• Land unit mobilizations can occur in any of your controlled territories that can trace a contiguous chain of controlled territories back to an industrial complex.  As usual, this still counts against that industrial complex’s build capacity.   PLUS, this adds to the cost of the unit, 1 IPC per territory traveled.  They cannot be built in or use territories captured on the current turn.  Placement changes can be done at the time of build, unspent IPCs will be refunded.

  • '17 '16

    To much calculations. IMO.
    Slow down things.
    Maybe 1 Infantry per IC or Factory owned can be mobilized in any originally owned TT, at no cost.
    This still counts against these industrial complexes build capacity.
    Cannot be built in territories just captured on the current turn.
    If you captured an IC or Factory, one Inf unit can be mobilized anywhere in this conquered Country.
    For instance, Ukraine IC would allow Germany to mobilized 1 Infantry in any German’s controlled Soviet TT.

    An historical fact behind this rule is that German’s railways were different than Soviet ones.


  • I just assumed railway movement was considered in the movement. Those are pretty large distances to cover and it was still the era of steam, not bullet trains.

    German armor, especially heavies mostly moved by rail since long road marches were hard on equipment.

    It is a good point regarding different scales of rail though. Perhaps a movement penalty where armor can only move 1 on foreign soil (excluding Africa). That reflects rail movement.

    Personally, I think blitzing is too powerful anyway. Maybe for mech inf as a fast moving scout, but not armor later in the war.

    Yes, Blitzkrieg in France, but that was lightly armored fast moving tanks that wouldn’t survive once T-34s were on the battlefields. Bad roads, long distances and formidable opponents cut that out. US was bogged down in Normandy fight through hedgerows and ran into problems after since French rail was decimated in bombing.

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