TAW: Witt (Rome) vs AetV (Carthage)


  • Looking forward to this.


  • Test summary from TripleA, engine version: 1.8.0.9, time: 14:31:00


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to Toletum
                1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
                3 legionaires and 1 skirmisher moved from Arretium to Genua
                1 cataphract moved from Roma to Genua
                1 cataphract moved from Roma to Genua
                1 leader moved from Roma to Genua
                1 ballista moved from Roma to SZ 28
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 skirmisher moved from Roma to SZ 28
                1 ballista, 1 flagship, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
                3 legionaires and 1 skirmisher moved from Capua to SZ 34
                1 ballista, 3 legionaires and 2 skirmishers moved from SZ 34 to Lilybaeum

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 legionaire, 1 quadrireme and 3 skirmishers; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 1 ballista, 8 legionaires and 4 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    RomanRepublic win, taking Lilybaeum from Carthage with 4 legionaires remaining. Battle score for attacker is 48
                    Casualties for RomanRepublic: 1 ballista, 4 legionaires and 4 skirmishers
                    Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
                Battle in Toletum
                    RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
                    AI_Neutral defend with 4 cavalry_neutrals
                    RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 6 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 5 legionaires remaining. Battle score for attacker is -14
                    Casualties for RomanRepublic: 1 legionaire and 2 skirmishers
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                5 legionaires and 1 skirmisher moved from Roma to Arretium
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                1 legionaire moved from SZ 34 to Lilybaeum
                1 legionaire moved from Croton to Capua
                1 legionaire moved from Croton to Capua
                3 legionaires and 1 skirmisher moved from Salapia to Ariminum
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                1 bireme and 1 trireme moved from SZ 47 to SZ 46
                1 legionaire moved from Tarentum to SZ 46
                1 skirmisher moved from Tarentum to SZ 46
                1 legionaire moved from SZ 46 to Apollonia
                1 skirmisher moved from SZ 46 to Apollonia
                1 skirmisher moved from Croton to Capua

    Place Units - RomanRepublic
                1 quadrireme placed in SZ 28
                1 skirmisher placed in Roma
                1 legionaire and 2 skirmishers placed in Valentia

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 55 PUs; end with 55 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 51 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                4 hoplites moved from Apollonia to Pella
                1 archer, 2 hoplites and 3 skirmishers moved from Delphi to Dodona
                1 cavalry moved from Athens to Dodona
                1 cavalry moved from Athens to Dodona
                1 archer and 6 skirmishers moved from Athens to Larissa
                1 catapult moved from Sparta to SZ 67
                1 hoplite moved from Sparta to SZ 67
                1 archer moved from Corinth to SZ 67
                1 archer moved from Corinth to SZ 67
                1 hoplite moved from Sparta to SZ 67
                2 archers, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68
                2 archers, 1 catapult, 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
                2 archers, 1 catapult and 2 hoplites moved from SZ 69 to Larissa

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 2 hoplites and 3 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 3 archers, 1 catapult, 2 hoplites and 6 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    1 archer retreated to Athens
                    Macedonia win with 3 phalanxs remaining. Battle score for attacker is -29
                    Casualties for Macedonia: 1 cavalry, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 2 archers, 1 catapult, 2 hoplites and 6 skirmishers
                Battle in Pella
                    GreekCityStates attack with 4 hoplites
                    Macedonia defend with 1 cavalry, 1 phalanx and 3 skirmishers
                    2 hoplites owned by the GreekCityStates retreated to Apollonia
                    Macedonia win with 1 cavalry, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -10
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 2 hoplites
                Battle in Dodona
                    GreekCityStates attack with 1 archer, 2 cavalrys, 2 hoplites and 3 skirmishers
                    Macedonia defend with 2 phalanxs and 4 skirmishers
                    GreekCityStates win, taking Dodona from Macedonia with 1 archer remaining. Battle score for attacker is -4
                    Casualties for Macedonia: 2 phalanxs and 4 skirmishers
                    Casualties for GreekCityStates: 2 cavalrys, 2 hoplites and 3 skirmishers

    Non Combat Move - GreekCityStates
                1 trireme moved from SZ 40 to SZ 34
                1 skirmisher moved from Syracuse to Lilybaeum
                1 skirmisher moved from Syracuse to Lilybaeum
                2 hoplites and 1 leader moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 archer, 1 hoplite and 1 skirmisher placed in Apollonia
                1 hoplite and 2 skirmishers placed in Sparta
                GreekCityStates undo move 2.
                GreekCityStates undo move 1.
                1 archer and 2 hoplites placed in Apollonia
                3 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 44 PUs; end with 44 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 48 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                1 cavalry moved from Halicarnassus to Nicaea
                1 cavalry moved from Halicarnassus to Nicaea
                1 spearman moved from Cydonia to SZ 66
                1 flagship, 1 spearman and 2 triremes moved from SZ 66 to SZ 68
                1 phalanx moved from Halicarnassus to SZ 68
                1 flagship, 1 phalanx, 1 spearman and 2 triremes moved from SZ 68 to SZ 69
                1 phalanx moved from SZ 69 to Larissa
                1 spearman moved from SZ 69 to Larissa

    Purchase Units - Pergamon
                Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Larissa
                    Pergamon attack with 1 phalanx and 1 spearman
                    Macedonia defend with 3 phalanxs
                    Macedonia win with 2 phalanxs remaining. Battle score for attacker is -5
                    Casualties for Macedonia: 1 phalanx
                    Casualties for Pergamon: 1 phalanx and 1 spearman
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                1 phalanx moved from Halicarnassus to Sardis
                1 skirmisher moved from Halicarnassus to Sardis

    Place Units - Pergamon
                5 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 22 PUs
                city in Sardis creates 3 PUs; Pergamon end with 25 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                1 cavalry moved from Thapsus to Capsa
                1 hoplite moved from Zama to Capsa
                2 cavalrys and 1 warelephant moved from Zama to Igilgili
                2 hoplites moved from Tingis to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 11
                1 phalanx moved from Gades to Hispatis
                2 hoplites moved from SZ 11 to Hispatis
                1 cavalry moved from Gades to Hispatis
                2 cavalrys moved from Gades to Acci
                2 phalanxs moved from Gades to Acci
                1 phalanx moved from Gades to Hispatis
                1 cavalry moved from Gades to Acci

    Purchase Units - Carthage
                Carthage buy 2 biremes, 2 hoplites and 1 phalanx; Remaining resources: 1 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 1 cavalry, 2 hoplites and 2 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                        Carthage roll dice for 1 cavalry, 2 hoplites and 2 phalanxs in Hispatis, round 2 :  3/5 hits
                        AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 :  0/3 hits
                        3 spearman_neutrals owned by the AI_Neutral lost in Hispatis
                    Carthage win, taking Hispatis from AI_Neutral with 1 cavalry, 2 hoplites and 2 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 3 cavalrys, 3 hoplites and 2 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                        Carthage roll dice for 3 cavalrys, 3 hoplites and 2 warelephants in Igilgili, round 2 :  5/8 hits
                        AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 :  0/3 hits
                        3 cavalry_neutrals owned by the AI_Neutral lost in Igilgili
                    Carthage win, taking Igilgili from AI_Neutral with 3 cavalrys, 3 hoplites and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Acci
                    Carthage attack with 3 cavalrys and 2 phalanxs
                    AI_Neutral defend with 2 archer_neutrals
                        Carthage roll dice for 3 cavalrys and 2 phalanxs in Acci, round 2 :  2/5 hits
                        AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 :  1/2 hits
                        1 cavalry owned by the Carthage and 2 archer_neutrals owned by the AI_Neutral lost in Acci
                    Carthage win, taking Acci from AI_Neutral with 2 cavalrys and 2 phalanxs remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals
                Battle in Capsa
                    Carthage attack with 1 cavalry and 1 hoplite
                    AI_Neutral defend with 2 spearman_neutrals
                        Carthage roll dice for 1 cavalry and 1 hoplite in Capsa, round 2 :  1/2 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 :  1/2 hits
                        1 cavalry owned by the Carthage and 1 spearman_neutral owned by the AI_Neutral lost in Capsa
                        Carthage roll dice for 1 hoplite in Capsa, round 3 :  0/1 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Capsa, round 3 :  0/1 hits
                        Carthage roll dice for 1 hoplite in Capsa, round 4 :  1/1 hits
                        AI_Neutral roll dice for 1 spearman_neutral in Capsa, round 4 :  0/1 hits
                        1 spearman_neutral owned by the AI_Neutral lost in Capsa
                    Carthage win, taking Capsa from AI_Neutral with 1 hoplite remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Carthage
                2 hoplites moved from Carthago to Thapsus
                1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32
                1 hoplite moved from Carthago to SZ 32
                1 cavalry moved from Carthago to SZ 32
                1 cavalry and 1 hoplite moved from SZ 32 to Caralis

    Place Units - Carthage
                2 biremes placed in SZ 32
                1 hoplite placed in Carthago
                Carthage undo move 2.
                1 phalanx placed in Carthago
                2 hoplites placed in Gades

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 49 PUs; end with 50 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 45 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 48 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 51 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 phalanx moved from Larissa to Athens
                1 phalanx moved from Larissa to Delphi
                      Macedonia take Delphi from GreekCityStates
                2 skirmishers moved from Pella to Dodona
                1 cavalry moved from Philippopolis to Dodona
                1 phalanx moved from Byzantium to SZ 70
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from Thessalonica to SZ 70
                1 warrior moved from Thessalonica to SZ 70
                1 phalanx and 4 warriors moved from SZ 70 to Pergamum
                1 phalanx moved from Odessus to Istropolis
                1 phalanx moved from Odessus to Axiopolis
                4 skirmishers moved from Odessus to Istropolis
                2 cavalrys moved from Nicopolis to Axiopolis

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 2 skirmishers and 1 wall; Remaining resources: 3 PUs;

    Combat - Macedonia
                Battle in Pergamum
                    Macedonia attack with 1 phalanx and 4 warriors
                    Pergamon defend with 2 walls
                        AAwall fire in Pergamum :  1/2 hits
                        1 phalanx owned by the Macedonia lost in Pergamum
                        Macedonia roll dice for 1 flagship in Pergamum, round 2 :  1/1 hits
                    Units damaged: 1 wall owned by the Pergamon
                        Macedonia roll dice for 4 warriors in Pergamum, round 2 :  2/4 hits
                    Units damaged: 1 wall owned by the Pergamon
                        Pergamon roll dice for 2 walls in Pergamum, round 2 :  2/2 hits
                        1 wall owned by the Pergamon and 2 warriors owned by the Macedonia lost in Pergamum
                        Macedonia roll dice for 2 warriors in Pergamum, round 3 :  0/2 hits
                        Pergamon roll dice for 1 wall in Pergamum, round 3 :  0/1 hits
                        Macedonia roll dice for 2 warriors in Pergamum, round 4 :  0/2 hits
                        Pergamon roll dice for 1 wall in Pergamum, round 4 :  1/1 hits
                        1 warrior owned by the Macedonia lost in Pergamum
                        Macedonia roll dice for 1 warrior in Pergamum, round 5 :  1/1 hits
                        Pergamon roll dice for 1 wall in Pergamum, round 5 :  0/1 hits
                        1 wall owned by the Pergamon lost in Pergamum
                    Macedonia win, taking Pergamum from Pergamon with 1 warrior remaining. Battle score for attacker is 13
                    Casualties for Pergamon: 2 walls
                    Casualties for Macedonia: 1 phalanx and 3 warriors
                Battle in Istropolis
                    Macedonia attack with 1 phalanx and 4 skirmishers
                    AI_Neutral defend with 4 cavalry_neutrals
                        Macedonia roll dice for 1 phalanx and 4 skirmishers in Istropolis, round 2 :  2/5 hits
                        AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 :  1/4 hits
                        1 skirmisher owned by the Macedonia and 2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis
                        Macedonia roll dice for 1 phalanx and 3 skirmishers in Istropolis, round 3 :  0/4 hits
                        AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 3 :  0/2 hits
                        Macedonia roll dice for 1 phalanx and 3 skirmishers in Istropolis, round 4 :  2/4 hits
                        AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 4 :  1/2 hits
                        1 skirmisher owned by the Macedonia and 2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis
                    Macedonia win, taking Istropolis from AI_Neutral with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -8
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for AI_Neutral: 4 cavalry_neutrals
                Battle in Axiopolis
                    Macedonia attack with 2 cavalrys and 1 phalanx
                    AI_Neutral defend with 3 warrior_neutrals
                        Macedonia roll dice for 2 cavalrys and 1 phalanx in Axiopolis, round 2 :  2/3 hits
                        AI_Neutral roll dice for 3 warrior_neutrals in Axiopolis, round 2 :  1/3 hits
                        1 cavalry owned by the Macedonia and 2 warrior_neutrals owned by the AI_Neutral lost in Axiopolis
                        Macedonia roll dice for 1 cavalry and 1 phalanx in Axiopolis, round 3 :  1/2 hits
                        AI_Neutral roll dice for 1 warrior_neutral in Axiopolis, round 3 :  0/1 hits
                        1 warrior_neutral owned by the AI_Neutral lost in Axiopolis
                    Macedonia win, taking Axiopolis from AI_Neutral with 1 cavalry and 1 phalanx remaining. Battle score for attacker is -6
                    Casualties for Macedonia: 1 cavalry
                    Casualties for AI_Neutral: 3 warrior_neutrals
                Battle in Athens
                    Macedonia attack with 1 phalanx
                    GreekCityStates defend with 1 archer
                        Macedonia roll dice for 1 phalanx in Athens, round 2 :  0/1 hits
                        GreekCityStates roll dice for 1 archer in Athens, round 2 :  1/1 hits
                        1 phalanx owned by the Macedonia lost in Athens
                    GreekCityStates win with 1 archer remaining. Battle score for attacker is -9
                    Casualties for Macedonia: 1 phalanx
                Battle in Dodona
                    Macedonia attack with 1 cavalry and 2 skirmishers
                    GreekCityStates defend with 1 archer
                        Macedonia roll dice for 1 cavalry and 2 skirmishers in Dodona, round 2 :  0/3 hits
                        GreekCityStates roll dice for 1 archer in Dodona, round 2 :  1/1 hits
                        1 skirmisher owned by the Macedonia lost in Dodona
                        Macedonia roll dice for 1 cavalry and 1 skirmisher in Dodona, round 3 :  1/2 hits
                        GreekCityStates roll dice for 1 archer in Dodona, round 3 :  1/1 hits
                        1 skirmisher owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Dodona
                    Macedonia win, taking Dodona from GreekCityStates with 1 cavalry remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 2 skirmishers
                    Casualties for GreekCityStates: 1 archer

    Non Combat Move - Macedonia
                3 warriors moved from Sardica to Pella
                1 phalanx moved from Philippopolis to Nicopolis
                1 phalanx moved from Philippopolis to Pella
                1 phalanx moved from Philippopolis to Pella
                1 phalanx moved from Philippopolis to Thessalonica
                2 skirmishers moved from Philippopolis to Thessalonica
                2 skirmishers moved from Philippopolis to Pella
                1 phalanx moved from Byzantium to Odessus

    Place Units - Macedonia
                1 bireme placed in SZ 70
                2 skirmishers and 1 wall placed in Thessalonica
                Turning on Edit Mode
                EDIT: Removing units owned by Macedonia from Thessalonica: 1 wall
                EDIT: Adding units owned by Macedonia to Thessalonica: 5 skirmishers
                EDIT: Turning off Edit Mode

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 52 PUs; end with 55 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 52 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 51 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 54 PUs


  • I thoughtt that I can place the wall anywhere I like but it is only allowed to be placed in capitols or where your factory is.
    I exchanged it to 5 foot soldiers. Hope it is ok?!


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                2 horsearchers moved from Tyras to Sarmizegetusa
                1 cataphract moved from Olbia to Sarmizegetusa

    Purchase Units - Bosporus
                Bosporus buy 5 cavalrys; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Sarmizegetusa
                    Bosporus attack with 1 cataphract and 2 horsearchers
                    AI_Neutral defend with 1 skirmisher_neutral and 1 warrior_neutral
                        Bosporus roll dice for 1 cataphract and 2 horsearchers in Sarmizegetusa, round 2 :  1/3 hits
                        AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Sarmizegetusa, round 2 :  0/2 hits
                        1 skirmisher_neutral owned by the AI_Neutral lost in Sarmizegetusa
                        Bosporus roll dice for 1 cataphract and 2 horsearchers in Sarmizegetusa, round 3 :  1/3 hits
                        AI_Neutral roll dice for 1 warrior_neutral in Sarmizegetusa, round 3 :  1/1 hits
                        1 horsearcher owned by the Bosporus and 1 warrior_neutral owned by the AI_Neutral lost in Sarmizegetusa
                    Bosporus win, taking Sarmizegetusa from AI_Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Neutral: 1 skirmisher_neutral and 1 warrior_neutral

    Non Combat Move - Bosporus
                1 cataphract and 2 horsearchers moved from Olbia to Sarmizegetusa
                1 horsearcher moved from Tyras to Sarmizegetusa
                2 archers and 2 horsearchers moved from Azara to Sinda
                2 horsearchers moved from Tanais to Sinda
                2 archers moved from Tanais to SZ 81
                2 archers and 1 quadrireme moved from SZ 81 to SZ 80
                1 flagship moved from SZ 81 to SZ 80
                2 archers moved from SZ 80 to Sinda
                1 bireme moved from SZ 74 to SZ 80
                1 hoplite moved from Theodesia to SZ 80
                1 hoplite moved from SZ 80 to Sinda

    Place Units - Bosporus
                5 cavalrys placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 25 PUs; end with 25 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 21 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 19 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 22 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
                2 skirmishers moved from Sinope to Tavium
                1 skirmisher moved from Sinope to Tavium
                1 phalanx moved from Sinope to Tavium
                1 chariot moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 1 phalanx and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                        tri_VS_bi fire in SZ 78 :  0/1 hits
                        Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 78, round 2 :  0/4 hits
                        Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 :  1/3 hits
                    Units damaged: 1 flagship owned by the Pontus
                        Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 78, round 3 :  0/4 hits
                        Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 3 :  1/3 hits
                        1 bireme owned by the Pontus lost in SZ 78
                    1 flagship owned by the Pontus and 2 triremes owned by the Pontus retreated to SZ 79
                    Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -12
                    Casualties for Pontus: 1 bireme
                Battle in Tavium
                    Pontus attack with 1 chariot, 1 phalanx and 3 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                        Pontus roll dice for 1 chariot, 1 phalanx and 3 skirmishers in Tavium, round 2 :  2/5 hits
                        AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 :  0/4 hits
                        1 cavalry_neutral owned by the AI_Neutral and 1 spearman_neutral owned by the AI_Neutral lost in Tavium
                        Pontus roll dice for 1 chariot, 1 phalanx and 3 skirmishers in Tavium, round 3 :  2/5 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Tavium, round 3 :  1/2 hits
                        2 spearman_neutrals owned by the AI_Neutral and 1 skirmisher owned by the Pontus lost in Tavium
                    Pontus win, taking Tavium from AI_Neutral with 1 chariot, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals

    Non Combat Move - Pontus
                2 phalanxs moved from Sinope to Heraclea Pontica
                1 phalanx moved from Sinope to Heraclea Pontica
                1 skirmisher moved from Sinope to Heraclea Pontica
                1 skirmisher moved from Sinope to Heraclea Pontica
                2 chariots moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                1 phalanx and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 8 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 11 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Bostra to Jerusalem
                1 phalanx moved from Damascus to Jerusalem
                2 hoplites moved from Damascus to Jerusalem
                1 cataphract and 1 hoplite moved from Damascus to Sidon
                3 cataphracts moved from Antioch to Sidon
                1 catapult moved from Antioch to Sidon
                1 phalanx moved from Antioch to Sidon
                1 hoplite moved from Antioch to SZ 61
                1 warelephant moved from Antioch to SZ 61
                1 phalanx moved from Antioch to SZ 61
                1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to Salamis
                1 hoplite moved from Antioch to SZ 61
                1 hoplite moved from SZ 61 to Salamis
                1 hoplite moved from Antioch to Sidon
                1 leader moved from Antioch to Sidon
                1 cataphract and 1 phalanx moved from Vologesia to Babylon
                2 hoplites moved from Seleucia to Babylon
                2 cataphracts moved from Seleucia to Babylon
                1 warelephant moved from Seleucia to Babylon

    Purchase Units - Seleucid
                Seleucid buy 3 hoplites, 1 phalanx and 2 warelephants; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 2 hoplites, 1 phalanx and 1 warelephant
                    Egypt defend with 1 wall and 1 warelephant
                        AAwall fire in Salamis :  0/1 hits
                        Seleucid roll dice for 1 flagship in Salamis, round 2 :  1/1 hits
                    Units damaged: 1 wall owned by the Egypt
                        Seleucid roll dice for 2 hoplites, 1 phalanx and 1 warelephant in Salamis, round 2 :  2/4 hits
                        Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 :  1/2 hits
                        1 hoplite owned by the Seleucid, 1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 23
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Jerusalem
                    Seleucid attack with 5 hoplites and 2 phalanxs
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                        Seleucid roll dice for 5 hoplites and 2 phalanxs in Jerusalem, round 2 :  3/7 hits
                        Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 :  2/3 hits
                        1 chariot owned by the Egypt, 1 phalanx owned by the Egypt, 2 hoplites owned by the Seleucid and 1 warelephant owned by the Egypt lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Babylon
                    Seleucid attack with 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant
                    AI_Neutral defend with 3 archer_neutrals and 7 spearman_neutrals
                        Seleucid roll dice for 3 cataphracts, 2 hoplites, 1 phalanx and 1 warelephant in Babylon, round 2 :  7/7 hits
                        AI_Neutral roll dice for 3 archer_neutrals and 7 spearman_neutrals in Babylon, round 2 :  5/10 hits
                        2 hoplites owned by the Seleucid, 7 spearman_neutrals owned by the AI_Neutral and 3 cataphracts owned by the Seleucid lost in Babylon
                    1 warelephant owned by the Seleucid and 1 phalanx owned by the Seleucid retreated to Seleucia
                    AI_Neutral win with 3 archer_neutrals remaining. Battle score for attacker is -38
                    Casualties for Seleucid: 3 cataphracts and 2 hoplites
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Sidon
                    Seleucid attack with 4 cataphracts, 1 catapult, 2 hoplites, 1 leader and 1 phalanx
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                        Seleucid roll dice for 4 cataphracts, 1 catapult, 2 hoplites, 1 leader and 1 phalanx in Sidon, round 2 :  3/9 hits
                        Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 :  2/5 hits
                    Units damaged: 1 leader owned by the Seleucid
                        2 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                        Seleucid roll dice for 4 cataphracts, 1 catapult, 1 hoplite, 1 leader and 1 phalanx in Sidon, round 3 :  3/8 hits
                        Egypt roll dice for 1 archer and 1 phalanx in Sidon, round 3 :  1/2 hits
                        1 phalanx owned by the Egypt, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 4 cataphracts, 1 catapult, 1 leader and 1 phalanx remaining. Battle score for attacker is 23
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid
                3 hoplites moved from Edessa to Antioch
                1 phalanx moved from Emesa to Antioch
                1 cataphract moved from Hatra to Ninive
                2 phalanxs moved from Hatra to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                1 cataphract moved from Palmyra to Vologesia
                3 hoplites moved from Palmyra to Bostra
                1 hoplite moved from Emesa to Antioch
                1 cataphract moved from Hatra to Seleucia

    Place Units - Seleucid
                1 warelephant placed in Antioch
                1 hoplite and 1 phalanx placed in Antioch
                2 hoplites and 1 warelephant placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 71 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 67 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 68 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 71 PUs


  • @aequitas:

    I thoughtt that I can place the wall anywhere I like but it is only allowed to be placed in capitols or where your factory is.
    I exchanged it to 5 foot soldiers. Hope it is ok?!

    Of course. I did not know that either!
    So many battles seem to end as a negative result: is disconcerting.
    Thanks again for playing. Have a great weekend.
    Did you see Fiorentina are top of Serie A? Has not happened for years. We are all so happy.


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 chariot moved from Memphis to Jerusalem
                1 archer moved from Pharan to Jerusalem
                1 phalanx moved from Alexandria to SZ 57
                1 archer moved from Petra to Jerusalem
                1 phalanx moved from Alexandria to SZ 57
                1 archer moved from Alexandria to SZ 57
                1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 59
                1 quadrireme moved from SZ 58 to SZ 59
                1 archer and 2 phalanxs moved from SZ 59 to Jerusalem

    Purchase Units - Egypt
                Egypt buy 4 chariots and 1 trireme; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 3 archers, 1 chariot and 2 phalanxs
                    Seleucid defend with 3 hoplites and 2 phalanxs
                    Egypt win, taking Jerusalem from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is 17
                    Casualties for Egypt: 2 archers and 1 chariot
                    Casualties for Seleucid: 3 hoplites and 2 phalanxs

    Non Combat Move - Egypt
                1 archer, 1 phalanx and 1 warelephant moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Memphis
                1 chariot moved from Alexandria to Pharan
                1 chariot moved from Alexandria to Pharan
                1 archer moved from Alexandria to Memphis
                1 leader moved from Alexandria to Pharan
                1 warelephant moved from Hermopolis to Memphis
                1 phalanx moved from Hermopolis to Memphis
                1 phalanx moved from Hermopolis to Memphis
                1 archer moved from Hermopolis to Memphis
                1 archer moved from Hermopolis to Memphis
                1 phalanx moved from Siwa to Paraetonium
                1 phalanx moved from Paliurus to Cyrene
                1 warelephant moved from Paraetonium to Alexandria

    Place Units - Egypt
                1 trireme placed in SZ 57
                4 chariots placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 38 PUs; end with 38 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 35 PUs
                city in Alexandria creates 3 PUs; Egypt end with 38 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

    Territory Summary for Egypt :

    Memphis : 3 archers, 2 phalanxs and 2 warelephants
        Jerusalem : 1 archer and 2 phalanxs
        Alexandria : 4 chariots, 1 city, 2 walls and 1 warelephant
        Petra : 2 archers
        Cyrene : 1 archer and 1 phalanx
        SZ 57 : 1 trireme
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Paraetonium : 1 phalanx
        Pharan : 1 archer, 2 chariots, 1 leader, 1 phalanx and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 55 / 57
        GreekCityStates : 36 / 48
        Pergamon : 22 / 25
        Carthage : 49 / 51
        Macedonia : 52 / 54
        Bosporus : 25 / 22
        Pontus : 13 / 11
        Seleucid : 64 / 71
        Egypt : 38 / 38
        Parthia : 28 / 24
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 169 / 0


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                1 catapult moved from East to SZ 84
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Babylon
                2 archers, 1 leader and 3 warelephants moved from Persepolis to Babylon
                1 horsearcher moved from Ecbatana to Babylon
                1 horsearcher moved from Ecbatana to Babylon

    Purchase Units - Parthia
                Parthia buy 1 cataphract, 1 horsearcher and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Babylon
                    Parthia attack with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
                    AI_Neutral defend with 3 archer_neutrals
                    Units damaged: 1 leader owned by the Parthia
                    Parthia win, taking Babylon from AI_Neutral with 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 archer_neutrals

    Non Combat Move - Parthia
                1 archer moved from Ecbatana to Susa
                1 archer moved from Ecbatana to Susa
                1 horsearcher moved from Cyropolis to Susa
                1 horsearcher moved from Cyropolis to Susa
                1 archer moved from Cyropolis to Ecbatana
                1 archer moved from Cyropolis to Ecbatana
                1 flagship moved from SZ 86 to SZ 85
                1 catapult and 1 trireme moved from SZ 84 to SZ 85
                1 flagship moved from SZ 85 to SZ 84
                1 catapult and 1 trireme moved from SZ 85 to SZ 86
                1 catapult moved from SZ 86 to Cyropolis

    Place Units - Parthia
                1 cataphract, 1 horsearcher and 1 warelephant placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 35 PUs; end with 35 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 34 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                city in Persepolis creates 3 PUs; Parthia end with 35 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 38 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens

    Territory Summary for Parthia :

    Babylon : 1 flag, 5 archers, 4 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
        SZ 84 : 1 flagship
        SZ 86 : 1 trireme
        Susa : 2 archers, 2 horsearchers and 2 walls
        Ecbatana : 2 archers
        Cyropolis : 1 catapult
        Persepolis : 1 cataphract, 1 city, 1 horsearcher, 3 walls and 1 warelephant
        East : 2 archers, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 55 / 57
        GreekCityStates : 36 / 48
        Pergamon : 22 / 25
        Carthage : 49 / 51
        Macedonia : 52 / 54
        Bosporus : 25 / 22
        Pontus : 13 / 11
        Seleucid : 64 / 71
        Egypt : 38 / 38
        Parthia : 35 / 38
        Armenia : 19 / 19
        AI_Barbarians : 12 / 16
        AI_Neutral : 162 / 0


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                1 leader moved from Armavira to Trapezus
                4 skirmishers and 4 spearmen moved from Phasis to Trapezus
                3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
                1 cataphract moved from Albana to Trapezus
                4 cataphracts moved from Albana to Trapezus
                2 horsearchers and 2 skirmishers moved from Satala to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Trapezus
                    Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen remaining. Battle score for attacker is -8
                    Casualties for Armenia: 2 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Armenia
                6 skirmishers and 6 spearmen moved from Armavira to Phasis
                1 catapult and 5 spearmen moved from Albana to Artaxata

    Place Units - Armenia
                1 skirmisher and 3 spearmen placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens

    Territory Summary for Armenia :

    Albana : 1 city and 4 walls
        Phasis : 6 skirmishers and 6 spearmen
        SZ 78 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 8 cataphracts, 5 horsearchers, 1 leader, 4 skirmishers and 4 spearmen
        Armavira : 1 city, 1 skirmisher, 3 spearmen and 3 walls
        SZ 83 : 1 bireme
        Artaxata : 1 catapult and 5 spearmen

    Production/PUs Summary :

    RomanRepublic : 55 / 57
        GreekCityStates : 36 / 48
        Pergamon : 22 / 25
        Carthage : 49 / 51
        Macedonia : 52 / 54
        Bosporus : 25 / 22
        Pontus : 13 / 11
        Seleucid : 64 / 71
        Egypt : 38 / 38
        Parthia : 35 / 38
        Armenia : 24 / 23
        AI_Barbarians : 12 / 16
        AI_Neutral : 157 / 0


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 unit repaired.
                1 cataphract, 3 legionaires and 1 skirmisher moved from Toletum to Tarraco
                1 skirmisher moved from Valentia to Tarraco
                1 legionaire moved from Valentia to Tarraco
                1 skirmisher moved from Valentia to Tarraco
                3 legionaires and 1 skirmisher moved from Ariminum to Verona
                1 ballista, 2 cataphracts, 1 leader and 5 legionaires moved from Genua to Verona
                1 trireme moved from SZ 46 to SZ 45
                1 bireme moved from SZ 46 to SZ 45
                1 legionaire moved from Tarentum to SZ 45
                1 legionaire moved from Tarentum to SZ 45
                2 legionaires moved from SZ 45 to Delphi
                1 legionaire and 1 skirmisher moved from Apollonia to Dodona

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 legionaires, 1 quinquereme and 3 skirmishers; Remaining resources: 0 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Dodona
                    RomanRepublic attack with 1 legionaire and 1 skirmisher
                    Macedonia defend with 1 cavalry
                    RomanRepublic win, taking Dodona from Macedonia with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 cavalry
                Battle in Delphi
                    RomanRepublic attack with 2 legionaires
                    Macedonia defend with 1 phalanx
                    RomanRepublic win, taking Delphi from Macedonia with 2 legionaires remaining. Battle score for attacker is 9
                    Casualties for Macedonia: 1 phalanx
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 8 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 8 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 4 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -24
                    Casualties for RomanRepublic: 2 legionaires and 3 skirmishers
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 skirmisher moved from Roma to SZ 28
                1 quadrireme and 1 skirmisher moved from SZ 28 to SZ 34
                1 skirmisher moved from SZ 34 to Lilybaeum
                2 legionaires and 1 skirmisher moved from Capua to SZ 34
                2 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
                4 legionaires and 1 skirmisher moved from Arretium to Ariminum
                1 legionaire moved from Arretium to Roma

    Place Units - RomanRepublic
                2 legionaires and 1 skirmisher placed in Valentia
                1 quinquereme placed in SZ 28
                2 legionaires and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 66 PUs; end with 66 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 60 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 city, 3 legionaires, 2 skirmishers and 2 walls
        Verona : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 8 legionaires
        Delphi : 2 legionaires
        Tarraco : 1 flag, 1 cataphract and 2 legionaires
        Messana : 1 wall
        Toletum : 1 flag
        Capua : 1 wall
        SZ 34 : 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme
        Salapia : 1 wall
        SZ 28 : 1 quinquereme
        Lilybaeum : 1 flag, 7 legionaires and 2 skirmishers
        Genua : 1 flag
        SZ 45 : 1 bireme and 1 trireme
        Dodona : 1 flag, 1 legionaire and 1 skirmisher
        Ariminum : 4 legionaires and 1 skirmisher
        Valentia : 1 city, 2 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 66 / 66
        GreekCityStates : 40 / 48
        Pergamon : 22 / 25
        Carthage : 49 / 51
        Macedonia : 44 / 54
        Bosporus : 25 / 22
        Pontus : 13 / 11
        Seleucid : 64 / 71
        Egypt : 38 / 38
        Parthia : 35 / 38
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 150 / 157


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 19
                1 hoplite moved from SZ 19 to Narbo
                1 hoplite moved from Massilia to Narbo
                1 hoplite moved from Massilia to Narbo
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70
                1 archer moved from Athens to Larissa
                      GreekCityStates take Larissa from Macedonia

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 cavalry, 1 hoplite, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;

    Combat - GreekCityStates
                Battle in Narbo
                    GreekCityStates attack with 3 hoplites
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    GreekCityStates win, taking Narbo from AI_Neutral with 1 hoplite remaining. Battle score for attacker is -14
                    Casualties for GreekCityStates: 2 hoplites
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals
                Battle in SZ 70
                    GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
                    Macedonia defend with 2 biremes, 1 flagship and 1 quadrireme
                    GreekCityStates win with 1 quadrireme remaining. Battle score for attacker is 9
                    Casualties for GreekCityStates: 1 flagship, 1 quadrireme and 1 trireme
                    Casualties for Macedonia: 2 biremes, 1 flagship and 1 quadrireme

    Non Combat Move - GreekCityStates
                2 hoplites and 1 leader moved from Corinth to Athens
                3 skirmishers moved from Sparta to Corinth

    Place Units - GreekCityStates
                2 archers and 1 skirmisher placed in Apollonia
                1 trireme placed in SZ 67
                1 cavalry and 1 hoplite placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 48 PUs; end with 48 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 46 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 52 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens

    Territory Summary for GreekCityStates :

    Sparta : 1 cavalry, 1 city, 1 hoplite and 2 walls
        Larissa : 1 flag, 1 archer
        Corinth : 3 skirmishers
        Athens : 2 hoplites and 1 leader
        SZ 70 : 1 quadrireme
        SZ 67 : 1 trireme
        Narbo : 1 flag, 1 hoplite
        Massilia : 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 2 skirmishers and 4 walls
        SZ 34 : 1 trireme
        SZ 19 : 1 bireme
        Lilybaeum : 2 skirmishers
        Rhodos : 2 hoplites
        Apollonia : 3 archers, 1 city, 4 hoplites, 1 skirmisher and 1 wall

    Production/PUs Summary :

    RomanRepublic : 66 / 66
        GreekCityStates : 48 / 52
        Pergamon : 22 / 25
        Carthage : 49 / 51
        Macedonia : 39 / 54
        Bosporus : 25 / 22
        Pontus : 13 / 11
        Seleucid : 64 / 71
        Egypt : 38 / 38
        Parthia : 35 / 38
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 147 / 157


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.
                1 spearman moved from Barcino to Tarraco
                1 phalanx and 3 skirmishers moved from Sardis to Pergamum
                2 skirmishers moved from Sardis to SZ 69
                1 flagship, 2 skirmishers and 2 triremes moved from SZ 69 to SZ 70
                2 skirmishers moved from SZ 70 to Byzantium
                1 catapult, 1 phalanx, 3 skirmishers and 1 spearman moved from Nicaea to Byzantium

    Purchase Units - Pergamon
                Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pergamon
                Battle in Byzantium
                    Pergamon attack with 1 catapult, 1 phalanx, 5 skirmishers and 1 spearman
                    Macedonia defend with 2 cavalrys, 2 skirmishers and 2 warriors
                    Pergamon win, taking Byzantium from Macedonia with 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 2 cavalrys, 2 skirmishers and 2 warriors
                    Casualties for Pergamon: 4 skirmishers
                Battle in Pergamum
                    Pergamon attack with 1 phalanx and 3 skirmishers
                    Macedonia defend with 1 warrior
                    Pergamon win, taking Pergamum from Macedonia with 1 phalanx and 3 skirmishers remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Pergamon
                1 skirmisher moved from Sardis to Nicaea
                2 cavalrys, 1 leader, 3 phalanxs, 7 skirmishers and 5 spearmen moved from Nicaea to Sardis

    Place Units - Pergamon
                5 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
                city in Sardis creates 3 PUs; Pergamon end with 32 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

    Territory Summary for Pergamon :

    Barcino : 2 spearmen and 2 walls
        Halicarnassus : 1 skirmisher, 2 spearmen and 2 walls
        Byzantium : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
        Pergamum : 1 phalanx and 3 skirmishers
        SZ 70 : 1 flagship and 2 triremes
        Sardis : 2 cavalrys, 1 city, 1 leader, 3 phalanxs, 7 skirmishers, 10 spearmen and 4 walls
        Tarraco : 1 spearman
        Cydonia : 2 cavalrys and 1 spearman
        Nicaea : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 66 / 66
        GreekCityStates : 48 / 52
        Pergamon : 33 / 32
        Carthage : 49 / 51
        Macedonia : 28 / 54
        Bosporus : 25 / 22
        Pontus : 13 / 11
        Seleucid : 64 / 71
        Egypt : 38 / 38
        Parthia : 35 / 38
        Armenia : 24 / 23
        AI_Barbarians : 12 / 24
        AI_Neutral : 147 / 157


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 hoplite moved from Capsa to Theveste
                1 cavalry moved from Carthago to Theveste
                1 cavalry, 2 hoplites and 2 phalanxs moved from Hispatis to Corduba
                2 cavalrys and 2 phalanxs moved from Acci to Corduba
                2 biremes moved from SZ 11 to SZ 12
                3 cavalrys, 3 hoplites and 2 warelephants moved from Igilgili to Cartenna

    Purchase Units - Carthage
                Carthage buy 2 cavalrys, 1 phalanx and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in SZ 12
                    Carthage attack with 2 biremes
                    AI_Barbarians defend with 1 bireme
                        Carthage roll dice for 2 biremes in SZ 12, round 2 :  0/2 hits
                        AI_Barbarians roll dice for 1 bireme in SZ 12, round 2 :  0/1 hits
                        Carthage roll dice for 2 biremes in SZ 12, round 3 :  0/2 hits
                        AI_Barbarians roll dice for 1 bireme in SZ 12, round 3 :  0/1 hits
                        Carthage roll dice for 2 biremes in SZ 12, round 4 :  0/2 hits
                        AI_Barbarians roll dice for 1 bireme in SZ 12, round 4 :  0/1 hits
                        Carthage roll dice for 2 biremes in SZ 12, round 5 :  1/2 hits
                        AI_Barbarians roll dice for 1 bireme in SZ 12, round 5 :  0/1 hits
                        1 bireme owned by the AI_Barbarians lost in SZ 12
                    Carthage win with 2 biremes remaining. Battle score for attacker is 12
                    Casualties for AI_Barbarians: 1 bireme
                Battle in Theveste
                    Carthage attack with 1 cavalry and 1 hoplite
                    AI_Neutral defend with 2 spearman_neutrals
                        Carthage roll dice for 1 cavalry and 1 hoplite in Theveste, round 2 :  0/2 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 :  0/2 hits
                        Carthage roll dice for 1 cavalry and 1 hoplite in Theveste, round 3 :  0/2 hits
                        AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 3 :  1/2 hits
                        1 cavalry owned by the Carthage lost in Theveste
                    1 hoplite owned by the Carthage retreated to Zama
                    AI_Neutral win with 2 spearman_neutrals remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                Battle in Corduba
                    Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                        Carthage roll dice for 3 cavalrys, 2 hoplites and 4 phalanxs in Corduba, round 2 :  3/9 hits
                        AI_Neutral roll dice for 5 cavalry_neutrals in Corduba, round 2 :  2/5 hits
                        2 cavalrys owned by the Carthage and 3 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                        Carthage roll dice for 1 cavalry, 2 hoplites and 4 phalanxs in Corduba, round 3 :  4/7 hits
                        AI_Neutral roll dice for 2 cavalry_neutrals in Corduba, round 3 :  0/2 hits
                        2 cavalry_neutrals owned by the AI_Neutral lost in Corduba
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 5 cavalry_neutrals
                Battle in Cartenna
                    Carthage attack with 3 cavalrys, 3 hoplites and 2 warelephants
                    AI_Neutral defend with 2 cavalry_neutrals
                        Carthage roll dice for 3 cavalrys, 3 hoplites and 2 warelephants in Cartenna, round 2 :  4/8 hits
                        AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 :  1/2 hits
                        1 cavalry owned by the Carthage and 2 cavalry_neutrals owned by the AI_Neutral lost in Cartenna
                    Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys, 3 hoplites and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 cavalry_neutrals

    Non Combat Move - Carthage
                2 hoplites moved from Gades to Acci
                2 cavalrys moved from Thapsus to Sabrata
                1 hoplite moved from Thenae to Sabrata
                1 bireme moved from SZ 32 to SZ 33
                1 cavalry and 1 warelephant moved from Carthago to Igilgili
                1 warelephant moved from Carthago to Thenae

    Place Units - Carthage
                1 cavalry placed in Gades
                1 trireme placed in SZ 14
                1 trireme placed in SZ 32
                1 cavalry placed in Carthago
                1 phalanx placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                    Carthage roll 6,6 and gets 2 hits
                Carthage removing all Technology Tokens after successful research.
                Carthage discover economics

    Activate Technology - Carthage
                Carthage activating economics

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 56 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 50 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 53 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 56 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 cavalry, 3 phalanxs, 2 skirmishers and 3 warriors moved from Pella to Apollonia
                1 catapult moved from Thessalonica to Byzantium
                1 cavalry moved from Thessalonica to Dodona
                3 skirmishers moved from Thessalonica to Dodona
                1 leader moved from Thessalonica to Apollonia
                1 phalanx moved from Odessus to Byzantium
                1 cavalry moved from Thessalonica to Byzantium
                1 warrior moved from Thessalonica to Byzantium
                2 skirmishers moved from Thessalonica to Byzantium
                1 skirmisher moved from Thessalonica to Larissa
                1 phalanx moved from Thessalonica to Larissa
                1 cavalry moved from Axiopolis to Byzantium

    Purchase Units - Macedonia
                Macedonia buy 1 bireme, 4 cavalrys and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 phalanx and 1 skirmisher
                    GreekCityStates defend with 1 archer
                        Macedonia roll dice for 1 phalanx and 1 skirmisher in Larissa, round 2 :  0/2 hits
                        GreekCityStates roll dice for 1 archer in Larissa, round 2 :  1/1 hits
                        1 skirmisher owned by the Macedonia lost in Larissa
                        Macedonia roll dice for 1 phalanx in Larissa, round 3 :  0/1 hits
                        GreekCityStates roll dice for 1 archer in Larissa, round 3 :  1/1 hits
                        1 phalanx owned by the Macedonia lost in Larissa
                    GreekCityStates win with 1 archer remaining. Battle score for attacker is -13
                    Casualties for Macedonia: 1 phalanx and 1 skirmisher
                Battle in Byzantium
                    Macedonia attack with 1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior
                    Pergamon defend with 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
                        Macedonia roll dice for 1 catapult, 2 cavalrys, 1 phalanx, 2 skirmishers and 1 warrior in Byzantium, round 2 :  4/7 hits
                        Pergamon roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman in Byzantium, round 2 :  1/3 hits
                        1 skirmisher owned by the Macedonia, 1 phalanx owned by the Pergamon, 1 catapult owned by the Pergamon, 1 spearman owned by the Pergamon and 1 skirmisher owned by the Pergamon lost in Byzantium
                    Macedonia win, taking Byzantium from Pergamon with 1 catapult, 2 cavalrys, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 21
                    Casualties for Pergamon: 1 catapult, 1 phalanx, 1 skirmisher and 1 spearman
                    Casualties for Macedonia: 1 skirmisher
                Battle in Dodona
                    Macedonia attack with 1 cavalry and 3 skirmishers
                    RomanRepublic defend with 1 legionaire and 1 skirmisher
                        Macedonia roll dice for 1 cavalry and 3 skirmishers in Dodona, round 2 :  0/4 hits
                        RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 2 :  0/2 hits
                        Macedonia roll dice for 1 cavalry and 3 skirmishers in Dodona, round 3 :  2/4 hits
                        RomanRepublic roll dice for 1 legionaire and 1 skirmisher in Dodona, round 3 :  0/2 hits
                        1 legionaire owned by the RomanRepublic and 1 skirmisher owned by the RomanRepublic lost in Dodona
                    Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 3 skirmishers remaining. Battle score for attacker is 10
                    Casualties for RomanRepublic: 1 legionaire and 1 skirmisher
                Battle in Apollonia
                    Macedonia attack with 1 cavalry, 1 leader, 3 phalanxs, 2 skirmishers and 3 warriors
                    GreekCityStates defend with 3 archers, 1 city, 4 hoplites, 1 skirmisher and 1 wall
                        AAwall fire in Apollonia :  0/1 hits
                        Macedonia roll dice for 1 cavalry, 1 leader, 3 phalanxs, 2 skirmishers and 3 warriors in Apollonia, round 2 :  5/10 hits
                        GreekCityStates roll dice for 3 archers, 4 hoplites, 1 skirmisher and 1 wall in Apollonia, round 2 :  7/8 hits
                    Units damaged: 1 leader owned by the Macedonia
                        2 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates, 2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 3 warriors owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 1 leader and 3 phalanxs in Apollonia, round 3 :  2/4 hits
                        GreekCityStates roll dice for 3 archers and 2 hoplites in Apollonia, round 3 :  3/5 hits
                        2 hoplites owned by the GreekCityStates and 3 phalanxs owned by the Macedonia lost in Apollonia
                    1 leader owned by the Macedonia retreated to Pella
                    GreekCityStates win with 3 archers remaining. Battle score for attacker is -7
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 2 skirmishers and 3 warriors
                    Casualties for GreekCityStates: 4 hoplites, 1 skirmisher and 1 wall

    Non Combat Move - Macedonia
                3 skirmishers moved from Thessalonica to Pella
                1 phalanx moved from Nicopolis to Pella

    Place Units - Macedonia
                1 bireme placed in SZ 70
                4 cavalrys and 2 phalanxs placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                    Macedonia rolls :  0/1 hits
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 36 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs

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