Initial test. First time tries.
Witt and his Private Panic, 40 Balanced
-
I hope!
-
Test summary from TripleA, engine version: 1.8.0.9, time: 17:07:42
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone -
No scrambles thanks Leo.
When you say you think you believe that Regular Kid has already done it - do you mean incorporate the new NO into the game? Looked at Objectives tab and do not see them there.
-
I clicked his link. He obviously cannot amend that.
We will know soon if it is wrong. -
Have you found a list of the changes? I need to double check, but I remember that attacking Russia as Japan, will gift you money. Is more historical. I am not sure if anyone here has won with the Axis yet.
-
I put a list of new NOs on our 40G thread and asked you if that was the right one. Is it?
Could not find a Regular Kid game so was Nerquen vs Gamerman.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 110 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
3 infantry owned by the Germans, 2 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 3 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to French
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
@Private:
I put a list of new NOs on our 40G thread and asked you if that was the right one. Is it?
Could not find a Regular Kid game so was Nerquen vs Gamerman.
Hi Leo - before I do R can you please clarify the correct NOs for me.
-
Is from the game between Nerquen and Gamerman.
-
Uou have to be at war to get them, so uou have time to learn them
-
So the ones I posted in our 40G thread and copied below are correct?
We have agreed that the North African NO, the Holland, Normandy, South France NO, the Indian Ocean NO, and the Samoa Gilbert national objectives are not given to Allies.
For the reference, the additional NOs thus are:
Additional National Objectives
Russia
* 3 PUs if Russia is at war with European Axis and there are no non-Russian Allied units present in any originally Russian territory.
* 3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe (This replaces Russia’s “Spread of Communism” objective).
* 2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the corresponding territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This replaces Russia’s original “Lend Lease” objective).
* An additional 2 PUs per each open Lend-Lease if Japan has declared war on Russia.Japan
* 5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces Japan’s original “Strategic Perimeter” objective).
* 5 PUs if Axis controls Midway, Wake Island, and Guam.USA
* 5 PUs if USA is at war and Allies control Midway, Wake Island, Guam.
* 5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.
* 5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.
* 5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.UK
* 3 PUs for UK Europe if Allies control at least 2 of: Sicily, Sardinia, Greece.
* 3 PUs for UK Europe if Malta, Crete, and Cyprus are Allied or pro-Allied controlled.
* 3 PUs for UK Europe if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.
* 3 PUs for UK Pacific when at war with the Japanese if: (1) British control West India and either Egypt or South Africa; and (2) there are no enemy submarines in the western half of the Indian Ocean (sz71,…,sz81).Italy
* 3 PUs if Malta, Cyprus, and Crete are Axis controlled.ANZAC
* 3 PUs if ANZAC is at war with Japan, and Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces ANZAC’s “Strategic Islands” Objective).
* 3 PUs if ANZAC is at war with Japan, and Gilbert Islands, Fiji, and Samoa are allied controlled. -
Thanks for finding them. Is a lot of money for the Allies: you must win!
-
I think you know me better than that!
I note the sentence: We have agreed that the North African NO, the Holland, Normandy, South France NO, the Indian Ocean NO, and the Samoa Gilbert national objectives are not given to Allies.
Presumably that is a variation that does not apply in this case?
-
Actually I can make out from the unreadable picture you sent me that they are crossed out, so presumably that sentence does apply?
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
-
Sorry - forgot to post with R’s move details.
At a quick glance the new NO’s might give the allies 10 or more ipcs per turn. Let’s ope for more!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to HunanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Okinawa to Kwangsi
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Caroline IslandsPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 bomber moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Philippines to Guam
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
4 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs