Total Ancient War! Whackamatt vs dawgoneit!

  • '20 '18 '17 '15

    odd=nonRoman
    even-Roman

    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • '20 '18 '17 '15

    Test summary from TripleA, engine version: 1.8.0.9, time: 12:09:22

  • '20 '18 '17 '15

    Manual upload.  Click and play!  Remember, you have several powers in a row, up until Carthage (Me). Then I play until I hit Egypt (you). Past the first round, you’ll start with Egypt and play all of your powers in a row and stop at Carthage every time. I’ll do the same on my end and stop every round on Egypt.

    whack vs dawg.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - RomanRepublic
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 34
                3 legionaires moved from Capua to SZ 28
                1 skirmisher moved from Capua to SZ 28
                1 skirmisher moved from Roma to SZ 28
                1 flagship, 3 legionaires, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
                4 legionaires and 2 skirmishers moved from SZ 34 to Lilybaeum
                5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
                1 bireme and 1 trireme moved from SZ 48 to SZ 47
                2 legionaires moved from Tarentum to SZ 47
                1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 48
                3 legionaires and 1 skirmisher moved from Salapia to Ariminum
                3 legionaires and 1 skirmisher moved from Arretium to Ariminum
                1 cataphract moved from Roma to Ariminum
                1 leader moved from Roma to Ariminum
                1 ballista, 1 cataphract, 5 legionaires and 1 skirmisher moved from Roma to Arretium
                1 cataphract moved from Arretium to Ariminum
                1 legionaire and 1 skirmisher moved from Tarentum to Salapia

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 catapult, 1 legionaire, 2 skirmishers and 1 trireme; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 9 legionaires and 4 skirmishers
                    Carthage defend with 6 hoplites, 2 walls and 1 warelephant
                    Units damaged: 1 wall owned by the Carthage
                    5 legionaires retreated to Messana
                    Carthage win with 6 hoplites, 2 walls and 1 warelephant remaining. Battle score for attacker is -40
                    Casualties for RomanRepublic: 4 legionaires and 4 skirmishers

    Non Combat Move - RomanRepublic
                2 legionaires moved from SZ 48 to Ariminum

    Place Units - RomanRepublic
                1 catapult, 1 legionaire and 2 skirmishers placed in Roma
                1 trireme placed in SZ 28

    Research Technology - RomanRepublic
                Trigger ROMTechAct: RomanRepublic gains access to conscription
                Trigger ROMTechAct: RomanRepublic gains access to construction
                Trigger ROMTechAct: RomanRepublic gains access to economics
                Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
                Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
                Trigger ROMTechAct: RomanRepublic gains access to warCollege
                Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
                Trigger ROMTechAct: RomanRepublic gains access to supraremes
                Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
                Trigger ROMTechAct: RomanRepublic gains access to quadriremes
                Trigger ROMTechAct: RomanRepublic gains access to triremes
                Trigger ROMTechAct: RomanRepublic gains access to biremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 44 PUs; end with 44 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 39 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 38 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 41 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 44 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - GreekCityStates
                1 trireme moved from SZ 40 to SZ 50
                1 catapult and 4 hoplites moved from Sparta to SZ 67
                1 catapult, 1 flagship, 4 hoplites, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
                1 catapult and 4 hoplites moved from SZ 69 to Larissa
                1 archer moved from Delphi to Larissa
                1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
                1 archer moved from Corinth to SZ 50

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 cavalrys, 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 6 skirmishers
                    Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    GreekCityStates win, taking Larissa from Macedonia with 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher remaining. Battle score for attacker is 39
                    Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
                    Casualties for GreekCityStates: 5 skirmishers

    Non Combat Move - GreekCityStates
                1 archer moved from SZ 50 to Delphi
                1 archer moved from Corinth to Sparta

    Place Units - GreekCityStates
                1 cavalry, 1 hoplite and 1 skirmisher placed in Sparta
                1 cavalry, 1 hoplite and 1 skirmisher placed in Apollonia

    Research Technology - GreekCityStates
                Trigger GCCTechAct: GreekCityStates gains access to conscription
                Trigger GCCTechAct: GreekCityStates gains access to construction
                Trigger GCCTechAct: GreekCityStates gains access to economics
                Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
                Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
                Trigger GCCTechAct: GreekCityStates gains access to warCollege
                Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
                Trigger GCCTechAct: GreekCityStates gains access to supraremes
                Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
                Trigger GCCTechAct: GreekCityStates gains access to quadriremes
                Trigger GCCTechAct: GreekCityStates gains access to triremes
                Trigger GCCTechAct: GreekCityStates gains access to biremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 43 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 39 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 42 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 45 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                2 spearmen moved from Cydonia to SZ 66
                3 skirmishers and 3 spearmen moved from Pergamum to Nicaea
                2 phalanxs and 3 skirmishers moved from Sardis to Pessinus
                1 cavalry, 1 phalanx, 1 skirmisher and 1 spearman moved from Halicarnassus to Attalia
                1 phalanx moved from Sardis to Attalia
                1 catapult moved from Sardis to Attalia
                1 cavalry moved from Halicarnassus to Attalia
                1 skirmisher and 1 spearman moved from Pergamum to Sardis
                1 skirmisher moved from Sardis to Attalia
                1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
                1 phalanx moved from Sardis to Attalia

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 2 phalanxs and 3 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    Pergamon win, taking Pessinus from AI_Neutral with 2 phalanxs and 3 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Nicaea
                    Pergamon attack with 3 skirmishers and 3 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Nicaea from AI_Neutral with 2 skirmishers and 3 spearmen remaining. Battle score for attacker is -4
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Attalia
                    Pergamon attack with 1 catapult, 2 cavalrys, 3 phalanxs, 2 skirmishers and 1 spearman
                    AI_Neutral defend with 4 spearman_neutrals
                    Pergamon win, taking Attalia from AI_Neutral with 1 catapult, 1 cavalry and 3 phalanxs remaining. Battle score for attacker is -19
                    Casualties for Pergamon: 1 cavalry, 2 skirmishers and 1 spearman
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon
                1 spearman moved from Halicarnassus to Attalia

    Place Units - Pergamon
                1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 29 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 32 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                1 unit repaired.
                1 hoplite moved from Thenae to Capsa
                3 cavalrys moved from Thapsus to Capsa
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
                1 cavalry, 3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
                5 cavalrys moved from Carthago to Igilgili
                1 leader moved from Carthago to Igilgili
                1 catapult and 2 hoplites moved from Carthago to SZ 36
                1 warelephant moved from Carthago to SZ 32
                2 hoplites moved from Carthago to SZ 32
                2 hoplites, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 38
                1 catapult, 1 flagship, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 38
                1 catapult, 4 hoplites and 1 warelephant moved from SZ 38 to Syracuse
                6 hoplites and 1 warelephant moved from Lilybaeum to Syracuse

    Purchase Units - Carthage
                Carthage buy 2 hoplites and 2 warelephants; Remaining resources: 14 PUs;

    Combat - Carthage
                Battle in Theveste
                    Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 2 cavalrys, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Syracuse
                    Carthage attack with 1 catapult, 10 hoplites and 2 warelephants
                    GreekCityStates defend with 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
                    Units damaged: 1 wall owned by the GreekCityStates
                    Units damaged: 3 walls owned by the GreekCityStates
                    Carthage win, taking Syracuse from GreekCityStates with 3 hoplites and 2 warelephants remaining. Battle score for attacker is 80
                    Casualties for GreekCityStates: 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
                    Casualties for Carthage: 1 catapult and 7 hoplites
                Battle in Capsa
                    Carthage attack with 3 cavalrys and 1 hoplite
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Capsa from AI_Neutral with 2 cavalrys and 1 hoplite remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 1 warelephant
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 6 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 cavalry_neutrals

    Non Combat Move - Carthage
                2 biremes moved from SZ 14 to SZ 16
                2 triremes moved from SZ 29 to SZ 31

    Place Units - Carthage
                2 warelephants placed in Gades
                2 hoplites placed in Carthago

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 70 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 65 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 63 PUs
                city in Carthago creates 3 PUs; Carthage end with 66 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 69 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                2 phalanxs and 4 skirmishers moved from Dodona to Larissa
                1 cavalry moved from Pella to Larissa
                3 warriors moved from Sardica to Pella
                1 cavalry moved from Philippopolis to Larissa
                1 catapult moved from Thessalonica to Larissa
                2 phalanxs and 4 skirmishers moved from Odessus to Byzantium
                5 warriors moved from Thessalonica to Larissa
                2 cavalrys moved from Thessalonica to Larissa
                1 leader moved from Thessalonica to Larissa
                2 phalanxs and 2 skirmishers moved from Philippopolis to Pella
                2 phalanxs and 2 skirmishers moved from Philippopolis to Thessalonica
                2 cavalrys moved from Nicopolis to Byzantium

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 skirmisher and 1 suprareme; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs, 4 skirmishers and 5 warriors
                    GreekCityStates defend with 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 45
                    Casualties for GreekCityStates: 2 archers, 1 catapult, 2 cavalrys, 4 hoplites and 1 skirmisher
                    Casualties for Macedonia: 1 cavalry and 4 skirmishers

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 suprareme placed in SZ 70
                2 cavalrys and 1 skirmisher placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 38 PUs; end with 38 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 34 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 33 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 30 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 33 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                1 hoplite moved from Theodesia to SZ 74
                1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
                2 hoplites moved from Theodesia to SZ 80
                1 bireme and 1 hoplite moved from SZ 74 to SZ 80
                2 archers moved from Azara to Sinda
                2 horsearchers moved from Azara to Sinda
                2 horsearchers moved from Olbia to Azara
                2 cataphracts moved from Olbia to Azara
                3 horsearchers moved from Tyras to Tanais
                2 archers moved from Tanais to Azara
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara
                1 leader moved from Theodesia to Azara
                3 hoplites moved from Theodesia to Tanais

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 0 PUs;

    Non Combat Move - Bosporus
                3 hoplites moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 archers and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 24 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 19 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 22 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
                6 chariots moved from Sinope to Nicaea
                6 phalanxs and 6 skirmishers moved from Sinope to Heraclea Pontica
                1 catapult moved from Sinope to Heraclea Pontica
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78

    Purchase Units - Pontus
                Pontus buy 2 chariots; Remaining resources: 5 PUs;

    Combat - Pontus
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Armenia
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 flagship and 2 triremes remaining. Battle score for attacker is 18
                    Casualties for Pontus: 1 bireme
                    Casualties for Armenia: 1 flagship and 2 triremes
                Battle in Nicaea
                    Pontus attack with 6 chariots, 6 hoplites and 6 skirmishers
                    Pergamon defend with 2 skirmishers and 3 spearmen
                    Pontus win, taking Nicaea from Pergamon with 6 chariots, 6 hoplites and 4 skirmishers remaining. Battle score for attacker is 15
                    Casualties for Pontus: 2 skirmishers
                    Casualties for Pergamon: 2 skirmishers and 3 spearmen

    Non Combat Move - Pontus

    Place Units - Pontus
                2 chariots placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 14 PUs; end with 19 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 17 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
                city in Sinope creates 3 PUs; Pontus end with 17 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                1 warelephant moved from Antioch to Attalia
                3 cataphracts moved from Antioch to Attalia
                1 catapult and 1 hoplite moved from Antioch to Sidon
                2 hoplites and 2 phalanxs moved from Antioch to SZ 61
                2 hoplites and 2 phalanxs moved from SZ 61 to Attalia
                1 leader moved from Antioch to Sidon
                2 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Palmyra to Petra
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                1 hoplite moved from Bostra to Jerusalem
                1 cataphract moved from Damascus to Jerusalem
                1 cataphract moved from Edessa to Sidon
                3 hoplites moved from Tarsus to Attalia
                1 phalanx moved from Tarsus to Attalia

    Purchase Units - Seleucid
                Seleucid buy 3 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 3 PUs;

    Combat - Seleucid
                Battle in Attalia
                    Seleucid attack with 3 cataphracts, 5 hoplites, 3 phalanxs and 1 warelephant
                    Pergamon defend with 1 catapult, 1 cavalry, 3 phalanxs and 1 spearman
                    Seleucid win, taking Attalia from Pergamon with 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 24
                    Casualties for Seleucid: 3 hoplites
                    Casualties for Pergamon: 1 catapult, 1 cavalry, 3 phalanxs and 1 spearman
                Battle in Jerusalem
                    Seleucid attack with 1 cataphract, 4 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 11
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 hoplites
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 1 catapult, 1 hoplite and 1 leader
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Egypt win with 1 phalanx remaining. Battle score for attacker is 6
                    Casualties for Egypt: 2 archers and 2 chariots
                    Casualties for Seleucid: 1 cataphract, 1 catapult, 1 hoplite and 1 leader
                Battle in Petra
                    Seleucid attack with 1 cataphract, 2 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 1 phalanx remaining. Battle score for attacker is 2
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 1 cataphract and 2 hoplites

    Non Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Edessa to Antioch
                1 hoplite moved from Emesa to Damascus
                1 phalanx moved from Emesa to Antioch
                1 hoplite moved from Palmyra to Bostra
                2 hoplites moved from Palmyra to Seleucia
                1 phalanx moved from Euphrates to Seleucia
                1 cataphract and 1 phalanx moved from Vologesia to Seleucia
                2 phalanxs moved from Hatra to Seleucia
                1 warelephant moved from Edessa to Antioch
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 cataphracts moved from Hatra to Seleucia

    Place Units - Seleucid
                1 quadrireme placed in SZ 61
                3 hoplites and 1 phalanx placed in Seleucia

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 65 PUs; end with 68 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 61 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
                city in Antioch creates 3 PUs; Seleucid end with 63 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 66 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                1 phalanx moved from Sidon to Damascus
                1 archer moved from Pharan to Memphis
                1 archer moved from Cyrene to Paliurus
                1 phalanx moved from Siwa to Paliurus
                1 warelephant moved from Paraetonium to Paliurus
                2 chariots moved from Alexandria to Paliurus
                1 warelephant moved from Hermopolis to Paraetonium
                1 warelephant moved from Alexandria to Memphis
                1 phalanx moved from Alexandria to Paraetonium
                1 phalanx moved from Hermopolis to Paraetonium
                1 phalanx moved from Hermopolis to Memphis
                1 phalanx moved from Alexandria to Memphis
                1 archer moved from Alexandria to Paraetonium
                1 archer moved from Alexandria to Memphis
                1 archer moved from Hermopolis to Memphis
                1 archer moved from Hermopolis to Paraetonium

    Purchase Units - Egypt
                Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 phalanx
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 quadrireme moved from SZ 58 to SZ 57

    Place Units - Egypt
                1 archer, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 45 PUs; end with 45 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 40 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 43 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Parthia
                3 warelephants moved from Persepolis to Seleucia
                3 archers, 4 cataphracts, 2 horsearchers and 3 warelephants moved from Susa to Seleucia
                2 horsearchers moved from Ecbatana to Seleucia
                2 archers and 2 horsearchers moved from Cyropolis to Ctesiphon
                2 archers moved from Ecbatana to Ctesiphon
                1 flagship moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 84

    Purchase Units - Parthia
                Parthia buy 1 archer and 2 cataphracts; Remaining resources: 0 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 3 archers, 4 cataphracts, 4 horsearchers and 6 warelephants
                    Seleucid defend with 7 cataphracts, 1 city, 11 hoplites, 8 phalanxs, 3 walls and 1 warelephant
                    Seleucid win with 4 cataphracts, 11 hoplites, 8 phalanxs and 1 warelephant remaining. Battle score for attacker is -56
                    Casualties for Parthia: 3 archers, 4 cataphracts, 4 horsearchers and 6 warelephants
                    Casualties for Seleucid: 3 cataphracts and 3 walls
                Battle in Ctesiphon
                    Parthia attack with 4 archers and 2 horsearchers
                    AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
                    Parthia win, taking Ctesiphon from AI_Neutral with 1 archer remaining. Battle score for attacker is -36
                    Casualties for Parthia: 3 archers and 2 horsearchers
                    Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals

    Non Combat Move - Parthia
                2 archers moved from Persepolis to Susa

    Place Units - Parthia
                1 archer and 2 cataphracts placed in Persepolis

    Research Technology - Parthia
                Trigger PARTechAct: Parthia gains access to conscription
                Trigger PARTechAct: Parthia gains access to construction
                Trigger PARTechAct: Parthia gains access to economics
                Trigger PARTechAct: Parthia gains access to tradeRoutes
                Trigger PARTechAct: Parthia gains access to siegeWeapons
                Trigger PARTechAct: Parthia gains access to warCollege
                Trigger PARTechAct: Parthia gains access to navalAcademy
                Trigger PARTechAct: Parthia gains access to supraremes
                Trigger PARTechAct: Parthia gains access to quinqueremes
                Trigger PARTechAct: Parthia gains access to quadriremes
                Trigger PARTechAct: Parthia gains access to triremes
                Trigger PARTechAct: Parthia gains access to biremes

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 36 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 39 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana
                3 cataphracts and 3 horsearchers moved from Artaxata to Nexuana
                2 horsearchers moved from Satala to Nexuana
                1 leader moved from Armavira to Nexuana
                4 skirmishers and 4 spearmen moved from Phasis to Pityus
                6 skirmishers and 6 spearmen moved from Armavira to Pityus
                2 skirmishers moved from Satala to Artaxata

    Purchase Units - Armenia
                Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;

    Combat - Armenia
                Battle in Pityus
                    Armenia attack with 10 skirmishers and 10 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Armenia win, taking Pityus from AI_Neutral with 10 skirmishers and 10 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Nexuana
                    Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen
                    AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Nexuana from AI_Neutral with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals

    Non Combat Move - Armenia

    Place Units - Armenia
                1 horsearcher, 2 skirmishers and 1 spearman placed in Albana

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs


  • TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                5 legionaires moved from Messana to Lilybaeum
                1 catapult moved from Roma to SZ 28
                1 quinquereme moved from SZ 34 to SZ 28
                2 skirmishers moved from Roma to SZ 28
                1 bireme moved from SZ 34 to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 flagship, 1 quadrireme and 1 trireme moved from SZ 34 to SZ 35
                2 legionaires and 1 skirmisher moved from Croton to SZ 35
                1 bireme and 1 legionaire moved from SZ 28 to SZ 34
                1 catapult and 1 trireme moved from SZ 28 to SZ 35
                1 catapult, 2 legionaires and 1 skirmisher moved from SZ 35 to Syracuse
                1 legionaire moved from SZ 34 to Lilybaeum
                1 quinquereme and 2 skirmishers moved from SZ 28 to SZ 34
                2 skirmishers moved from SZ 34 to Lilybaeum
                1 ballista, 2 cataphracts, 1 leader, 11 legionaires and 3 skirmishers moved from Ariminum to Patavium
                1 legionaire moved from Salapia to SZ 48
                1 skirmisher moved from Salapia to SZ 48
                1 bireme, 1 legionaire, 1 skirmisher and 1 trireme moved from SZ 48 to SZ 49
                1 legionaire and 1 skirmisher moved from SZ 49 to Patavium

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 cataphracts, 2 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 6 legionaires and 2 skirmishers
                    Carthage defend with 2 walls
                    Units damaged: 1 wall owned by the Carthage
                    RomanRepublic win, taking Lilybaeum from Carthage with 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 36
                    Casualties for Carthage: 2 walls
                    Casualties for RomanRepublic: 1 skirmisher
                Battle in Syracuse
                    RomanRepublic attack with 1 catapult, 2 legionaires and 1 skirmisher
                    Carthage defend with 3 hoplites and 2 warelephants
                    Carthage win with 1 hoplite remaining. Battle score for attacker is 11
                    Casualties for Carthage: 2 hoplites and 2 warelephants
                    Casualties for RomanRepublic: 1 catapult, 2 legionaires and 1 skirmisher
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 2 cataphracts, 1 leader, 12 legionaires and 4 skirmishers
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 12 legionaires remaining. Battle score for attacker is -16
                    Casualties for RomanRepublic: 4 skirmishers
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                3 cataphracts, 2 legionaires and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 skirmisher moved from Delphi to Dodona
                      GreekCityStates take Dodona from Macedonia
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 68
                1 cavalry moved from Sparta to Athens
                1 archer, 1 hoplite, 1 leader and 1 skirmisher moved from Sparta to Corinth
                1 hoplite moved from Delphi to SZ 50
                1 hoplite and 1 trireme moved from SZ 50 to SZ 35
                1 hoplite moved from SZ 35 to Syracuse
                1 archer, 1 hoplite and 2 skirmishers moved from Delphi to Athens
                2 hoplites moved from Rhodos to SZ 68

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 3 cavalrys, 1 hoplite and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Syracuse
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 hoplite
                    Carthage win with 1 hoplite remaining. Battle score for attacker is -7
                    Casualties for GreekCityStates: 1 hoplite

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 archer, 1 cavalry and 1 skirmisher placed in Apollonia
                2 cavalrys, 1 hoplite and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover navalAcademy

    Activate Technology - GreekCityStates
                GreekCityStates activating navalAcademy

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 38 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 34 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 37 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 40 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 phalanxs and 2 skirmishers moved from Pessinus to Attalia
                1 cavalry, 2 skirmishers and 3 spearmen moved from Sardis to Attalia
                1 phalanx and 1 skirmisher moved from Halicarnassus to Attalia

    Purchase Units - Pergamon
                Pergamon buy 3 cavalrys, 1 phalanx and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 1 cavalry, 3 phalanxs, 5 skirmishers and 3 spearmen
                    Seleucid defend with 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant
                    Pergamon win, taking Attalia from Seleucid with 1 cavalry, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 45
                    Casualties for Pergamon: 5 skirmishers and 2 spearmen
                    Casualties for Seleucid: 3 cataphracts, 2 hoplites, 3 phalanxs and 1 warelephant

    Non Combat Move - Pergamon

    Place Units - Pergamon
                3 cavalrys, 1 phalanx and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 28 PUs; end with 28 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 26 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 29 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                6 cavalrys, 3 hoplites, 1 leader and 1 warelephant moved from Igilgili to Cirta
                2 cavalrys, 1 hoplite and 1 warelephant moved from Theveste to Cirta
                1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 38 to SZ 37
                2 hoplites moved from Sabrata to SZ 37
                1 cavalry moved from Melita to SZ 37
                1 cavalry, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 3 triremes moved from SZ 37 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 hoplite moved from Carthago to SZ 36
                1 cavalry, 3 hoplites and 1 warelephant moved from SZ 36 to Lilybaeum
                1 hoplite moved from Syracuse to Lilybaeum
                2 hoplites moved from Carthago to SZ 31
                2 hoplites and 2 triremes moved from SZ 31 to SZ 36
                2 hoplites moved from SZ 36 to Lilybaeum
                2 biremes moved from SZ 16 to SZ 30

    Purchase Units - Carthage
                Carthage buy 1 bireme, 5 hoplites and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Lilybaeum
                    Carthage attack with 1 cavalry, 6 hoplites and 1 warelephant
                    RomanRepublic defend with 6 legionaires and 1 skirmisher
                    Carthage win, taking Lilybaeum from RomanRepublic with 3 hoplites and 1 warelephant remaining. Battle score for attacker is 13
                    Casualties for RomanRepublic: 6 legionaires and 1 skirmisher
                    Casualties for Carthage: 1 cavalry and 3 hoplites
                Battle in Cirta
                    Carthage attack with 8 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cirta from AI_Neutral with 4 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is 6
                    Casualties for Carthage: 4 cavalrys
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                2 cavalrys and 1 hoplite moved from Capsa to Thapsus

    Place Units - Carthage
                1 bireme and 1 quinquereme placed in SZ 36
                1 hoplite placed in Carthago
                3 hoplites placed in Gades
                1 hoplite placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover quinqueremes

    Activate Technology - Carthage
                Carthage activating quinqueremes

    Turn Complete - Carthage
                Carthage collect 60 PUs; end with 61 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 55 PUs
                city in Carthago creates 3 PUs; Carthage end with 58 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 61 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                1 cavalry moved from Thessalonica to Athens
                1 cavalry moved from Larissa to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 cavalry moved from Delphi to Athens
                1 catapult, 2 cavalrys, 1 leader, 2 phalanxs and 5 warriors moved from Larissa to Athens
                4 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors moved from Byzantium to Nicaea
                1 phalanx and 2 skirmishers moved from Thessalonica to Dodona
                1 cavalry moved from Thessalonica to Athens
                1 phalanx and 1 skirmisher moved from Thessalonica to Pella

    Purchase Units - Macedonia
                Macedonia buy 3 cavalrys and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 5 warriors
                    GreekCityStates defend with 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Athens from GreekCityStates with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 23
                    Casualties for GreekCityStates: 1 archer, 1 cavalry, 1 hoplite and 2 skirmishers
                    Casualties for Macedonia: 1 cavalry
                Battle in Dodona
                    Macedonia attack with 1 phalanx and 2 skirmishers
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Dodona from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 trireme placed in SZ 70
                3 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 48 PUs; end with 48 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 45 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 41 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                5 horsearchers moved from Tanais to Sinda
                2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
                3 archers moved from Theodesia to SZ 80
                1 horsearcher moved from Theodesia to Azara
                3 hoplites moved from Tanais to Azara

    Purchase Units - Bosporus
                Bosporus buy 3 hoplites; Remaining resources: 1 PUs; 1 techTokens;

    Non Combat Move - Bosporus
                3 archers moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 25 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 20 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 23 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

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