Initial test. First time tries.
TAW: Witt (Rome) vs AetV (Carthage)
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Looking forward to this.
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Test summary from TripleA, engine version: 1.8.0.9, time: 14:31:00
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Toletum
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
3 legionaires and 1 skirmisher moved from Arretium to Genua
1 cataphract moved from Roma to Genua
1 cataphract moved from Roma to Genua
1 leader moved from Roma to Genua
1 ballista moved from Roma to SZ 28
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 skirmisher moved from Roma to SZ 28
1 ballista, 1 flagship, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
3 legionaires and 1 skirmisher moved from Capua to SZ 34
1 ballista, 3 legionaires and 2 skirmishers moved from SZ 34 to LilybaeumPurchase Units - RomanRepublic
RomanRepublic buy 1 legionaire, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 8 legionaires and 4 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 4 legionaires remaining. Battle score for attacker is 48
Casualties for RomanRepublic: 1 ballista, 4 legionaires and 4 skirmishers
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Battle in Toletum
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 5 legionaires remaining. Battle score for attacker is -14
Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
5 legionaires and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
1 legionaire moved from Croton to Capua
1 legionaire moved from Croton to Capua
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
1 bireme and 1 trireme moved from SZ 48 to SZ 47
1 bireme and 1 trireme moved from SZ 47 to SZ 46
1 legionaire moved from Tarentum to SZ 46
1 skirmisher moved from Tarentum to SZ 46
1 legionaire moved from SZ 46 to Apollonia
1 skirmisher moved from SZ 46 to Apollonia
1 skirmisher moved from Croton to CapuaPlace Units - RomanRepublic
1 quadrireme placed in SZ 28
1 skirmisher placed in Roma
1 legionaire and 2 skirmishers placed in ValentiaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 51 PUs
city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
4 hoplites moved from Apollonia to Pella
1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Dodona
1 cavalry moved from Athens to Dodona
1 cavalry moved from Athens to Dodona
1 archer and 6 skirmishers moved from Athens to Larissa
1 catapult moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
1 archer moved from Corinth to SZ 67
1 archer moved from Corinth to SZ 67
1 hoplite moved from Sparta to SZ 67
2 archers, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
2 archers, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
2 archers, 1 catapult and 2 hoplites moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 1 archer, 2 hoplites and 3 skirmishers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 archers, 1 catapult, 2 hoplites and 6 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
1 archer retreated to Athens
Macedonia win with 3 phalanxs remaining. Battle score for attacker is -29
Casualties for Macedonia: 1 cavalry, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 2 archers, 1 catapult, 2 hoplites and 6 skirmishers
Battle in Pella
GreekCityStates attack with 4 hoplites
Macedonia defend with 1 cavalry, 1 phalanx and 3 skirmishers
2 hoplites owned by the GreekCityStates retreated to Apollonia
Macedonia win with 1 cavalry, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -10
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 2 hoplites
Battle in Dodona
GreekCityStates attack with 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers
Macedonia defend with 2 phalanxs and 4 skirmishers
GreekCityStates win, taking Dodona from Macedonia with 1 archer remaining. Battle score for attacker is -4
Casualties for Macedonia: 2 phalanxs and 4 skirmishers
Casualties for GreekCityStates: 2 cavalrys, 2 hoplites and 3 skirmishersNon Combat Move - GreekCityStates
1 trireme moved from SZ 40 to SZ 34
1 skirmisher moved from Syracuse to Lilybaeum
1 skirmisher moved from Syracuse to Lilybaeum
2 hoplites and 1 leader moved from Sparta to CorinthPlace Units - GreekCityStates
1 archer, 1 hoplite and 1 skirmisher placed in Apollonia
1 hoplite and 2 skirmishers placed in Sparta
GreekCityStates undo move 2.
GreekCityStates undo move 1.
1 archer and 2 hoplites placed in Apollonia
3 skirmishers placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 48 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
1 cavalry moved from Halicarnassus to Nicaea
1 cavalry moved from Halicarnassus to Nicaea
1 spearman moved from Cydonia to SZ 66
1 flagship, 1 spearman and 2 triremes moved from SZ 66 to SZ 68
1 phalanx moved from Halicarnassus to SZ 68
1 flagship, 1 phalanx, 1 spearman and 2 triremes moved from SZ 68 to SZ 69
1 phalanx moved from SZ 69 to Larissa
1 spearman moved from SZ 69 to LarissaPurchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Larissa
Pergamon attack with 1 phalanx and 1 spearman
Macedonia defend with 3 phalanxs
Macedonia win with 2 phalanxs remaining. Battle score for attacker is -5
Casualties for Macedonia: 1 phalanx
Casualties for Pergamon: 1 phalanx and 1 spearman
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
1 phalanx moved from Halicarnassus to Sardis
1 skirmisher moved from Halicarnassus to SardisPlace Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
city in Sardis creates 3 PUs; Pergamon end with 25 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 cavalry moved from Thapsus to Capsa
1 hoplite moved from Zama to Capsa
2 cavalrys and 1 warelephant moved from Zama to Igilgili
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 11
1 phalanx moved from Gades to Hispatis
2 hoplites moved from SZ 11 to Hispatis
1 cavalry moved from Gades to Hispatis
2 cavalrys moved from Gades to Acci
2 phalanxs moved from Gades to Acci
1 phalanx moved from Gades to Hispatis
1 cavalry moved from Gades to AcciPurchase Units - Carthage
Carthage buy 2 biremes, 2 hoplites and 1 phalanx; Remaining resources: 1 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 1 cavalry, 2 hoplites and 2 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage roll dice for 1 cavalry, 2 hoplites and 2 phalanxs in Hispatis, round 2 : 3/5 hits
AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 0/3 hits
3 spearman_neutrals owned by the AI_Neutral lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 2 hoplites and 2 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Igilgili
Carthage attack with 3 cavalrys, 3 hoplites and 2 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage roll dice for 3 cavalrys, 3 hoplites and 2 warelephants in Igilgili, round 2 : 5/8 hits
AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits
3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili
Carthage win, taking Igilgili from AI_Neutral with 3 cavalrys, 3 hoplites and 2 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 3 cavalrys and 2 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage roll dice for 3 cavalrys and 2 phalanxs in Acci, round 2 : 2/5 hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 1/2 hits
1 cavalry owned by the Carthage and 2 archer_neutrals owned by the AI_Neutral lost in Acci
Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 2 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Capsa
Carthage attack with 1 cavalry and 1 hoplite
AI_Neutral defend with 2 spearman_neutrals
Carthage roll dice for 1 cavalry and 1 hoplite in Capsa, round 2 : 1/2 hits
AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 1/2 hits
1 cavalry owned by the Carthage and 1 spearman_neutral owned by the AI_Neutral lost in Capsa
Carthage roll dice for 1 hoplite in Capsa, round 3 : 0/1 hits
AI_Neutral roll dice for 1 spearman_neutral in Capsa, round 3 : 0/1 hits
Carthage roll dice for 1 hoplite in Capsa, round 4 : 1/1 hits
AI_Neutral roll dice for 1 spearman_neutral in Capsa, round 4 : 0/1 hits
1 spearman_neutral owned by the AI_Neutral lost in Capsa
Carthage win, taking Capsa from AI_Neutral with 1 hoplite remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Carthage
2 hoplites moved from Carthago to Thapsus
1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
1 hoplite moved from Carthago to SZ 32
1 cavalry moved from Carthago to SZ 32
1 cavalry and 1 hoplite moved from SZ 32 to CaralisPlace Units - Carthage
2 biremes placed in SZ 32
1 hoplite placed in Carthago
Carthage undo move 2.
1 phalanx placed in Carthago
2 hoplites placed in GadesResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 49 PUs; end with 50 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 45 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 48 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 phalanx moved from Larissa to Athens
1 phalanx moved from Larissa to Delphi
Macedonia take Delphi from GreekCityStates
2 skirmishers moved from Pella to Dodona
1 cavalry moved from Philippopolis to Dodona
1 phalanx moved from Byzantium to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 warrior moved from Thessalonica to SZ 70
1 phalanx and 4 warriors moved from SZ 70 to Pergamum
1 phalanx moved from Odessus to Istropolis
1 phalanx moved from Odessus to Axiopolis
4 skirmishers moved from Odessus to Istropolis
2 cavalrys moved from Nicopolis to AxiopolisPurchase Units - Macedonia
Macedonia buy 1 bireme, 2 skirmishers and 1 wall; Remaining resources: 3 PUs;Combat - Macedonia
Battle in Pergamum
Macedonia attack with 1 phalanx and 4 warriors
Pergamon defend with 2 walls
AAwall fire in Pergamum : 1/2 hits
1 phalanx owned by the Macedonia lost in Pergamum
Macedonia roll dice for 1 flagship in Pergamum, round 2 : 1/1 hits
Units damaged: 1 wall owned by the Pergamon
Macedonia roll dice for 4 warriors in Pergamum, round 2 : 2/4 hits
Units damaged: 1 wall owned by the Pergamon
Pergamon roll dice for 2 walls in Pergamum, round 2 : 2/2 hits
1 wall owned by the Pergamon and 2 warriors owned by the Macedonia lost in Pergamum
Macedonia roll dice for 2 warriors in Pergamum, round 3 : 0/2 hits
Pergamon roll dice for 1 wall in Pergamum, round 3 : 0/1 hits
Macedonia roll dice for 2 warriors in Pergamum, round 4 : 0/2 hits
Pergamon roll dice for 1 wall in Pergamum, round 4 : 1/1 hits
1 warrior owned by the Macedonia lost in Pergamum
Macedonia roll dice for 1 warrior in Pergamum, round 5 : 1/1 hits
Pergamon roll dice for 1 wall in Pergamum, round 5 : 0/1 hits
1 wall owned by the Pergamon lost in Pergamum
Macedonia win, taking Pergamum from Pergamon with 1 warrior remaining. Battle score for attacker is 13
Casualties for Pergamon: 2 walls
Casualties for Macedonia: 1 phalanx and 3 warriors
Battle in Istropolis
Macedonia attack with 1 phalanx and 4 skirmishers
AI_Neutral defend with 4 cavalry_neutrals
Macedonia roll dice for 1 phalanx and 4 skirmishers in Istropolis, round 2 : 2/5 hits
AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 1/4 hits
1 skirmisher owned by the Macedonia and 2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis
Macedonia roll dice for 1 phalanx and 3 skirmishers in Istropolis, round 3 : 0/4 hits
AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 3 : 0/2 hits
Macedonia roll dice for 1 phalanx and 3 skirmishers in Istropolis, round 4 : 2/4 hits
AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 4 : 1/2 hits
1 skirmisher owned by the Macedonia and 2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis
Macedonia win, taking Istropolis from AI_Neutral with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -8
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in Axiopolis
Macedonia attack with 2 cavalrys and 1 phalanx
AI_Neutral defend with 3 warrior_neutrals
Macedonia roll dice for 2 cavalrys and 1 phalanx in Axiopolis, round 2 : 2/3 hits
AI_Neutral roll dice for 3 warrior_neutrals in Axiopolis, round 2 : 1/3 hits
1 cavalry owned by the Macedonia and 2 warrior_neutrals owned by the AI_Neutral lost in Axiopolis
Macedonia roll dice for 1 cavalry and 1 phalanx in Axiopolis, round 3 : 1/2 hits
AI_Neutral roll dice for 1 warrior_neutral in Axiopolis, round 3 : 0/1 hits
1 warrior_neutral owned by the AI_Neutral lost in Axiopolis
Macedonia win, taking Axiopolis from AI_Neutral with 1 cavalry and 1 phalanx remaining. Battle score for attacker is -6
Casualties for Macedonia: 1 cavalry
Casualties for AI_Neutral: 3 warrior_neutrals
Battle in Athens
Macedonia attack with 1 phalanx
GreekCityStates defend with 1 archer
Macedonia roll dice for 1 phalanx in Athens, round 2 : 0/1 hits
GreekCityStates roll dice for 1 archer in Athens, round 2 : 1/1 hits
1 phalanx owned by the Macedonia lost in Athens
GreekCityStates win with 1 archer remaining. Battle score for attacker is -9
Casualties for Macedonia: 1 phalanx
Battle in Dodona
Macedonia attack with 1 cavalry and 2 skirmishers
GreekCityStates defend with 1 archer
Macedonia roll dice for 1 cavalry and 2 skirmishers in Dodona, round 2 : 0/3 hits
GreekCityStates roll dice for 1 archer in Dodona, round 2 : 1/1 hits
1 skirmisher owned by the Macedonia lost in Dodona
Macedonia roll dice for 1 cavalry and 1 skirmisher in Dodona, round 3 : 1/2 hits
GreekCityStates roll dice for 1 archer in Dodona, round 3 : 1/1 hits
1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Dodona
Macedonia win, taking Dodona from GreekCityStates with 1 cavalry remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 1 archerNon Combat Move - Macedonia
3 warriors moved from Sardica to Pella
1 phalanx moved from Philippopolis to Nicopolis
1 phalanx moved from Philippopolis to Pella
1 phalanx moved from Philippopolis to Pella
1 phalanx moved from Philippopolis to Thessalonica
2 skirmishers moved from Philippopolis to Thessalonica
2 skirmishers moved from Philippopolis to Pella
1 phalanx moved from Byzantium to OdessusPlace Units - Macedonia
1 bireme placed in SZ 70
2 skirmishers and 1 wall placed in Thessalonica
Turning on Edit Mode
EDIT: Removing units owned by Macedonia from Thessalonica: 1 wall
EDIT: Adding units owned by Macedonia to Thessalonica: 5 skirmishers
EDIT: Turning off Edit ModeResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 52 PUs; end with 55 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 52 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 54 PUs -
I thoughtt that I can place the wall anywhere I like but it is only allowed to be placed in capitols or where your factory is.
I exchanged it to 5 foot soldiers. Hope it is ok?! -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
2 horsearchers moved from Tyras to Sarmizegetusa
1 cataphract moved from Olbia to SarmizegetusaPurchase Units - Bosporus
Bosporus buy 5 cavalrys; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Sarmizegetusa
Bosporus attack with 1 cataphract and 2 horsearchers
AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
Bosporus roll dice for 1 cataphract and 2 horsearchers in Sarmizegetusa, round 2 : 1/3 hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Sarmizegetusa, round 2 : 0/2 hits
1 skirmisher_neutral owned by the AI_Neutral lost in Sarmizegetusa
Bosporus roll dice for 1 cataphract and 2 horsearchers in Sarmizegetusa, round 3 : 1/3 hits
AI_Neutral roll dice for 1 warrior_neutral in Sarmizegetusa, round 3 : 1/1 hits
1 horsearcher owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Sarmizegetusa
Bosporus win, taking Sarmizegetusa from AI_Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutralNon Combat Move - Bosporus
1 cataphract and 2 horsearchers moved from Olbia to Sarmizegetusa
1 horsearcher moved from Tyras to Sarmizegetusa
2 archers and 2 horsearchers moved from Azara to Sinda
2 horsearchers moved from Tanais to Sinda
2 archers moved from Tanais to SZ 81
2 archers and 1 quadrireme moved from SZ 81 to SZ 80
1 flagship moved from SZ 81 to SZ 80
2 archers moved from SZ 80 to Sinda
1 bireme moved from SZ 74 to SZ 80
1 hoplite moved from Theodesia to SZ 80
1 hoplite moved from SZ 80 to SindaPlace Units - Bosporus
5 cavalrys placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 25 PUs; end with 25 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 21 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 19 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 22 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
2 skirmishers moved from Sinope to Tavium
1 skirmisher moved from Sinope to Tavium
1 phalanx moved from Sinope to Tavium
1 chariot moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 1 phalanx and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
tri_VS_bi fire in SZ 78 : 0/1 hits
Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 78, round 2 : 0/4 hits
Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits
Units damaged: 1 flagship owned by the Pontus
Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 78, round 3 : 0/4 hits
Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 3 : 1/3 hits
1 bireme owned by the Pontus lost in SZ 78
1 flagship owned by the Pontus and 2 triremes owned by the Pontus retreated to SZ 79
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -12
Casualties for Pontus: 1 bireme
Battle in Tavium
Pontus attack with 1 chariot, 1 phalanx and 3 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus roll dice for 1 chariot, 1 phalanx and 3 skirmishers in Tavium, round 2 : 2/5 hits
AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 0/4 hits
1 cavalry_neutral owned by the AI_Neutral and 1 spearman_neutral owned by the AI_Neutral lost in Tavium
Pontus roll dice for 1 chariot, 1 phalanx and 3 skirmishers in Tavium, round 3 : 2/5 hits
AI_Neutral roll dice for 2 spearman_neutrals in Tavium, round 3 : 1/2 hits
2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pontus lost in Tavium
Pontus win, taking Tavium from AI_Neutral with 1 chariot, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus
2 phalanxs moved from Sinope to Heraclea Pontica
1 phalanx moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to Heraclea Pontica
2 chariots moved from Sinope to Heraclea PonticaPlace Units - Pontus
1 phalanx and 2 skirmishers placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 8 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 11 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
1 phalanx moved from Damascus to Jerusalem
2 hoplites moved from Damascus to Jerusalem
1 cataphract and 1 hoplite moved from Damascus to Sidon
3 cataphracts moved from Antioch to Sidon
1 catapult moved from Antioch to Sidon
1 phalanx moved from Antioch to Sidon
1 hoplite moved from Antioch to SZ 61
1 warelephant moved from Antioch to SZ 61
1 phalanx moved from Antioch to SZ 61
1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to Salamis
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to Salamis
1 hoplite moved from Antioch to Sidon
1 leader moved from Antioch to Sidon
1 cataphract and 1 phalanx moved from Vologesia to Babylon
2 hoplites moved from Seleucia to Babylon
2 cataphracts moved from Seleucia to Babylon
1 warelephant moved from Seleucia to BabylonPurchase Units - Seleucid
Seleucid buy 3 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Salamis
Seleucid attack with 2 hoplites, 1 phalanx and 1 warelephant
Egypt defend with 1 wall and 1 warelephant
AAwall fire in Salamis : 0/1 hits
Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits
Units damaged: 1 wall owned by the Egypt
Seleucid roll dice for 2 hoplites, 1 phalanx and 1 warelephant in Salamis, round 2 : 2/4 hits
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 1/2 hits
1 hoplite owned by the Seleucid, 1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 23
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Jerusalem
Seleucid attack with 5 hoplites and 2 phalanxs
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid roll dice for 5 hoplites and 2 phalanxs in Jerusalem, round 2 : 3/7 hits
Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits
1 chariot owned by the Egypt, 1 phalanx owned by the Egypt, 2 hoplites owned by the Seleucid and 1 warelephant owned by the Egypt lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 11
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Babylon
Seleucid attack with 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant
AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
Seleucid roll dice for 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant in Babylon, round 2 : 7/7 hits
AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 : 5/10 hits
2 hoplites owned by the Seleucid, 7 spearman_neutrals owned by the AI_Neutral and 3 cataphracts owned by the Seleucid lost in Babylon
1 warelephant owned by the Seleucid and 1 phalanx owned by the Seleucid retreated to Seleucia
AI_Neutral win with 3 archer_neutrals remaining. Battle score for attacker is -38
Casualties for Seleucid: 3 cataphracts and 2 hoplites
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Sidon
Seleucid attack with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader and 1 phalanx
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid roll dice for 4 cataphracts, 1 catapult, 2 hoplites, 1 leader and 1 phalanx in Sidon, round 2 : 3/9 hits
Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 2/5 hits
Units damaged: 1 leader owned by the Seleucid
2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Seleucid roll dice for 4 cataphracts, 1 catapult, 1 hoplite, 1 leader and 1 phalanx in Sidon, round 3 : 3/8 hits
Egypt roll dice for 1 archer and 1 phalanx in Sidon, round 3 : 1/2 hits
1 phalanx owned by the Egypt, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 1 leader and 1 phalanx remaining. Battle score for attacker is 23
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
3 hoplites moved from Edessa to Antioch
1 phalanx moved from Emesa to Antioch
1 cataphract moved from Hatra to Ninive
2 phalanxs moved from Hatra to Seleucia
1 phalanx moved from Euphrates to Seleucia
1 cataphract moved from Palmyra to Vologesia
3 hoplites moved from Palmyra to Bostra
1 hoplite moved from Emesa to Antioch
1 cataphract moved from Hatra to SeleuciaPlace Units - Seleucid
1 warelephant placed in Antioch
1 hoplite and 1 phalanx placed in Antioch
2 hoplites and 1 warelephant placed in SeleuciaResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 70 PUs; end with 71 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 67 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 71 PUs -
@aequitas:
I thoughtt that I can place the wall anywhere I like but it is only allowed to be placed in capitols or where your factory is.
I exchanged it to 5 foot soldiers. Hope it is ok?!Of course. I did not know that either!
So many battles seem to end as a negative result: is disconcerting.
Thanks again for playing. Have a great weekend.
Did you see Fiorentina are top of Serie A? Has not happened for years. We are all so happy. -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
1 archer moved from Pharan to Jerusalem
1 phalanx moved from Alexandria to SZ 57
1 archer moved from Petra to Jerusalem
1 phalanx moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 59
1 quadrireme moved from SZ 58 to SZ 59
1 archer and 2 phalanxs moved from SZ 59 to JerusalemPurchase Units - Egypt
Egypt buy 4 chariots and 1 trireme; Remaining resources: 0 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 3 archers, 1 chariot and 2 phalanxs
Seleucid defend with 3 hoplites and 2 phalanxs
Egypt win, taking Jerusalem from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is 17
Casualties for Egypt: 2 archers and 1 chariot
Casualties for Seleucid: 3 hoplites and 2 phalanxsNon Combat Move - Egypt
1 archer, 1 phalanx and 1 warelephant moved from Memphis to Pharan
1 warelephant moved from Alexandria to Memphis
1 chariot moved from Alexandria to Pharan
1 chariot moved from Alexandria to Pharan
1 archer moved from Alexandria to Memphis
1 leader moved from Alexandria to Pharan
1 warelephant moved from Hermopolis to Memphis
1 phalanx moved from Hermopolis to Memphis
1 phalanx moved from Hermopolis to Memphis
1 archer moved from Hermopolis to Memphis
1 archer moved from Hermopolis to Memphis
1 phalanx moved from Siwa to Paraetonium
1 phalanx moved from Paliurus to Cyrene
1 warelephant moved from Paraetonium to AlexandriaPlace Units - Egypt
1 trireme placed in SZ 57
4 chariots placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 38 PUs; end with 38 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 35 PUs
city in Alexandria creates 3 PUs; Egypt end with 38 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokensTerritory Summary for Egypt :
Memphis : 3 archers, 2 phalanxs and 2 warelephants
Jerusalem : 1 archer and 2 phalanxs
Alexandria : 4 chariots, 1 city, 2 walls and 1 warelephant
Petra : 2 archers
Cyrene : 1 archer and 1 phalanx
SZ 57 : 1 trireme
SZ 59 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 1 phalanx
Pharan : 1 archer, 2 chariots, 1 leader, 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 55 / 57
GreekCityStates : 36 / 48
Pergamon : 22 / 25
Carthage : 49 / 51
Macedonia : 52 / 54
Bosporus : 25 / 22
Pontus : 13 / 11
Seleucid : 64 / 71
Egypt : 38 / 38
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 169 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
1 catapult moved from East to SZ 84
3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Babylon
2 archers, 1 leader and 3 warelephants moved from Persepolis to Babylon
1 horsearcher moved from Ecbatana to Babylon
1 horsearcher moved from Ecbatana to BabylonPurchase Units - Parthia
Parthia buy 1 cataphract, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Babylon from AI_Neutral with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 archer_neutralsNon Combat Move - Parthia
1 archer moved from Ecbatana to Susa
1 archer moved from Ecbatana to Susa
1 horsearcher moved from Cyropolis to Susa
1 horsearcher moved from Cyropolis to Susa
1 archer moved from Cyropolis to Ecbatana
1 archer moved from Cyropolis to Ecbatana
1 flagship moved from SZ 86 to SZ 85
1 catapult and 1 trireme moved from SZ 84 to SZ 85
1 flagship moved from SZ 85 to SZ 84
1 catapult and 1 trireme moved from SZ 85 to SZ 86
1 catapult moved from SZ 86 to CyropolisPlace Units - Parthia
1 cataphract, 1 horsearcher and 1 warelephant placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 35 PUs; end with 35 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
city in Persepolis creates 3 PUs; Parthia end with 35 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 38 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokensTerritory Summary for Parthia :
Babylon : 1 flag, 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
SZ 84 : 1 flagship
SZ 86 : 1 trireme
Susa : 2 archers, 2 horsearchers and 2 walls
Ecbatana : 2 archers
Cyropolis : 1 catapult
Persepolis : 1 cataphract, 1 city, 1 horsearcher, 3 walls and 1 warelephant
East : 2 archers, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 55 / 57
GreekCityStates : 36 / 48
Pergamon : 22 / 25
Carthage : 49 / 51
Macedonia : 52 / 54
Bosporus : 25 / 22
Pontus : 13 / 11
Seleucid : 64 / 71
Egypt : 38 / 38
Parthia : 35 / 38
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 162 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
1 leader moved from Armavira to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
1 cataphract moved from Albana to Trapezus
4 cataphracts moved from Albana to Trapezus
2 horsearchers and 2 skirmishers moved from Satala to TrapezusPurchase Units - Armenia
Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
Casualties for Armenia: 2 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Armenia
6 skirmishers and 6 spearmen moved from Armavira to Phasis
1 catapult and 5 spearmen moved from Albana to ArtaxataPlace Units - Armenia
1 skirmisher and 3 spearmen placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokensTerritory Summary for Armenia :
Albana : 1 city and 4 walls
Phasis : 6 skirmishers and 6 spearmen
SZ 78 : 1 flagship and 2 triremes
Trapezus : 1 flag, 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen
Armavira : 1 city, 1 skirmisher, 3 spearmen and 3 walls
SZ 83 : 1 bireme
Artaxata : 1 catapult and 5 spearmenProduction/PUs Summary :
RomanRepublic : 55 / 57
GreekCityStates : 36 / 48
Pergamon : 22 / 25
Carthage : 49 / 51
Macedonia : 52 / 54
Bosporus : 25 / 22
Pontus : 13 / 11
Seleucid : 64 / 71
Egypt : 38 / 38
Parthia : 35 / 38
Armenia : 24 / 23
AI_Barbarians : 12 / 16
AI_Neutral : 157 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 cataphract, 3 legionaires and 1 skirmisher moved from Toletum to Tarraco
1 skirmisher moved from Valentia to Tarraco
1 legionaire moved from Valentia to Tarraco
1 skirmisher moved from Valentia to Tarraco
3 legionaires and 1 skirmisher moved from Ariminum to Verona
1 ballista, 2 cataphracts, 1 leader and 5 legionaires moved from Genua to Verona
1 trireme moved from SZ 46 to SZ 45
1 bireme moved from SZ 46 to SZ 45
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from Tarentum to SZ 45
2 legionaires moved from SZ 45 to Delphi
1 legionaire and 1 skirmisher moved from Apollonia to DodonaPurchase Units - RomanRepublic
RomanRepublic buy 4 legionaires, 1 quinquereme and 3 skirmishers; Remaining resources: 0 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Dodona
RomanRepublic attack with 1 legionaire and 1 skirmisher
Macedonia defend with 1 cavalry
RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 cavalry
Battle in Delphi
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 phalanx
RomanRepublic win, taking Delphi from Macedonia with 2 legionaires remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanx
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 8 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 8 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 4 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -24
Casualties for RomanRepublic: 2 legionaires and 3 skirmishers
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutralsNon Combat Move - RomanRepublic
1 skirmisher moved from Roma to SZ 28
1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
2 legionaires and 1 skirmisher moved from Capua to SZ 34
2 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
4 legionaires and 1 skirmisher moved from Arretium to Ariminum
1 legionaire moved from Arretium to RomaPlace Units - RomanRepublic
2 legionaires and 1 skirmisher placed in Valentia
1 quinquereme placed in SZ 28
2 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 66 PUs; end with 66 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 60 PUs
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokensTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 3 legionaires, 2 skirmishers and 2 walls
Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 8 legionaires
Delphi : 2 legionaires
Tarraco : 1 flag, 1 cataphract and 2 legionaires
Messana : 1 wall
Toletum : 1 flag
Capua : 1 wall
SZ 34 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
Salapia : 1 wall
SZ 28 : 1 quinquereme
Lilybaeum : 1 flag, 7 legionaires and 2 skirmishers
Genua : 1 flag
SZ 45 : 1 bireme and 1 trireme
Dodona : 1 flag, 1 legionaire and 1 skirmisher
Ariminum : 4 legionaires and 1 skirmisher
Valentia : 1 city, 2 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 66 / 66
GreekCityStates : 40 / 48
Pergamon : 22 / 25
Carthage : 49 / 51
Macedonia : 44 / 54
Bosporus : 25 / 22
Pontus : 13 / 11
Seleucid : 64 / 71
Egypt : 38 / 38
Parthia : 35 / 38
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 150 / 157 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 19
1 hoplite moved from SZ 19 to Narbo
1 hoplite moved from Massilia to Narbo
1 hoplite moved from Massilia to Narbo
1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70
1 archer moved from Athens to Larissa
GreekCityStates take Larissa from MacedoniaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 1 hoplite, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;Combat - GreekCityStates
Battle in Narbo
GreekCityStates attack with 3 hoplites
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
GreekCityStates win, taking Narbo from AI_Neutral with 1 hoplite remaining. Battle score for attacker is -14
Casualties for GreekCityStates: 2 hoplites
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
Battle in SZ 70
GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 2 biremes, 1 flagship and 1 quadrireme
GreekCityStates win with 1 quadrireme remaining. Battle score for attacker is 9
Casualties for GreekCityStates: 1 flagship, 1 quadrireme and 1 trireme
Casualties for Macedonia: 2 biremes, 1 flagship and 1 quadriremeNon Combat Move - GreekCityStates
2 hoplites and 1 leader moved from Corinth to Athens
3 skirmishers moved from Sparta to CorinthPlace Units - GreekCityStates
2 archers and 1 skirmisher placed in Apollonia
1 trireme placed in SZ 67
1 cavalry and 1 hoplite placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 48 PUs; end with 48 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 46 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 52 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokensTerritory Summary for GreekCityStates :
Sparta : 1 cavalry, 1 city, 1 hoplite and 2 walls
Larissa : 1 flag, 1 archer
Corinth : 3 skirmishers
Athens : 2 hoplites and 1 leader
SZ 70 : 1 quadrireme
SZ 67 : 1 trireme
Narbo : 1 flag, 1 hoplite
Massilia : 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
SZ 34 : 1 trireme
SZ 19 : 1 bireme
Lilybaeum : 2 skirmishers
Rhodos : 2 hoplites
Apollonia : 3 archers, 1 city, 4 hoplites, 1 skirmisher and 1 wallProduction/PUs Summary :
RomanRepublic : 66 / 66
GreekCityStates : 48 / 52
Pergamon : 22 / 25
Carthage : 49 / 51
Macedonia : 39 / 54
Bosporus : 25 / 22
Pontus : 13 / 11
Seleucid : 64 / 71
Egypt : 38 / 38
Parthia : 35 / 38
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 147 / 157 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 spearman moved from Barcino to Tarraco
1 phalanx and 3 skirmishers moved from Sardis to Pergamum
2 skirmishers moved from Sardis to SZ 69
1 flagship, 2 skirmishers and 2 triremes moved from SZ 69 to SZ 70
2 skirmishers moved from SZ 70 to Byzantium
1 catapult, 1 phalanx, 3 skirmishers and 1 spearman moved from Nicaea to ByzantiumPurchase Units - Pergamon
Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 catapult, 1 phalanx, 5 skirmishers and 1 spearman
Macedonia defend with 2 cavalrys, 2 skirmishers and 2 warriors
Pergamon win, taking Byzantium from Macedonia with 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 16
Casualties for Macedonia: 2 cavalrys, 2 skirmishers and 2 warriors
Casualties for Pergamon: 4 skirmishers
Battle in Pergamum
Pergamon attack with 1 phalanx and 3 skirmishers
Macedonia defend with 1 warrior
Pergamon win, taking Pergamum from Macedonia with 1 phalanx and 3 skirmishers remaining. Battle score for attacker is 6
Casualties for Macedonia: 1 warriorNon Combat Move - Pergamon
1 skirmisher moved from Sardis to Nicaea
2 cavalrys, 1 leader, 3 phalanxs, 7 skirmishers and 5 spearmen moved from Nicaea to SardisPlace Units - Pergamon
5 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
city in Sardis creates 3 PUs; Pergamon end with 32 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokensTerritory Summary for Pergamon :
Barcino : 2 spearmen and 2 walls
Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
Byzantium : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
Pergamum : 1 phalanx and 3 skirmishers
SZ 70 : 1 flagship and 2 triremes
Sardis : 2 cavalrys, 1 city, 1 leader, 3 phalanxs, 7 skirmishers, 10 spearmen and 4 walls
Tarraco : 1 spearman
Cydonia : 2 cavalrys and 1 spearman
Nicaea : 1 flag, 1 skirmisherProduction/PUs Summary :
RomanRepublic : 66 / 66
GreekCityStates : 48 / 52
Pergamon : 33 / 32
Carthage : 49 / 51
Macedonia : 28 / 54
Bosporus : 25 / 22
Pontus : 13 / 11
Seleucid : 64 / 71
Egypt : 38 / 38
Parthia : 35 / 38
Armenia : 24 / 23
AI_Barbarians : 12 / 24
AI_Neutral : 147 / 157 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 hoplite moved from Capsa to Theveste
1 cavalry moved from Carthago to Theveste
1 cavalry, 2 hoplites and 2 phalanxs moved from Hispatis to Corduba
2 cavalrys and 2 phalanxs moved from Acci to Corduba
2 biremes moved from SZ 11 to SZ 12
3 cavalrys, 3 hoplites and 2 warelephants moved from Igilgili to CartennaPurchase Units - Carthage
Carthage buy 2 cavalrys, 1 phalanx and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in SZ 12
Carthage attack with 2 biremes
AI_Barbarians defend with 1 bireme
Carthage roll dice for 2 biremes in SZ 12, round 2 : 0/2 hits
AI_Barbarians roll dice for 1 bireme in SZ 12, round 2 : 0/1 hits
Carthage roll dice for 2 biremes in SZ 12, round 3 : 0/2 hits
AI_Barbarians roll dice for 1 bireme in SZ 12, round 3 : 0/1 hits
Carthage roll dice for 2 biremes in SZ 12, round 4 : 0/2 hits
AI_Barbarians roll dice for 1 bireme in SZ 12, round 4 : 0/1 hits
Carthage roll dice for 2 biremes in SZ 12, round 5 : 1/2 hits
AI_Barbarians roll dice for 1 bireme in SZ 12, round 5 : 0/1 hits
1 bireme owned by the AI_Barbarians lost in SZ 12
Carthage win with 2 biremes remaining. Battle score for attacker is 12
Casualties for AI_Barbarians: 1 bireme
Battle in Theveste
Carthage attack with 1 cavalry and 1 hoplite
AI_Neutral defend with 2 spearman_neutrals
Carthage roll dice for 1 cavalry and 1 hoplite in Theveste, round 2 : 0/2 hits
AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 0/2 hits
Carthage roll dice for 1 cavalry and 1 hoplite in Theveste, round 3 : 0/2 hits
AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 3 : 1/2 hits
1 cavalry owned by the Carthage lost in Theveste
1 hoplite owned by the Carthage retreated to Zama
AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Battle in Corduba
Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage roll dice for 3 cavalrys, 2 hoplites and 4 phalanxs in Corduba, round 2 : 3/9 hits
AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 : 2/5 hits
2 cavalrys owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage roll dice for 1 cavalry, 2 hoplites and 4 phalanxs in Corduba, round 3 : 4/7 hits
AI_Neutral roll dice for 2 cavalry_neutrals in Corduba, round 3 : 0/2 hits
2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cartenna
Carthage attack with 3 cavalrys, 3 hoplites and 2 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Carthage roll dice for 3 cavalrys, 3 hoplites and 2 warelephants in Cartenna, round 2 : 4/8 hits
AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 1/2 hits
1 cavalry owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys, 3 hoplites and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage
2 hoplites moved from Gades to Acci
2 cavalrys moved from Thapsus to Sabrata
1 hoplite moved from Thenae to Sabrata
1 bireme moved from SZ 32 to SZ 33
1 cavalry and 1 warelephant moved from Carthago to Igilgili
1 warelephant moved from Carthago to ThenaePlace Units - Carthage
1 cavalry placed in Gades
1 trireme placed in SZ 14
1 trireme placed in SZ 32
1 cavalry placed in Carthago
1 phalanx placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,6 and gets 2 hits
Carthage removing all Technology Tokens after successful research.
Carthage discover economicsActivate Technology - Carthage
Carthage activating economicsTurn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 53 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 56 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 cavalry, 3 phalanxs, 2 skirmishers and 3 warriors moved from Pella to Apollonia
1 catapult moved from Thessalonica to Byzantium
1 cavalry moved from Thessalonica to Dodona
3 skirmishers moved from Thessalonica to Dodona
1 leader moved from Thessalonica to Apollonia
1 phalanx moved from Odessus to Byzantium
1 cavalry moved from Thessalonica to Byzantium
1 warrior moved from Thessalonica to Byzantium
2 skirmishers moved from Thessalonica to Byzantium
1 skirmisher moved from Thessalonica to Larissa
1 phalanx moved from Thessalonica to Larissa
1 cavalry moved from Axiopolis to ByzantiumPurchase Units - Macedonia
Macedonia buy 1 bireme, 4 cavalrys and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 phalanx and 1 skirmisher
GreekCityStates defend with 1 archer
Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 : 0/2 hits
GreekCityStates roll dice for 1 archer in Larissa, round 2 : 1/1 hits
1 skirmisher owned by the Macedonia lost in Larissa
Macedonia roll dice for 1 phalanx in Larissa, round 3 : 0/1 hits
GreekCityStates roll dice for 1 archer in Larissa, round 3 : 1/1 hits
1 phalanx owned by the Macedonia lost in Larissa
GreekCityStates win with 1 archer remaining. Battle score for attacker is -13
Casualties for Macedonia: 1 phalanx and 1 skirmisher
Battle in Byzantium
Macedonia attack with 1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior
Pergamon defend with 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
Macedonia roll dice for 1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior in Byzantium, round 2 : 4/7 hits
Pergamon roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman in Byzantium, round 2 : 1/3 hits
1 skirmisher owned by the Macedonia, 1 phalanx owned by the Pergamon, 1 catapult owned by the Pergamon, 1 spearman owned by the Pergamon and 1 skirmisher owned by the Pergamon lost in Byzantium
Macedonia win, taking Byzantium from Pergamon with 1 catapult, 2 cavalrys, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 21
Casualties for Pergamon: 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
Casualties for Macedonia: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 cavalry and 3 skirmishers
RomanRepublic defend with 1 legionaire and 1 skirmisher
Macedonia roll dice for 1 cavalry and 3 skirmishers in Dodona, round 2 : 0/4 hits
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 : 0/2 hits
Macedonia roll dice for 1 cavalry and 3 skirmishers in Dodona, round 3 : 2/4 hits
RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 3 : 0/2 hits
1 legionaire owned by the RomanRepublic and 1 skirmisher owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 3 skirmishers remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
Battle in Apollonia
Macedonia attack with 1 cavalry, 1 leader, 3 phalanxs, 2 skirmishers and 3 warriors
GreekCityStates defend with 3 archers, 1 city, 4 hoplites, 1 skirmisher and 1 wall
AAwall fire in Apollonia : 0/1 hits
Macedonia roll dice for 1 cavalry, 1 leader, 3 phalanxs, 2 skirmishers and 3 warriors in Apollonia, round 2 : 5/10 hits
GreekCityStates roll dice for 3 archers, 4 hoplites, 1 skirmisher and 1 wall in Apollonia, round 2 : 7/8 hits
Units damaged: 1 leader owned by the Macedonia
2 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 3 warriors owned by the Macedonia lost in Apollonia
Macedonia roll dice for 1 leader and 3 phalanxs in Apollonia, round 3 : 2/4 hits
GreekCityStates roll dice for 3 archers and 2 hoplites in Apollonia, round 3 : 3/5 hits
2 hoplites owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Apollonia
1 leader owned by the Macedonia retreated to Pella
GreekCityStates win with 3 archers remaining. Battle score for attacker is -7
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 2 skirmishers and 3 warriors
Casualties for GreekCityStates: 4 hoplites, 1 skirmisher and 1 wallNon Combat Move - Macedonia
3 skirmishers moved from Thessalonica to Pella
1 phalanx moved from Nicopolis to PellaPlace Units - Macedonia
1 bireme placed in SZ 70
4 cavalrys and 2 phalanxs placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia rolls : 0/1 hits
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 38 PUs; end with 38 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 36 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs