Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Inno (Allies) vs Nateous (Axis) 42 2E game 02
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:mrgreen:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 artilleries and 9 infantry in West Russia, round 2 : 3/11 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 artilleries and 7 infantry in West Russia, round 3 : 3/9 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 2/2 hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits
2 infantry owned by the Russians, 3 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from Archangel to West Russia
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Russia to West Russia
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
1 submarine placed in 16 Sea Zone
1 fighter and 2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
Archangel : 2 infantry
Caucasus : 3 armour, 1 artillery, 1 factory, 3 fighters and 4 infantry
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Russia : 1 factory
West Russia : 1 flag, 2 aaGuns, 1 armour, 2 artilleries and 5 infantry
Yakut S.S.R. : 4 infantryProduction/PUs Summary :
Russians : 26 / 28
Germans : 39 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
The Russia Submarine in sz7 will fight and take 1st casualty when possible.
Happy fighting :-D
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I see you bought sub for Russians. We can play sz16 open on this one but next time I’d like to play with it closed. It’s fine for this game since it was open last game. Fair trade! Haha
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I think the dice are trying to kill me! Haha
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 9 Sea Zone to 11 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from Bulgaria Romania to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 14 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Belorussia
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.Combat - Germans
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 14 Sea Zone
Germans attack with 1 battleship and 2 fighters
British defend with 1 cruiser
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 armour moved from Baltic States to Poland
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Algeria
1 armour moved from 14 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Algeria
2 armour moved from France to Poland
1 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 armour moved from Northwestern Europe to Poland
1 bomber moved from 7 Sea Zone to Germany
2 fighters moved from 7 Sea Zone to Norway
1 aaGun moved from Italy to France
1 infantry moved from Northwestern Europe to France
1 fighter moved from Germany to France
2 fighters moved from 14 Sea Zone to France
1 fighter moved from Poland to France
1 artillery moved from Southern Europe to Germany
1 infantry moved from Southern Europe to Germany
2 armour moved from Germany to PolandPlace Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Germany
Germans undo move 1.
1 artillery and 9 infantry placed in Germany
1 fighter placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 cruiser and 1 transport
11 Sea Zone : 2 submarines
14 Sea Zone : 1 battleship and 1 transport
Algeria : 2 armour, 1 artillery and 4 infantry
Belorussia : 4 infantry
France : 2 aaGuns, 4 fighters and 2 infantry
Germany : 2 artilleries, 1 bomber, 1 factory and 10 infantry
Italy : 1 factory and 1 fighter
Karelia S.S.R. : 1 flag, 1 factory and 5 infantry
Norway : 2 fighters and 2 infantry
Poland : 1 aaGun, 8 armour and 1 infantry
Ukraine S.S.R. : 4 infantry -
Dice doesn’t kill you anymore :-D
yes, please have that sea close next game.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 armour moved from Egypt to Libya
British take Libya from Germans
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from Egypt to 14 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 carrier moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea ZoneCombat - British
Battle in 61 Sea Zone
British attack with 1 carrier and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 carrier and 1 fighter in 61 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
1 transport owned by the Japanese lost in 61 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 14 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 destroyer and 1 fighter
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters in 5 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 11 Sea Zone
British attack with 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 11 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Germans lost in 11 Sea Zone
British roll dice for 1 destroyer in 11 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Libya: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from 14 Sea Zone to Caucasus
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 5 Sea Zone to West Russia
1 fighter moved from 61 Sea Zone to Szechwan
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Persia to IndiaPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Western Canada: 1 infantry
EDIT: Adding units owned by British to Eastern Canada: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 37 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
11 Sea Zone : 1 destroyer
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
47 Sea Zone : 1 cruiser and 1 transport
61 Sea Zone : 1 carrier
Borneo : 1 flag, 1 infantry
Caucasus : 1 bomber
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Egypt : 1 armour, 1 artillery and 2 infantry
India : 1 aaGun, 1 artillery, 1 factory and 5 infantry
Libya : 1 flag
Rhodesia : 1 infantry
Szechwan : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 40 / 41
British : 36 / 37
Japanese : 26 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 armour moved from Egypt to Libya
British take Libya from Germans
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from Egypt to 14 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 carrier moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea ZoneCombat - British
Battle in 61 Sea Zone
British attack with 1 carrier and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 carrier and 1 fighter in 61 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
1 transport owned by the Japanese lost in 61 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 14 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 destroyer and 1 fighter
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters in 5 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters in 5 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 11 Sea Zone
British attack with 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 11 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Germans lost in 11 Sea Zone
British roll dice for 1 destroyer in 11 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Removing units owned by British from Libya: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from 14 Sea Zone to Caucasus
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from 5 Sea Zone to West Russia
1 fighter moved from 61 Sea Zone to Szechwan
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Persia to IndiaPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Western Canada: 1 infantry
EDIT: Adding units owned by British to Eastern Canada: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for British :
10 Sea Zone : 1 transport
11 Sea Zone : 1 destroyer
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
47 Sea Zone : 1 cruiser and 1 transport
61 Sea Zone : 1 carrier
Borneo : 1 flag, 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Egypt : 1 armour, 1 artillery, 1 bomber and 2 infantry
India : 1 aaGun, 1 artillery, 1 factory and 5 infantry
Libya : 1 flag
Rhodesia : 1 infantry
Szechwan : 1 fighter
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 40 / 41
British : 36 / 37
Japanese : 26 / 30
Americans : 42 / 42 -
My dices seem to do well too :evil:
I made some edit to correct some non-combat move (except a tank - when I undo i forgot to move the tank back to Eygpt in Africa)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 47 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 47 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery, 1 fighter and 2 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Kwangtung to Anhwei
1 artillery moved from Kwangtung to Anhwei
4 infantry moved from Kiangsu to Anhwei
3 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 fighter moved from Manchuria to Anhwei
1 fighter moved from Japan to Anhwei
1 bomber moved from Japan to Yunnan
1 infantry moved from Malaya to French Indo-China ThailandCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 carrier
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport
British win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
British defend with 1 cruiser and 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwei
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to French Indo-China Thailand
1 fighter moved from Anhwei to ManchuriaPlace Units - Japanese
1 factory placed in Manchuria
3 infantry placed in Japan
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs totalTerritory Summary for Japanese :
47 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 3 fighters
60 Sea Zone : 1 submarine
61 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Anhwei : 1 flag, 1 artillery and 4 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 bomber, 2 fighters and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 6 infantry
Manchuria : 1 factory and 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 40 / 41
British : 36 / 37
Japanese : 29 / 29
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 1 fighter; Remaining resources: 4 PUs;Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 53 Sea Zone to Wake Island
1 battleship moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to Wake IslandCombat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Wake Island to 52 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to IndiaPlace Units - Americans
2 carriers placed in 56 Sea Zone
1 fighter placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 44 PUs totalTerritory Summary for Americans :
52 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 2 carriers, 1 cruiser and 3 fighters
Alaska : 1 infantry
Central United States : 1 artillery and 1 infantry
Eastern Canada : 1 armour and 1 infantry
Eastern United States : 1 aaGun, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
India : 1 fighter
Kazakh S.S.R. : 2 infantry
Midway : 1 infantry
United Kingdom : 1 bomber
Wake Island : 1 flag, 2 infantry
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 23 / 28
Germans : 40 / 41
British : 36 / 37
Japanese : 29 / 29
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
2 infantry moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits
Germans roll dice for 4 infantry in Ukraine S.S.R., round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/4 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 3 : 0/3 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine S.S.R., round 4 : 2/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 4 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 factory and 5 infantry
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 3/7 hits
Germans roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 3 : 1/5 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 4 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
2 infantry moved from Caucasus to West Russia
3 armour moved from Caucasus to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 submarine moved from 16 Sea Zone to 17 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs totalTerritory Summary for Russians :
17 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 1 factory and 5 infantry
Evenki National Okrug : 4 infantry
Karelia S.S.R. : 1 artillery and 1 factory
Russia : 1 factory and 5 infantry
Ukraine S.S.R. : 1 flag, 2 artilleries and 1 infantry
West Russia : 1 flag, 2 aaGuns, 4 armour, 3 fighters and 5 infantryProduction/PUs Summary :
Russians : 27 / 28
Germans : 36 / 41
British : 36 / 37
Japanese : 29 / 29
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Norway to Karelia S.S.R.
2 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Italy to Ukraine S.S.R.
4 fighters moved from France to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
2 armour, 1 artillery and 4 infantry moved from Algeria to Libya
Germans take Libya from BritishCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 5 fighters and 3 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Ukraine S.S.R. to Poland
2 fighters moved from Karelia S.S.R. to Norway
1 fighter moved from Ukraine S.S.R. to Poland
4 fighters moved from Ukraine S.S.R. to Poland
2 artilleries moved from Germany to Poland
2 infantry moved from Germany to France
8 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
1 fighter placed in ItalyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
France : 2 aaGuns and 4 infantry
Germany : 1 artillery, 1 factory and 9 infantry
Italy : 1 factory and 1 fighter
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Libya : 2 armour, 1 artillery and 4 infantry
Norway : 2 fighters and 2 infantry
Poland : 1 aaGun, 8 armour, 2 artilleries, 1 bomber, 5 fighters and 8 infantry
Ukraine S.S.R. : 3 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 41 / 41
British : 35 / 37
Japanese : 29 / 29
Americans : 40 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
British take Morocco from GermansCombat - British
Non Combat Move - British
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 bomber moved from Egypt to West Russia
2 fighters moved from West Russia to India
1 fighter moved from Szechwan to India
2 fighters moved from United Kingdom to West Russia
1 infantry moved from India to PersiaPlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 36 PUs; end with 38 PUs totalTerritory Summary for British :
13 Sea Zone : 1 destroyer and 1 transport
22 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
Anglo-Egyptian Sudan : 1 armour, 1 artillery and 3 infantry
Borneo : 1 flag, 1 infantry
Eastern Australia : 1 infantry
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 3 fighters and 5 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Persia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 40 / 41
British : 36 / 38
Japanese : 29 / 29
Americans : 40 / 44 -
Sorry I didn’t see any dice rolls haha
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
3 fighters moved from 47 Sea Zone to Borneo
2 fighters moved from French Indo-China Thailand to Borneo
1 bomber moved from French Indo-China Thailand to Borneo
1 battleship moved from 61 Sea Zone to 47 Sea Zone
1 destroyer moved from 61 Sea Zone to 47 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Sinkiang
1 submarine moved from 60 Sea Zone to 57 Sea ZoneCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Borneo from British with 1 artillery, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Borneo to East Indies
1 fighter moved from Borneo to East Indies
4 fighters moved from Borneo to 47 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs totalTerritory Summary for Japanese :
47 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
57 Sea Zone : 1 submarine
Anhwei : 1 flag
Borneo : 1 artillery and 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 bomber, 1 fighter and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 6 infantry
Manchuria : 3 armour, 1 factory and 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 armour, 1 artillery and 2 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 21 / 28
Germans : 40 / 41
British : 31 / 38
Japanese : 38 / 39
Americans : 38 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 52 Sea Zone to Iwo Jima
1 destroyer moved from 52 Sea Zone to 57 Sea Zone
3 fighters moved from 56 Sea Zone to 57 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Battle in Iwo Jima
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 57 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 57 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.Non Combat Move - Americans
1 submarine moved from 52 Sea Zone to 58 Sea Zone
1 battleship moved from 52 Sea Zone to 59 Sea Zone
1 carrier moved from 52 Sea Zone to 59 Sea Zone
1 destroyer moved from 52 Sea Zone to 59 Sea Zone
3 fighters moved from 57 Sea Zone to 59 Sea Zone
2 fighters moved from Iwo Jima to 59 Sea Zone
2 carriers moved from 56 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Germany to West Russia
2 infantry moved from Kazakh S.S.R. to PersiaPlace Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
56 Sea Zone : 1 carrier, 2 fighters and 1 transport
58 Sea Zone : 1 submarine
59 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Alaska : 1 infantry
Central United States : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
India : 1 fighter
Iwo Jima : 1 flag, 2 infantry
Persia : 2 infantry
Wake Island : 1 flag, 1 infantry
West Russia : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 21 / 28
Germans : 40 / 41
British : 31 / 38
Japanese : 38 / 39
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
3 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
4 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from West Russia to Sinkiang
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to SinkiangCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 4 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 3 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 4 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 2 infantry in Karelia S.S.R., round 5 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 5 : 0/1 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 6 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 6 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 infantry in Karelia S.S.R., round 7 : 0/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 7 : 0/1 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 8 : 1/1 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 8 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Sinkiang
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Sinkiang, round 2 : 2/6 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sinkiang, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in Sinkiang, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 2 infantry in Sinkiang, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Sinkiang, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Sinkiang to Novosibirsk
5 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 submarine moved from 17 Sea Zone to 32 Sea ZonePlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
32 Sea Zone : 1 submarine
Belorussia : 1 flag
Caucasus : 1 artillery, 1 factory and 3 infantry
Novosibirsk : 2 fighters
Russia : 1 factory and 5 infantry
Sinkiang : 2 infantry
Ukraine S.S.R. : 1 flag, 3 infantry
West Russia : 1 flag, 2 aaGuns, 4 armour, 1 fighter and 9 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 36 / 41
British : 31 / 38
Japanese : 37 / 39
Americans : 39 / 41 -
UK found nothing to fight so…. :-D