange some sort of favorable surrender terms... it doesn't look good for the Fatherland...

Oh, and welcome to the forums.
Logged
Ozymandiac
A&A.org Submarine
****
Posts: 508



View Profile
« Reply #4 on: November 18, 2016, 09:37:07 am »
0

Regarding Italy in general terms: use the fleet to dominate the Mediteranean and put troops in Africa. This will mean you can take oil fields in Persia (national objective) + make the USSR nervous. Specifically: you can build infantry, artillery etc. in Italy each turn, and use the fleet to move them from SZ 97 to 99 the next turn. Taking Cairo and moving those troops south will also take points from the UK + take away their national objective. Your aim is to aid Germany as much as possible in taking over the world.

Regarding Germany in general terms: Take France on the 1st turn at all costs. Build around 10 troops every turn to send against USSR. This doesn't mean you can just march up to Moscow but it will mean your forces will be balanced. Keep pushing the front every chance you get and take away every point you can. Bomb Moscow to smithereens using strategic bombers. Destroy every stack of infantry with as little troops as you can + as many airforce as you have. This will conserve your precious troops. Don't spend money on factories. It's tempting and it's fun to test out , but I haven't seen it work.

Generally: try not to land airplanes in territories without an airfield. It's sometimes necessary, but it's usually more beneficial to put them on an airfield.

On another topic: I see the major industrial complex on Paris hasn't been downgraded. It should.
Logged
Pages: 1
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!