Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour moved from Archangel to West Russia
1 armour moved from Caucasus to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour moved from Archangel to West Russia
1 armour moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 armour, 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Caucasus
1 fighter moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Caucasus to West Russia
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from West Russia to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour and 1 fighter moved from Balkans to Caucasus
1 armour and 1 fighter moved from Eastern Europe to Caucasus
1 fighter moved from Norway to Caucasus
1 bomber moved from Germany to Caucasus
3 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 armour moved from Western Europe to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 3 armour and 8 infantry
Russians defend with 1 fighter and 6 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 6 infantry
Casualties for Russians: 1 fighter and 6 infantry
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 armour, 1 fighter and 5 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 fighters moved from Caucasus to Eastern Europe
2 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Germany to Eastern Europe
1 artillery and 1 infantry moved from Algeria to Libya
2 fighters moved from 13 Sea Zone to Western Europe
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to Eastern EuropePlace Units - Germans
4 armour, 1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 carrier moved from 35 Sea Zone to 15 Sea Zone
1 transport moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from Anglo Egypt to 15 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 3 Sea Zone to Norway -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to India
2 infantry moved from 35 Sea Zone to India
1 fighter and 2 infantry moved from French Indochina to India
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 fighters and 4 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is -1
Casualties for British: 4 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to India
2 infantry moved from 35 Sea Zone to India
1 fighter and 2 infantry moved from French Indochina to India
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 52 Sea Zone
1 infantry moved from Kwantung to China
1 fighter and 2 infantry moved from Manchuria to China
1 bomber moved from Japan to ChinaCombat - Japanese
Battle in China
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 3 fighters and 4 infantry
British defend with 1 aaGun, 1 factory and 4 infantry
Japanese win, taking India from British with 2 fighters and 3 infantry remaining. Battle score for attacker is -1
Casualties for British: 4 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighterNon Combat Move - Japanese
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Manchuria
1 fighter moved from China to Manchuria
1 bomber moved from China to Kwantung
1 fighter moved from India to Manchuria
1 fighter moved from India to KwantungPlace Units - Japanese
1 destroyer and 1 transport placed in 61 Sea Zone
1 factory placed in KwantungTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 infantry moved from 12 Sea Zone to Algeria
1 armour and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 bomber moved from Eastern United States to 1 Sea Zone
1 fighter moved from Eastern United States to 1 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 infantry moved from 12 Sea Zone to Algeria
1 armour and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 bomber moved from Eastern United States to 1 Sea Zone
1 fighter moved from Eastern United States to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 52 Sea Zone
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in 52 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 submarine owned by the Americans SubmergedNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 cruiser moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 1 Sea Zone to United Kingdom
1 bomber moved from 1 Sea Zone to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 fighter moved from Hawaiian Islands to Western United States
1 artillery moved from Eastern United States to Eastern CanadaPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
1 bomber placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 2 artilleries and 5 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - Russians
1 submarine moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.Place Units - Russians
2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 52 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
3 armour and 1 infantry moved from Karelia S.S.R. to Norway
2 submarines moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 submarine moved from 1 Sea Zone to 3 Sea Zone
1 bomber moved from Germany to 3 Sea Zone
1 fighter moved from Eastern Europe to Norway
1 fighter moved from Western Europe to 12 Sea Zone
1 fighter moved from Eastern Europe to Norway
1 fighter moved from Western Europe to 12 Sea ZoneCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 battleship
Battle in Norway
Germans attack with 3 armour, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Norway from British with 3 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 2 submarines
Americans defend with 1 cruiser and 2 transports; Russians defend with 1 submarine
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 cruiser and 2 transports
Casualties for Russians: 1 submarine
Battle in Anglo Egypt
Germans attack with 1 artillery and 1 infantry
British defend with 1 fighter and 1 infantry
British win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 infantryNon Combat Move - Germans
2 fighters moved from 12 Sea Zone to Western Europe
2 fighters moved from Norway to Eastern Europe
1 artillery and 1 infantry moved from Southern Europe to Balkans
1 aaGun moved from Southern Europe to Balkans
1 armour and 2 infantry moved from Eastern Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
1 artillery and 5 infantry moved from Germany to Eastern EuropePlace Units - Germans
3 armour, 2 artilleries and 5 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 bombers moved from United Kingdom to Germany
1 submarine moved from 30 Sea Zone to 35 Sea Zone
1 cruiser moved from 15 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 bombers moved from United Kingdom to Germany
1 submarine moved from 30 Sea Zone to 35 Sea Zone
1 cruiser moved from 15 Sea Zone to 35 Sea ZoneCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,4 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Battle in 35 Sea Zone
British attack with 1 cruiser and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -18
Casualties for British: 1 cruiser and 1 submarineNon Combat Move - British
1 transport moved from 15 Sea Zone to 33 Sea Zone
1 transport moved from 30 Sea Zone to 39 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United KingdomPlace Units - British
1 cruiser, 1 destroyer and 1 transport placed in 3 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
Japanese take Anglo Egypt from British
1 destroyer and 2 transports moved from 61 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 artillery and 3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Kwantung to Buryatia S.S.R.
1 fighter moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Russians defend with 8 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 8 infantry
Casualties for Japanese: 4 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier
British defend with 1 transport
Japanese win with 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Buryatia S.S.R. to China
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 bomber moved from Buryatia S.S.R. to Kwantung
2 fighters moved from Manchuria to ChinaPlace Units - Japanese
2 infantry placed in Japan
3 armour placed in Kwantung
1 armour and 2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 infantry moved from Algeria to Libya
1 armour moved from Algeria to Libya
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 fighter moved from United Kingdom to Russia
1 bomber moved from Germany to United Kingdom
1 armour moved from Western United States to Alaska
1 fighter moved from Western United States to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western United States to Western Canada
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 transport moved from 55 Sea Zone to 64 Sea Zone
1 submarine moved from 55 Sea Zone to 64 Sea Zone
1 battleship moved from 55 Sea Zone to 64 Sea Zone
1 fighter moved from 55 Sea Zone to 64 Sea Zone
1 fighter moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 55 Sea Zone
2 fighters placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 armour moved from Russia to Archangel
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to West Russia
1 armour moved from Russia to Archangel
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 14x factory; Remaining resources: 30 PUs;
Germans buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Western Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to 4 Sea Zone
4 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Eastern Europe to West Russia
3 armour moved from Norway to Karelia S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking West Russia from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour, 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 4 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 4 Sea Zone to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 artillery and 1 infantry moved from Balkans to Ukraine S.S.R.
1 aaGun moved from Balkans to Southern Europe
3 armour moved from Germany to Ukraine S.S.R.
1 artillery and 3 infantry moved from Eastern Europe to Ukraine S.S.R.
2 artilleries and 5 infantry moved from Germany to Eastern Europe
2 submarines moved from 12 Sea Zone to 9 Sea Zone
2 infantry moved from Southern Europe to GermanyPlace Units - Germans
1 armour, 1 bomber, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Australia to 38 Sea Zone
1 infantry moved from Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 infantry moved from 47 Sea Zone to New Guinea