Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Total Ancient War! Whackamatt vs Balladeer!
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I’m going to roll for sides, as you can’t do that in a PM, apparently.
1=NonRoman
2=RomanRolls: 1@2; Total Hits: 01@2: (4)
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doh! Forgot there were 6 sides. Then non-odd, Roman-even, so i guess I’m Roman? Oh wait, Romans go first, so I can go ahead and set it up! sweet
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I guess it’s a VC win: 12 VCs for Roman, 10 for non.
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
2 cavalrys moved from Halicarnassus to Nicaea
1 flagship and 1 trireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 66 to SZ 69Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
Place Units - Pergamon
5 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
So in this game, you do all of your countries in a row, then I do all of mine, with the exception of the first round.
You get to do Carthage, macedonia, Bosporus, Pontus, Seleucid in a row. Then I get Egypt, Parthia, Armenia (end of Round 1), Rome, Greek Cities, Pergamon (beginning of Round 2).
Repeat. Good luck! Boat combat is a bit odd. It seems each ship type gets a first strike against a different ship type.
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I will be stalking this thread. :lol: :mrgreen:
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So in this game, you do all of your countries in a row, then I do all of mine, with the exception of the first round.
You get to do Carthage, macedonia, Bosporus, Pontus, Seleucid in a row. Then I get Egypt, Parthia, Armenia (end of Round 1), Rome, Greek Cities, Pergamon (beginning of Round 2).
Repeat. Good luck! Boat combat is a bit odd. It seems each ship type gets a first strike against a different ship type.
That is pretty odd indeed, let me scroll through all the units and we’ll get going :)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
2 hoplites moved from Tingis to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 15
2 hoplites moved from SZ 15 to Acci
2 cavalrys and 3 phalanxs moved from Gades to Hispatis
2 cavalrys and 1 phalanx moved from Gades to Acci
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
5 cavalrys and 1 leader moved from Carthago to Cirta
3 cavalrys moved from Thapsus to Cirta
1 cavalry, 1 hoplite and 1 warelephant moved from Hippo Regius to Igilgili
1 warelephant moved from Carthago to IgilgiliPurchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry, 2 hoplites and 1 trireme; Remaining resources: 1 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 2 cavalrys and 3 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 3 phalanxs remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 1 hoplite and 2 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 1 hoplite and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 2 cavalrys, 2 hoplites and 1 phalanx
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Cirta
Carthage attack with 10 cavalrys, 1 hoplite, 1 leader and 1 warelephant
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Units damaged: 2 walls owned by the AI_Neutral
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Cirta from AI_Neutral with 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Carthage: 4 cavalrys
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 wallsNon Combat Move - Carthage
1 trireme moved from SZ 36 to SZ 37
1 hoplite moved from Sabrata to SZ 37
1 hoplite and 1 trireme moved from SZ 37 to SZ 36
1 hoplite moved from SZ 36 to Carthago
1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Sabrata to Thenae
2 triremes moved from SZ 29 to SZ 30
1 hoplite moved from Hippo Regius to Carthago
2 hoplites moved from Caralis to SZ 32
2 hoplites, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
1 cavalry moved from Melita to SZ 36
1 cavalry and 2 hoplites moved from SZ 36 to CarthagoPlace Units - Carthage
1 cavalry placed in Gades
2 hoplites placed in Carthago
1 bireme and 1 trireme placed in SZ 36Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 52 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 48 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 51 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 54 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 skirmisher moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
2 phalanxs and 3 skirmishers moved from Dodona to Larissa
1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
1 cavalry moved from Philippopolis to Larissa
2 cavalrys moved from Byzantium to Larissa
2 skirmishers and 1 warrior moved from Byzantium to SZ 70
1 warrior moved from Byzantium to SZ 70
2 skirmishers and 2 warriors moved from SZ 70 to Larissa
1 cavalry moved from Pella to LarissaPurchase Units - Macedonia
Macedonia buy 1 phalanx, 3 skirmishers, 1 trireme and 1 warrior; Remaining resources: 1 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 2 phalanxs, 5 skirmishers and 7 warriors
GreekCityStates defend with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 7 warriors remaining. Battle score for attacker is 56
Casualties for Macedonia: 1 cavalry and 5 skirmishers
Casualties for GreekCityStates: 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishersNon Combat Move - Macedonia
3 warriors moved from Sardica to Pella
2 cavalrys moved from Nicopolis to Thessalonica
2 phalanxs moved from Byzantium to Thessalonica
1 skirmisher moved from Odessus to Byzantium
2 phalanxs and 3 skirmishers moved from Odessus to Thessalonica
3 phalanxs and 3 skirmishers moved from Philippopolis to PellaPlace Units - Macedonia
1 trireme placed in SZ 70
1 phalanx, 3 skirmishers and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 42 PUs; end with 43 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 36 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
3 horsearchers moved from Tyras to Istropolis
2 cataphracts and 2 horsearchers moved from Olbia to IstropolisPurchase Units - Bosporus
Bosporus buy 3 cataphracts and 1 cavalry; Remaining resources: 0 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - Bosporus
2 archers and 2 horsearchers moved from Azara to Sinda
2 archers moved from Tanais to Azara
2 horsearchers moved from Tanais to Sinda
1 hoplite moved from Theodesia to SZ 74
1 bireme and 1 hoplite moved from SZ 74 to SZ 76
1 hoplite moved from SZ 76 to Heraclea Pontica
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 76
2 hoplites moved from SZ 76 to Heraclea Pontica
1 leader moved from Theodesia to Azara
3 cataphracts and 3 cavalrys moved from Theodesia to AzaraPlace Units - Bosporus
3 cataphracts and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 23 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 25 PUs -
So much new stuff! No time to finish this evening, probably tomorrow evening next 2 turns. Sleep well :)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
6 chariots moved from Sinope to Tavium
2 phalanxs moved from Sinope to Tavium
2 skirmishers moved from Sinope to TaviumPurchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;Combat - Pontus
Battle in Tavium
Pontus attack with 6 chariots, 2 phalanxs and 2 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 6 chariots and 2 phalanxs remaining. Battle score for attacker is -8
Casualties for Pontus: 2 skirmishers
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 bireme, 1 flagship and 2 triremes remaining. Battle score for attacker is 30
Casualties for Armenia: 1 flagship and 2 triremesNon Combat Move - Pontus
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sinope to Heraclea PonticaPlace Units - Pontus
2 chariots and 1 skirmisher placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 14 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 12 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 hoplite moved from Antioch to SZ 61
4 hoplites and 1 phalanx moved from SZ 61 to Salamis
1 cataphract moved from Edessa to Sidon
1 catapult, 2 hoplites, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
2 cataphracts moved from Antioch to Jerusalem
2 hoplites and 1 phalanx moved from Bostra to Petra
1 cataphract moved from Damascus to Petra
1 cataphract moved from Palmyra to Petra
1 cataphract moved from Antioch to Jerusalem
1 leader moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 2 hoplites, 2 phalanxs and 1 quadrireme; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 3 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 18
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Petra
Seleucid attack with 2 cataphracts, 2 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 2 cataphracts and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Salamis
Seleucid attack with 4 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 3 hoplites and 1 phalanx remaining. Battle score for attacker is 23
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Seleucid attack with 1 cataphract, 1 catapult, 2 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 catapult, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 23
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
1 phalanx moved from Vologesia to Seleucia
1 cataphract moved from Vologesia to Palmyra
1 phalanx moved from Euphrates to Seleucia
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 cataphracts moved from Hatra to Bostra
1 hoplite moved from Bostra to Petra
1 hoplite and 1 phalanx moved from Emesa to Damascus
2 phalanxs moved from Hatra to Ninive
3 hoplites moved from Edessa to Emesa
1 warelephant moved from Edessa to Emesa
1 phalanx moved from Edessa to HatraPlace Units - Seleucid
1 hoplite and 1 phalanx placed in Seleucia
1 hoplite and 1 phalanx placed in Antioch
1 quadrireme placed in SZ 61Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 71 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 72 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 75 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
2 chariots and 1 warelephant moved from Alexandria to Pharan
1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan
1 warelephant moved from Hermopolis to Memphis
1 archer and 2 phalanxs moved from Hermopolis to Memphis
1 archer moved from Hermopolis to Memphis
1 quadrireme moved from SZ 58 to SZ 57
1 leader moved from Alexandria to Pharan
2 archers and 2 phalanxs moved from Alexandria to SZ 57
2 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
1 warelephant moved from Paraetonium to Alexandria
1 archer moved from Cyrene to Paliurus
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to ParaetoniumPurchase Units - Egypt
Egypt buy 1 bireme and 3 phalanxs; Remaining resources: 0 PUs;Non Combat Move - Egypt
2 archers and 2 phalanxs moved from SZ 58 to PharanPlace Units - Egypt
3 phalanxs placed in Alexandria
1 bireme placed in SZ 57Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 26 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
city in Alexandria creates 3 PUs; Egypt end with 28 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 archer moved from SZ 84 to Albana
4 skirmishers and 4 spearmen moved from Phasis to Pityus
1 leader, 6 skirmishers and 6 spearmen moved from Armavira to Majar
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Majar
3 cataphracts and 3 horsearchers moved from Artaxata to MajarPurchase Units - Armenia
Armenia buy 2 cataphracts; Remaining resources: 3 PUs;Combat - Armenia
Battle in Pityus
Armenia attack with 4 skirmishers and 4 spearmen
AI_Neutral defend with 4 spearman_neutrals
Armenia win, taking Pityus from AI_Neutral with 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -4
Casualties for Armenia: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Battle in Majar
Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Majar from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 5 skirmishers and 11 spearmen remaining. Battle score for attacker is -4
Casualties for Armenia: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - Armenia
Place Units - Armenia
2 cataphracts placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 24 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 ballista, 5 legionaires and 2 skirmishers moved from Arretium to Genua
1 ballista, 1 cataphract, 4 legionaires and 2 skirmishers moved from Ariminum to Verona
2 legionaires moved from Ariminum to Genua
1 skirmisher moved from Ariminum to Verona
1 leader moved from Ariminum to Verona
1 cataphract moved from Ariminum to Genua
1 legionaire moved from Ariminum to Genua
2 legionaires moved from Ariminum to Verona
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
2 legionaires and 1 quadrireme moved from SZ 28 to SZ 33
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 33
1 bireme and 1 trireme moved from SZ 48 to SZ 46Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 3 legionaires and 1 trireme; Remaining resources: 3 PUs; 2 techTokens;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 1 cataphract, 8 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 1 cataphract and 8 legionaires remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Verona
RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader, 6 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 1 cataphract, 1 leader, 6 legionaires and 3 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
2 legionaires moved from SZ 33 to LilybaeumPlace Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 28
3 legionaires placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 59 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 catapult, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70
1 catapult moved from SZ 70 to Byzantium
2 skirmishers moved from Syracuse to Lilybaeum
2 skirmishers moved from Syracuse to Lilybaeum
1 trireme moved from SZ 34 to SZ 33
1 hoplite moved from Massilia to SZ 21
1 hoplite moved from SZ 21 to AleriaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers and 4 hoplites; Remaining resources: 2 PUs; 2 techTokens;Combat - GreekCityStates
Battle in Aleria
Battle in SZ 70
GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
GreekCityStates win, taking Aleria from Carthage with 2 quadriremes and 1 trireme remaining. Battle score for attacker is 45
Casualties for GreekCityStates: 1 flagship
Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
Battle in Byzantium
GreekCityStates attack with 1 catapult
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Byzantium from Macedonia with 1 catapult remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - GreekCityStates
2 archers, 2 hoplites and 1 skirmisher moved from Sparta to Corinth
2 archers moved from Athens to Corinth
1 leader moved from Athens to CorinthPlace Units - GreekCityStates
2 archers and 4 hoplites placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 47 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
2 skirmishers moved from Sardis to Nicaea
1 skirmisher moved from Sardis to Nicaea
2 skirmishers moved from Sardis to SZ 69
1 flagship, 2 skirmishers and 2 triremes moved from SZ 69 to SZ 66Purchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;Non Combat Move - Pergamon
2 skirmishers moved from SZ 66 to CydoniaPlace Units - Pergamon
1 skirmisher and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 19 PUs
city in Sardis creates 3 PUs; Pergamon end with 22 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 unit repaired.
1 cavalry moved from Gades to Corduba
3 phalanxs moved from Hispatis to Corduba
2 hoplites and 1 phalanx moved from Acci to Corduba
2 cavalrys moved from Cirta to Cartenna
1 warelephant moved from Igilgili to Cartenna
1 cavalry moved from Cirta to Cartenna
1 hoplite moved from Thenae to Capsa
1 cavalry, 1 hoplite and 1 warelephant moved from Cirta to Theveste
1 cavalry and 1 leader moved from Cirta to Capsa
1 cavalry moved from Cirta to ThevestePurchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Theveste
Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 2 spearman_neutrals
Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Corduba
Carthage attack with 1 cavalry, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cartenna
Carthage attack with 3 cavalrys and 1 warelephant
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 3 cavalrys and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in Capsa
Carthage attack with 1 cavalry, 1 hoplite and 1 leader
AI_Neutral defend with 2 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Capsa from AI_Neutral with 1 cavalry, 1 hoplite and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutralsNon Combat Move - Carthage
1 hoplite and 1 warelephant moved from Igilgili to Hippo Regius
1 hoplite moved from Hippo Regius to Carthago
2 triremes moved from SZ 30 to SZ 32
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes moved from SZ 36 to SZ 32
1 hoplite moved from Thapsus to Capsa
1 cavalry moved from Carthago to ZamaPlace Units - Carthage
1 bireme and 1 suprareme placed in SZ 32
1 cavalry and 1 phalanx placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 53 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
3 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
1 skirmisher moved from Thessalonica to Byzantium
1 skirmisher moved from Delphi to Athens
Macedonia take Athens from GreekCityStatesPurchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 phalanx and 1 warrior; Remaining resources: 1 techTokens; 12 PUs;Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 skirmisher
GreekCityStates defend with 1 catapult
Macedonia win, taking Byzantium from GreekCityStates with 1 skirmisher remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 catapult
Battle in Apollonia
Macedonia attack with 3 phalanxs, 6 skirmishers and 3 warriors
GreekCityStates defend with 1 city, 4 hoplites and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 3 phalanxs, 5 skirmishers and 3 warriors remaining. Battle score for attacker is 44
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 4 hoplites and 1 wallNon Combat Move - Macedonia
1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 7 warriors moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
1 phalanx moved from Pella to Philippopolis
1 phalanx and 1 skirmisher moved from Philippopolis to Odessus
2 phalanxs moved from Thessalonica to OdessusPlace Units - Macedonia
2 cavalrys, 1 phalanx and 1 warrior placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 10 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover triremesActivate Technology - Macedonia
Macedonia activating triremesTurn Complete - Macedonia
Macedonia collect 51 PUs; end with 53 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 50 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 52 PUs