Odonis (Axis) vs Oystellio Balanced Mod

  • '20 '19 '18 '15 '13

    Good luck!

  • '20 '19 '18 '15 '13

    Scrambles?

    Ger1 Scramble.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    scramble scotland

  • '20 '19 '18 '15 '13

    forgot to do battle in SZ 106:

    DiceRolls: 1@2; Total Hits: 01@2: (4)”

    Defend

    DiceRolls: 1@2; Total Hits: 11@2: (1)”

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in France
                    Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 5 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 2 armour, 2 artilleries and 6 infantry
                    Neutral_Allies defend with 5 infantry
                    3 infantry owned by the Germans, 2 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Slovakia Hungary
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 2 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship, 1 fighter and 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 117 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                3 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 aaGun moved from Western Germany to France
                2 aaGuns moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                3 artilleries and 11 infantry moved from Germany to Poland
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Poland to Southern Italy
                2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis

    Place Units - Germans
                1 carrier placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Have you studied the new NO? I think they are in the game notes. Basically it is the normal G40 2 edn NO plus some ekstra objectives for the allies

  • '20 '19 '18 '15 '13

    not in the game notes, but I will copy it from the post so we can have as reference in our game.

  • '20 '19 '18 '15 '13

    Revised Air Raid Rules: Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.

    Revised Capital Capture Rules: The capture of a capital results in plunder of the enemy’s PUs only the first time that capital is taken. Subsequent recapture of the same capital results in the enemy’s PUs being destroyed.

    Additional National Objectives

    Russia

    *  3 PUs if Russia is at war with European Axis and there are no non-Russian Allied units present in any originally Russian territory.
    *  3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe (This replaces Russia’s  “Spread of Communism” objective).
    *  2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the corresponding territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This replaces Russia’s original “Lend Lease” objective).
    *  An additional 2 PUs per each open Lend-Lease if Japan has declared war on Russia.

    Japan

    *  5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces Japan’s original “Strategic Perimeter” objective).
    *  5 PUs if Axis controls Midway, Wake Island, and Guam.

    USA

    *  5 PUs if USA is at war and Allies control Midway, Wake Island, Guam.
    *  5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.
    *  5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.
    *  5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.

    UK

    *  3 PUs for UK Europe if Allies control at least 2 of: Sicily, Sardinia, Greece.
    *  3 PUs for UK Europe if Malta, Crete, and Cyprus are Allied or pro-Allied controlled.
    *  3 PUs for UK Europe if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.
    *  3 PUs for UK Pacific when at war with the Japanese if: (1) British control West India and either Egypt or South Africa; and (2) there are no enemy submarines in the western half of the Indian Ocean (sz71,…,sz81).

    Italy

    *  3 PUs if Malta, Cyprus, and Crete are Axis controlled.

    ANZAC

    *  3 PUs if ANZAC is at war with Japan, and Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces ANZAC’s “Strategic Islands” Objective).
    *  3 PUs if ANZAC is at war with Japan, and Gilbert Islands, Fiji, and Samoa are allied controlled.

    New Unit - Marines: Cost 5; Attack at 1 (2 during amphibious assaults; no bonus from artillery); Defend at 2; Can be loaded onto cruisers and battleships (1 to a ship). Ships may only bombard the territory they unload their marines into

    VICHY FRANCE RULE SET

    The G40 Balance Mod may be played with or without the following rule-set, which is included for historical interest.

    Game Conditions for Franco-German Armistice

    At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur:

    1. Axis must control both France and Normandy Bordeaux;
    2. France must control Southern France; and
    3. There must be no non-French, Allied units in Southern France.

    Game Consequences of Franco-German Armistice

    French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied units.

    With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory works the same way as other Pro-Axis Neutral territory–i.e., an Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.

    Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.

    Fleet at Toulon: In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France

    “Zone Libre”: Any Axis occupation of Southern France following the Armistice results in a disbandment of the Vichy French forces and a scuttling of the Vichy French fleet in sz 93. The “Zone Libre” army and fleet will revert back to Free-French control if either: (1) France is liberated by the Allies; or (2) Free-French land forces enter Southern France during the combat-movement phase of France’s turn.

    Armistice’s Effect on National Objectives: Vichy French territory is considered “Axis” or “Pro-Axis” controlled for purposes of Italy’s “North Africa” and “Roman Empire” Objectives. Any direct takeover of French Indo China by Japan still negates Japan’s “Trade With America” Objective, even if the territory was already Pro-Axis Neutral.

    Liberation of France: The Allied liberation of France effectively terminates the Armistice. Any territory and forces still under Vichy French control (including any surviving fleet in sz 93) revert back to Free French control.

  • '20 '19 '18 '15 '13

    How we going?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Amur to Buryatia
                2 aaGuns moved from Sakha to Buryatia
                6 infantry moved from Sakha to Buryatia
                1 artillery moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Ukraine
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '20 '19 '18 '15 '13

    Sorry, used an older version of the game originally… the game notes are not correct in the version we started.

    Here are the latest notes:

    Global 1940 Second Edition - Balance Mod (with “Vichy France” Rule Set)  Original Game Credits: Bung, Veqryn  Balance Mod Credits: Adam514, aznz, Deathbringer1974, dust, dss85, Gencre, regularkid    REVISIONS    Revised Air Raid Rules: Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.  Revised Capital Capture Rules: The capture of a capital results in the capture of the owner’s PUs only the first time the capital is taken. Subsequent recapture of the same capital results in the player’s PUs being destroyed.  New Unit - Marines: Cost 5; Attack at 1 (2 during amphibious assaults; no bonus from artillery); Defend at 2; Can be loaded onto cruisers and battleships (1 to a ship).  Additional National Objectives

    Russia
    3 PUs if there are no non-Russian Allied units in any originally Russian territory.
    3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe. (This modifies Russia’s “Spread of Communism” objective).
    2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective).
    An additional 2 PUs per each “open” Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia.
    Note: When not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.

    Japan
    5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain and Solomon Islands. (This modifies Japan’s “Strategic Perimeter” objective).
    5 PUs if Midway, Wake Island, Guam are Axis controlled.

    USA
    5 PUs if USA is at war and controls Midway, Wake Island, Guam.
    5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.
    5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.
    5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.

    China
    3 PUs if Allies control Yunnan, Szechwan, Burma, and India. (This modifies China’s “Burma Road” objective).
    At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least 1 Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor). These “guerrillas” engage in combat wherever they are spawned and may not be moved until China’s next turn.

    UK
    3 PUs if UK Europe controls all its original territories. (This modifies UK’s “Original Territories” objective).
    3 PUs if Allies control at least 2 of: Sicily, Sardinia, Greece, Southern Italy, and Allies have at least one land unit in any of these territories.
    3 PUs if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.
    3 PUs if Malta, Crete, and Cyprus are Allied or Pro-Allied controlled.
    3 PUs for UK Pacific when at war with the Japanese if: (1) British control West India and either Egypt or South Africa; and (2) there are no enemy submarines in the western half of the Indian Ocean (sz71,…,sz81).

    Italy
    3 PUs if Malta, Cyprus, and Crete are Axis controlled.
    ANZAC
    3 PUs if ANZAC is at war with the Japanese and Dutch New Guinea, New Guinea, New Britain and Solomon Islands are controlled by the Allies (other than the Dutch). (This modifies ANZAC’s “Strategic Islands” objective).
    3 PUs if ANZAC is at war with the Japanese and Gilbert Islands, Fiji, and Samoa are Allied controlled.

    VICHY FRANCE RULE SET  The following rule-set simulates the circumstances and strategic consequences of the Franco-German Armistice, and is intended for play with the G40 Balance Mod.  Game Conditions for Franco-German Armistice  At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur:  1. Axis must control both France and Normandy Bordeaux; 2. France must control Southern France; and 3. There must be no non-French, Allied units in Southern France.  Game Consequences of Franco-German Armistice  French Territorial Control: At the beginning of France’s first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied units.  With the exception of Southern France (see discussion of “Zone Libere” below), Vichy French territory works the same way as other Pro-Axis Neutral territory–i.e., an Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.  Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.  Fleet at Toulon: In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France  “Zone Libre”: Any Axis occupation of Southern France following the Armistice results in a disbandment of the Vichy French forces and a scuttling of the Vichy French fleet in sz 93. The “Zone Libre” army and fleet will revert back to Free-French control if either: (1) France is liberated by the Allies; or (2) Free-French land forces enter Southern France during the combat-movement phase of France’s turn.  Armistice’s Effect on National Objectives: Following the armistice, Southern France is considered Axis-controlled for purposes of Italy’s “Roman Empire” objective. Otherwise, the Vichy France arrangement has no impact on National Objectives. Tunisia, Algeria and Morocco must still be directly occupied by Germany or Italy to achieve Italy’s “North Africa” objective. Japanese occupation of French Indo China still negates Japan’s “Trade With America” objective.  Liberation of France: The Allied liberation of France effectively terminates the Armistice. Any territory and forces still under Vichy French control (including any surviving fleet in sz 93) revert back to Free French control.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                1 fighter moved from Formosa to 37 Sea Zone
                1 bomber moved from Japan to 36 Sea Zone
                1 bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Kiangsi to Hunan
                1 battleship moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from Okinawa to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 bomber moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                    British defend with 1 battleship
                    Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 battleship
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 destroyer and 1 transport
                    ANZAC win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Wake Island
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Wake Island from Americans, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                6 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Chahar
                2 infantry moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Japan
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 bomber moved from 37 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

  • '20 '19 '18 '15 '13

    Sorry, game didn’t let me post the move after I’d chosen combat moves, so had to make assumptions you didn’t want to scramble out of PH or HW.

    Let me know if you do, and I can re-do those moves.

    Anyway, the round couldn’t have gone much better for the Allies anyway!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    your selection is fine

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 bomber moved from Central United States to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Combat - Americans

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Order of loss at hawaii please!

  • '20 '19 '18 '15 '13

    I’ll make my Round 1 choice once I’ve seen your hits if you don’t mind? Thanks!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 bomber moved from Central United States to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    5 hits round 1

  • '20 '19 '18 '15 '13

    BB (1), DD, DD, CV (1), CV (2)

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