Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Inno (Axis) vs Nateous (Allies) 42 2E game 01
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May the dices be with you. :-D
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Test summary from TripleA, engine version: 1.8.0.9, time: 18:21:43
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Test summary from TripleA, engine version: 1.8.0.9, time: 18:24:42
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 artillery moved from Caucasus to West Russia
1 fighter moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 artilleries, 2 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Caucasus
1 fighter moved from West Russia to Karelia S.S.R.
1 aaGun moved from Russia to West Russia
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Soviet Far East to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to West RussiaPlace Units - Russians
4 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Poland to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Germany to Caucasus
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 submarine moved from 9 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship
British defend with 1 cruiser
Germans roll dice for 1 battleship in 14 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
1 submarine owned by the Germans retreated to 6 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 2 fighters and 9 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 3/15 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/11 hits
Russians roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 4 : 1/9 hits
Russians roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 4 : 2/3 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 5 : 3/7 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 4 fighters and 4 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 fighters and 4 infantry in Caucasus, round 2 : 5/13 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Caucasus, round 2 : 4/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries and 4 fighters in Caucasus, round 3 : 4/9 hits
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Caucasus, round 3 : 3/5 hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 4 fighters in Caucasus, round 4 : 4/6 hits
Russians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Baltic States
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Norway to Finland
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Italy to Baltic States
2 armour moved from France to Baltic States
1 armour moved from Northwestern Europe to Baltic States
1 aaGun moved from France to Germany
1 infantry moved from France to Germany
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Italy to Southern EuropePlace Units - Germans
1 carrier placed in 5 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
1 unit repaired.Territory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
6 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Algeria : 1 armour, 1 artillery and 2 infantry
Baltic States : 1 aaGun, 4 armour and 4 infantry
Bulgaria Romania : 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Finland : 2 infantry
Germany : 1 aaGun, 1 bomber, 1 factory and 10 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 3 armour and 1 factory
Libya : 1 infantry
Southern Europe : 1 aaGun
Ukraine S.S.R. : 4 fighters and 2 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Poland to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Germany to Caucasus
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 submarine moved from 9 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship
British defend with 1 cruiser
Germans roll dice for 1 battleship in 14 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
1 submarine owned by the Germans retreated to 6 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 2 fighters and 9 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 3/15 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/11 hits
Russians roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 4 : 1/9 hits
Russians roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 4 : 2/3 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 5 : 3/7 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 4 fighters and 4 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 fighters and 4 infantry in Caucasus, round 2 : 5/13 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Caucasus, round 2 : 4/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries and 4 fighters in Caucasus, round 3 : 4/9 hits
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Caucasus, round 3 : 3/5 hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 4 fighters in Caucasus, round 4 : 4/6 hits
Russians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Baltic States
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Norway to Finland
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Italy to Baltic States
2 armour moved from France to Baltic States
1 armour moved from Northwestern Europe to Baltic States
1 aaGun moved from France to Germany
1 infantry moved from France to Germany
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Italy to Southern EuropePlace Units - Germans
1 carrier placed in 5 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 4 armour
EDIT: Adding units owned by Germans to Poland: 4 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
6 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Algeria : 1 armour, 1 artillery and 2 infantry
Baltic States : 1 aaGun and 4 infantry
Bulgaria Romania : 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Finland : 2 infantry
Germany : 1 aaGun, 1 bomber, 1 factory and 10 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 3 armour and 1 factory
Libya : 1 infantry
Poland : 4 armour
Southern Europe : 1 aaGun
Ukraine S.S.R. : 4 fighters and 2 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
I made an edit to relocate the tanks in non-combat move…(this is handy when you want to revise the move - you can do the edit under game–>enable edit mode provided the change does not affect the combat and consequence)
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I see. You wanted them in Poland not Baltic States. That’s fine.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 armour moved from 8 Sea Zone to France
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour moved from 8 Sea Zone to Northwestern Europe
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 cruiser moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
2 fighters moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia S.S.R.
British attack with 2 fighters
Germans defend with 3 armour and 1 factory
retreated to Karelia S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 fighter
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory
British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Borneo to 47 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Persia
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 battleship moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 armour placed in India
1 bomber and 1 infantry placed in United Kingdom
1 armour and 1 artillery placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs total -
the only battles i did only had one troop type so I didn’t ask for advice on causalities… i also refrained from any submerge potentials for you.
let me know if you attack anywhere will multiple troop types or subs so I can decide what to do, this is only important for me on the first couple turns
can’t wait to see what’s next! i’m hooked on forum games now!
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I know! Addictive isn’t it :-D
I will let you know whenever there is potentially more than 1 ways choosing casualties…normally that’s the case when there is carrier, bomber, submarine and AA gun.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
3 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 fighter moved from 50 Sea Zone to Yunnan
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from French Indo-China Thailand to Anhwei
1 fighter moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
2 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery moved from French Indo-China Thailand to Burma
1 infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Yunnan
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from 37 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 47 Sea Zone
1 carrier moved from 37 Sea Zone to 47 Sea Zone
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 44 Sea Zone to 49 Sea Zone
1 cruiser moved from 50 Sea Zone to 47 Sea Zone
1 carrier moved from 50 Sea Zone to 47 Sea Zone
1 fighter moved from 37 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Buryatia S.S.R., round 2 : 5/8 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 2/5 hits
5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 transport
British defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 47 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the British lost in 47 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 47 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 fighter and 1 transport in 47 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the British lost in 47 Sea Zone
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 battleship, 2 carriers and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 3/3 hits
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 49 Sea Zone
1 transport owned by the British lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 4 : 0/1 hits
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser and 1 transport
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Borneo to 47 Sea Zone
1 fighter moved from 49 Sea Zone to 47 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
2 fighters moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to ManchuriaPlace Units - Japanese
1 armour and 2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
1 unit repaired.Territory Summary for Japanese :
37 Sea Zone : 1 destroyer
47 Sea Zone : 1 battleship, 2 carriers, 2 fighters and 1 transport
49 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship and 1 transport
Anhwei : 1 flag, 4 infantry
Borneo : 1 artillery and 1 infantry
Burma : 1 flag, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 fighter and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
Manchuria : 1 bomber and 3 fighters
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 23 / 26
Germans : 32 / 45
British : 40 / 45
Japanese : 33 / 33
Americans : 40 / 42 -
I was taking the casualties in increasing order of defensive power. Normally this would work.
Japan seems to have some good dices :evil:
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Yep looks good to me!
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from JapaneseCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 fighter moved from Szechwan to Evenki National Okrug
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
3 bombers placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
13 Sea Zone : 1 destroyer and 2 transports
44 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 cruiser
Alaska : 2 fighters and 1 infantry
Central United States : 1 aaGun
Eastern United States : 3 bombers and 1 factory
Evenki National Okrug : 1 fighter
Hawaiian Islands : 1 infantry
Kwangtung : 1 flag, 2 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Solomon Islands : 1 flag, 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 23 / 26
Germans : 31 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Russia to Archangel
2 aaGuns moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 artillery moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Russia
1 armour, 1 artillery and 2 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 1.
4 infantry placed in Caucasus
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 1 artillery, 1 factory and 4 infantry
Evenki National Okrug : 3 infantry
Russia : 1 armour, 2 artilleries and 1 factory
West Russia : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 29 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
i played around with the combat move posting, wasn’t really needed but that is a cool feature
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Yes…some of the features I like most are history, edit move, and battle calculator
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Poland to West Russia
4 fighters moved from Ukraine S.S.R. to West Russia
4 infantry moved from Baltic States to Belorussia
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 bomber moved from Germany to Morocco
4 infantry moved from Germany to France
1 fighter moved from 5 Sea Zone to France
6 infantry moved from Germany to Northwestern Europe
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 5 Sea Zone to West RussiaCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
1 armour owned by the Germans retreated to Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 1/5 hits
British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 3 : 1/4 hits
British roll dice for 1 armour in France, round 3 : 0/1 hits
1 armour owned by the British lost in France
Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Northwestern Europe
Germans attack with 6 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 infantry in Northwestern Europe, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 5 infantry in Northwestern Europe, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 4 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 infantry in Northwestern Europe, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 3 infantry in Northwestern Europe, round 6 : 2/3 hits
British roll dice for 1 armour in Northwestern Europe, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belorussia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 battleship
British defend with 1 destroyer
Germans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 16 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West Russia
Germans attack with 5 armour, 5 fighters and 2 infantry
British defend with 2 fighters; Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 5 armour, 5 fighters and 2 infantry in West Russia, round 2 : 3/12 hits
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 3 armour and 5 fighters in West Russia, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 fighters in West Russia, round 3 : 1/3 hits
1 armour owned by the Germans, 1 artillery owned by the Russians and 2 fighters owned by the British lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
4 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
1 bomber moved from Morocco to GermanyPlace Units - Germans
2 transports placed in 5 Sea Zone
2 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship
Algeria : 1 armour
Belorussia : 3 infantry
France : 3 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 4 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 3 infantry
Northwestern Europe : 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 2 armourProduction/PUs Summary :
Russians : 21 / 25
Germans : 41 / 41
British : 32 / 45
Japanese : 31 / 33
Americans : 43 / 43