• So I got the second edition of the two global games and I looked through the rules and could not find differences between Alpha 3 and the new rules. I assume you guys know the changes and I would appreciate if you guys could tell me, please. Thank you.


  • Hard to say after some years…

    If you are referring to the very latest point of the Alpha3 (or 3.9 as it had been called) development I recall three different points:

    • Korea is part of the Soviet-Mongolian Defense Pact in 2nd Ed.
    • In 2nd Ed. setup there is one UK Infantry less in Egypt
    • 2nd Ed. map merged Yukon Territory with British Columbia

    There may have been more changes, but I do not remember them at the moment.

    HTH :-)

  • '21 '20 '18 '17

    When we play with Ed1 boards and pieces, we used printoffs of Alpha+3 rules and setup, which are virtually identical to the printed, Second Edition layouts on the boxes.  If you have a copy of Ed1 and those printouts, you pretty much have the Ed2 game, with some minor inconvenience of having to refer to the papers.  Panther covered the rule and map tweaks that I know of.

    So the only other differences playing with a ed1 copy are;

    AAA rules were changed from ed1 and ed2, but they are in A+3 as in 2ED.  The sculpts however, are mega confusing.  AAA guns for Germany look like artillery pieces, and are very fragile and spindly.  This has thrown me several times.  The Ed2 added better artillery and better AAA sculpts.

    The board, I think, was slightly tweaked because there is an edge that can be a little misleading as to where the territory is.  also the canada change mentioned.  The boards between the different runs also seem to line up a bit oddly depending on which ones you have.

    All new ANZAC sculpts were added to 2ED, most people think they are silly because the infantry are gigantic, and the cruiser and destroyer confuse some people as reversed.

  • '17 '16

    First edition, Sub have no SZ control at all.
    Second edition, Sub prevent lonely TP to unload.
    Need 1 escorting warship to amphibious assault.


  • @Baron:

    First edition, Sub have no SZ control at all.
    Second edition, Sub prevent lonely TP to unload.
    Need 1 escorting warship to amphibious assault.

    … but that has been part of the Alpha3 ruleset, as far as I remember…


  • I just wanted to know so I didn’t have to read the entire rule book. Thank you for all the responses.


  • While I understand your not wanting to read the whole rule book, I recommend that you do SEVERAL time before playing .

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