Total Ancient War! Whackamatt vs Balladeer!

  • '20 '18 '17 '15

    I’m going to roll for sides, as you can’t do that in a PM, apparently.

    1=NonRoman
    2=Roman

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '20 '18 '17 '15

    doh!  Forgot there were 6 sides.  Then non-odd, Roman-even, so i guess I’m Roman?  Oh wait, Romans go first, so I can go ahead and set it up! sweet

  • '20 '18 '17 '15

    I guess it’s a VC win: 12 VCs for Roman, 10 for non.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pergamon
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
                6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
                2 cavalrys moved from Halicarnassus to Nicaea
                1 flagship and 1 trireme moved from SZ 66 to SZ 69
                1 trireme moved from SZ 66 to SZ 69

    Purchase Units - Pergamon
                Pergamon buy 5 skirmishers; Remaining resources: 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 6 spearmen remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                5 skirmishers placed in Sardis

    Research Technology - Pergamon
                Trigger PERTechAct: Pergamon gains access to conscription
                Trigger PERTechAct: Pergamon gains access to construction
                Trigger PERTechAct: Pergamon gains access to economics
                Trigger PERTechAct: Pergamon gains access to tradeRoutes
                Trigger PERTechAct: Pergamon gains access to siegeWeapons
                Trigger PERTechAct: Pergamon gains access to warCollege
                Trigger PERTechAct: Pergamon gains access to navalAcademy
                Trigger PERTechAct: Pergamon gains access to supraremes
                Trigger PERTechAct: Pergamon gains access to quinqueremes
                Trigger PERTechAct: Pergamon gains access to quadriremes
                Trigger PERTechAct: Pergamon gains access to triremes
                Trigger PERTechAct: Pergamon gains access to biremes

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
                city in Sardis creates 3 PUs; Pergamon end with 24 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • '20 '18 '17 '15

    So in this game, you do all of your countries in a row, then I do all of mine, with the exception of the first round.

    You get to do Carthage, macedonia, Bosporus, Pontus, Seleucid in a row.  Then I get Egypt, Parthia, Armenia (end of Round 1), Rome, Greek Cities, Pergamon (beginning of Round 2).

    Repeat.  Good luck!  Boat combat is a bit odd.  It seems each ship type gets a first strike against a different ship type.

  • '20 '16 '15 '14

    I will be stalking this thread.  :lol: :mrgreen:

  • '18 '16 '15

    @Whackamatt:

    So in this game, you do all of your countries in a row, then I do all of mine, with the exception of the first round.

    You get to do Carthage, macedonia, Bosporus, Pontus, Seleucid in a row.  Then I get Egypt, Parthia, Armenia (end of Round 1), Rome, Greek Cities, Pergamon (beginning of Round 2).

    Repeat.  Good luck!  Boat combat is a bit odd.  It seems each ship type gets a first strike against a different ship type.

    That is pretty odd indeed, let me scroll through all the units and we’ll get going :)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Carthage
                2 hoplites moved from Tingis to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 15
                2 hoplites moved from SZ 15 to Acci
                2 cavalrys and 3 phalanxs moved from Gades to Hispatis
                2 cavalrys and 1 phalanx moved from Gades to Acci
                2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Cirta
                5 cavalrys and 1 leader moved from Carthago to Cirta
                3 cavalrys moved from Thapsus to Cirta
                1 cavalry, 1 hoplite and 1 warelephant moved from Hippo Regius to Igilgili
                1 warelephant moved from Carthago to Igilgili

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 cavalry, 2 hoplites and 1 trireme; Remaining resources: 1 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 2 cavalrys and 3 phalanxs
                    AI_Neutral defend with 3 spearman_neutrals
                    Carthage win, taking Hispatis from AI_Neutral with 3 phalanxs remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 3 spearman_neutrals
                Battle in Igilgili
                    Carthage attack with 1 cavalry, 1 hoplite and 2 warelephants
                    AI_Neutral defend with 3 cavalry_neutrals
                    Carthage win, taking Igilgili from AI_Neutral with 1 hoplite and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 3 cavalry_neutrals
                Battle in Acci
                    Carthage attack with 2 cavalrys, 2 hoplites and 1 phalanx
                    AI_Neutral defend with 2 archer_neutrals
                    Carthage win, taking Acci from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 2 archer_neutrals
                Battle in Cirta
                    Carthage attack with 10 cavalrys, 1 hoplite, 1 leader and 1 warelephant
                    AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
                    Units damaged: 2 walls owned by the AI_Neutral
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Cirta from AI_Neutral with 6 cavalrys, 1 hoplite, 1 leader and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Carthage: 4 cavalrys
                    Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls

    Non Combat Move - Carthage
                1 trireme moved from SZ 36 to SZ 37
                1 hoplite moved from Sabrata to SZ 37
                1 hoplite and 1 trireme moved from SZ 37 to SZ 36
                1 hoplite moved from SZ 36 to Carthago
                1 hoplite moved from Thenae to Thapsus
                1 hoplite moved from Sabrata to Thenae
                2 triremes moved from SZ 29 to SZ 30
                1 hoplite moved from Hippo Regius to Carthago
                2 hoplites moved from Caralis to SZ 32
                2 hoplites, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
                1 cavalry moved from Melita to SZ 36
                1 cavalry and 2 hoplites moved from SZ 36 to Carthago

    Place Units - Carthage
                1 cavalry placed in Gades
                2 hoplites placed in Carthago
                1 bireme and 1 trireme placed in SZ 36

    Research Technology - Carthage
                Trigger CARTechAct: Carthage gains access to conscription
                Trigger CARTechAct: Carthage gains access to construction
                Trigger CARTechAct: Carthage gains access to economics
                Trigger CARTechAct: Carthage gains access to tradeRoutes
                Trigger CARTechAct: Carthage gains access to siegeWeapons
                Trigger CARTechAct: Carthage gains access to warCollege
                Trigger CARTechAct: Carthage gains access to navalAcademy
                Trigger CARTechAct: Carthage gains access to supraremes
                Trigger CARTechAct: Carthage gains access to quinqueremes
                Trigger CARTechAct: Carthage gains access to quadriremes
                Trigger CARTechAct: Carthage gains access to triremes
                Trigger CARTechAct: Carthage gains access to biremes

    Turn Complete - Carthage
                Carthage collect 52 PUs; end with 53 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 48 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 51 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 54 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Macedonia
                1 skirmisher moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                2 phalanxs and 3 skirmishers moved from Dodona to Larissa
                1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
                1 cavalry moved from Philippopolis to Larissa
                2 cavalrys moved from Byzantium to Larissa
                2 skirmishers and 1 warrior moved from Byzantium to SZ 70
                1 warrior moved from Byzantium to SZ 70
                2 skirmishers and 2 warriors moved from SZ 70 to Larissa
                1 cavalry moved from Pella to Larissa

    Purchase Units - Macedonia
                Macedonia buy 1 phalanx, 3 skirmishers, 1 trireme and 1 warrior; Remaining resources: 1 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 2 phalanxs, 5 skirmishers and 7 warriors
                    GreekCityStates defend with 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 7 warriors remaining. Battle score for attacker is 56
                    Casualties for Macedonia: 1 cavalry and 5 skirmishers
                    Casualties for GreekCityStates: 2 archers, 2 cavalrys, 6 hoplites and 3 skirmishers

    Non Combat Move - Macedonia
                3 warriors moved from Sardica to Pella
                2 cavalrys moved from Nicopolis to Thessalonica
                2 phalanxs moved from Byzantium to Thessalonica
                1 skirmisher moved from Odessus to Byzantium
                2 phalanxs and 3 skirmishers moved from Odessus to Thessalonica
                3 phalanxs and 3 skirmishers moved from Philippopolis to Pella

    Place Units - Macedonia
                1 trireme placed in SZ 70
                1 phalanx, 3 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Trigger MACTechAct: Macedonia gains access to conscription
                Trigger MACTechAct: Macedonia gains access to construction
                Trigger MACTechAct: Macedonia gains access to economics
                Trigger MACTechAct: Macedonia gains access to tradeRoutes
                Trigger MACTechAct: Macedonia gains access to siegeWeapons
                Trigger MACTechAct: Macedonia gains access to warCollege
                Trigger MACTechAct: Macedonia gains access to navalAcademy
                Trigger MACTechAct: Macedonia gains access to supraremes
                Trigger MACTechAct: Macedonia gains access to quinqueremes
                Trigger MACTechAct: Macedonia gains access to quadriremes
                Trigger MACTechAct: Macedonia gains access to triremes
                Trigger MACTechAct: Macedonia gains access to biremes

    Turn Complete - Macedonia
                Macedonia collect 42 PUs; end with 43 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 40 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 39 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 36 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 39 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Bosporus
                3 horsearchers moved from Tyras to Istropolis
                2 cataphracts and 2 horsearchers moved from Olbia to Istropolis

    Purchase Units - Bosporus
                Bosporus buy 3 cataphracts and 1 cavalry; Remaining resources: 0 PUs;

    Combat - Bosporus
                Battle in Istropolis
                    Bosporus attack with 2 cataphracts and 5 horsearchers
                    AI_Neutral defend with 4 cavalry_neutrals
                    Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts and 5 horsearchers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 cavalry_neutrals

    Non Combat Move - Bosporus
                2 archers and 2 horsearchers moved from Azara to Sinda
                2 archers moved from Tanais to Azara
                2 horsearchers moved from Tanais to Sinda
                1 hoplite moved from Theodesia to SZ 74
                1 bireme and 1 hoplite moved from SZ 74 to SZ 76
                1 hoplite moved from SZ 76 to Heraclea Pontica
                2 hoplites moved from Theodesia to SZ 81
                1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 76
                2 hoplites moved from SZ 76 to Heraclea Pontica
                1 leader moved from Theodesia to Azara
                3 cataphracts and 3 cavalrys moved from Theodesia to Azara

    Place Units - Bosporus
                3 cataphracts and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Trigger BOSTechAct: Bosporus gains access to conscription
                Trigger BOSTechAct: Bosporus gains access to construction
                Trigger BOSTechAct: Bosporus gains access to economics
                Trigger BOSTechAct: Bosporus gains access to tradeRoutes
                Trigger BOSTechAct: Bosporus gains access to siegeWeapons
                Trigger BOSTechAct: Bosporus gains access to warCollege
                Trigger BOSTechAct: Bosporus gains access to navalAcademy
                Trigger BOSTechAct: Bosporus gains access to supraremes
                Trigger BOSTechAct: Bosporus gains access to quinqueremes
                Trigger BOSTechAct: Bosporus gains access to quadriremes
                Trigger BOSTechAct: Bosporus gains access to triremes
                Trigger BOSTechAct: Bosporus gains access to biremes

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 23 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 25 PUs

  • '18 '16 '15

    So much new stuff! No time to finish this evening, probably tomorrow evening next 2 turns. Sleep well :)

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Pontus
                1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78
                6 chariots moved from Sinope to Tavium
                2 phalanxs moved from Sinope to Tavium
                2 skirmishers moved from Sinope to Tavium

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;

    Combat - Pontus
                Battle in Tavium
                    Pontus attack with 6 chariots, 2 phalanxs and 2 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 6 chariots and 2 phalanxs remaining. Battle score for attacker is -8
                    Casualties for Pontus: 2 skirmishers
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
                Battle in SZ 78
                    Pontus attack with 1 bireme, 1 flagship and 2 triremes
                    Armenia defend with 1 flagship and 2 triremes
                    Units damaged: 1 flagship owned by the Pontus
                    Pontus win with 1 bireme, 1 flagship and 2 triremes remaining. Battle score for attacker is 30
                    Casualties for Armenia: 1 flagship and 2 triremes

    Non Combat Move - Pontus
                1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sinope to Heraclea Pontica

    Place Units - Pontus
                2 chariots and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Trigger PONTechAct: Pontus gains access to conscription
                Trigger PONTechAct: Pontus gains access to construction
                Trigger PONTechAct: Pontus gains access to economics
                Trigger PONTechAct: Pontus gains access to tradeRoutes
                Trigger PONTechAct: Pontus gains access to siegeWeapons
                Trigger PONTechAct: Pontus gains access to warCollege
                Trigger PONTechAct: Pontus gains access to navalAcademy
                Trigger PONTechAct: Pontus gains access to supraremes
                Trigger PONTechAct: Pontus gains access to quinqueremes
                Trigger PONTechAct: Pontus gains access to quadriremes
                Trigger PONTechAct: Pontus gains access to triremes
                Trigger PONTechAct: Pontus gains access to biremes

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 14 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 12 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Seleucid
                3 hoplites and 1 phalanx moved from Tarsus to SZ 61
                1 hoplite moved from Antioch to SZ 61
                4 hoplites and 1 phalanx moved from SZ 61 to Salamis
                1 cataphract moved from Edessa to Sidon
                1 catapult, 2 hoplites, 2 phalanxs and 1 warelephant moved from Antioch to Sidon
                3 hoplites and 1 phalanx moved from Damascus to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                2 hoplites and 1 phalanx moved from Bostra to Petra
                1 cataphract moved from Damascus to Petra
                1 cataphract moved from Palmyra to Petra
                1 cataphract moved from Antioch to Jerusalem
                1 leader moved from Antioch to Sidon

    Purchase Units - Seleucid
                Seleucid buy 2 hoplites, 2 phalanxs and 1 quadrireme; Remaining resources: 1 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 3 cataphracts, 3 hoplites and 1 phalanx
                    Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
                    Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Petra
                    Seleucid attack with 2 cataphracts, 2 hoplites and 1 phalanx
                    Egypt defend with 3 archers
                    Seleucid win, taking Petra from Egypt with 2 cataphracts and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Egypt: 3 archers
                    Casualties for Seleucid: 2 hoplites
                Battle in Salamis
                    Seleucid attack with 4 hoplites and 1 phalanx
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 3 hoplites and 1 phalanx remaining. Battle score for attacker is 23
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 1 catapult, 2 hoplites, 1 leader, 2 phalanxs and 1 warelephant
                    Egypt defend with 2 archers, 2 chariots and 1 phalanx
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 catapult, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 23
                    Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid
                1 phalanx moved from Vologesia to Seleucia
                1 cataphract moved from Vologesia to Palmyra
                1 phalanx moved from Euphrates to Seleucia
                2 hoplites and 1 phalanx moved from Ninive to Seleucia
                2 cataphracts moved from Hatra to Bostra
                1 hoplite moved from Bostra to Petra
                1 hoplite and 1 phalanx moved from Emesa to Damascus
                2 phalanxs moved from Hatra to Ninive
                3 hoplites moved from Edessa to Emesa
                1 warelephant moved from Edessa to Emesa
                1 phalanx moved from Edessa to Hatra

    Place Units - Seleucid
                1 hoplite and 1 phalanx placed in Seleucia
                1 hoplite and 1 phalanx placed in Antioch
                1 quadrireme placed in SZ 61

    Research Technology - Seleucid
                Trigger SELTechAct: Seleucid gains access to conscription
                Trigger SELTechAct: Seleucid gains access to construction
                Trigger SELTechAct: Seleucid gains access to economics
                Trigger SELTechAct: Seleucid gains access to tradeRoutes
                Trigger SELTechAct: Seleucid gains access to siegeWeapons
                Trigger SELTechAct: Seleucid gains access to warCollege
                Trigger SELTechAct: Seleucid gains access to navalAcademy
                Trigger SELTechAct: Seleucid gains access to supraremes
                Trigger SELTechAct: Seleucid gains access to quinqueremes
                Trigger SELTechAct: Seleucid gains access to quadriremes
                Trigger SELTechAct: Seleucid gains access to triremes
                Trigger SELTechAct: Seleucid gains access to biremes

    Turn Complete - Seleucid
                Seleucid collect 74 PUs; end with 75 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 71 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 72 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 75 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Egypt
                2 chariots and 1 warelephant moved from Alexandria to Pharan
                1 archer, 1 chariot, 1 phalanx and 1 warelephant moved from Memphis to Pharan
                1 warelephant moved from Hermopolis to Memphis
                1 archer and 2 phalanxs moved from Hermopolis to Memphis
                1 archer moved from Hermopolis to Memphis
                1 quadrireme moved from SZ 58 to SZ 57
                1 leader moved from Alexandria to Pharan
                2 archers and 2 phalanxs moved from Alexandria to SZ 57
                2 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
                1 warelephant moved from Paraetonium to Alexandria
                1 archer moved from Cyrene to Paliurus
                1 phalanx moved from Paliurus to Paraetonium
                1 phalanx moved from Siwa to Paraetonium

    Purchase Units - Egypt
                Egypt buy 1 bireme and 3 phalanxs; Remaining resources: 0 PUs;

    Non Combat Move - Egypt
                2 archers and 2 phalanxs moved from SZ 58 to Pharan

    Place Units - Egypt
                3 phalanxs placed in Alexandria
                1 bireme placed in SZ 57

    Research Technology - Egypt
                Trigger EGYTechAct: Egypt gains access to conscription
                Trigger EGYTechAct: Egypt gains access to construction
                Trigger EGYTechAct: Egypt gains access to economics
                Trigger EGYTechAct: Egypt gains access to tradeRoutes
                Trigger EGYTechAct: Egypt gains access to siegeWeapons
                Trigger EGYTechAct: Egypt gains access to warCollege
                Trigger EGYTechAct: Egypt gains access to navalAcademy
                Trigger EGYTechAct: Egypt gains access to supraremes
                Trigger EGYTechAct: Egypt gains access to quinqueremes
                Trigger EGYTechAct: Egypt gains access to quadriremes
                Trigger EGYTechAct: Egypt gains access to triremes
                Trigger EGYTechAct: Egypt gains access to biremes

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 28 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 26 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 25 PUs
                city in Alexandria creates 3 PUs; Egypt end with 28 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 1

    Combat Move - Armenia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 archer moved from SZ 84 to Albana
                4 skirmishers and 4 spearmen moved from Phasis to Pityus
                1 leader, 6 skirmishers and 6 spearmen moved from Armavira to Majar
                5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Majar
                3 cataphracts and 3 horsearchers moved from Artaxata to Majar

    Purchase Units - Armenia
                Armenia buy 2 cataphracts; Remaining resources: 3 PUs;

    Combat - Armenia
                Battle in Pityus
                    Armenia attack with 4 skirmishers and 4 spearmen
                    AI_Neutral defend with 4 spearman_neutrals
                    Armenia win, taking Pityus from AI_Neutral with 3 skirmishers and 4 spearmen remaining. Battle score for attacker is -4
                    Casualties for Armenia: 1 skirmisher
                    Casualties for AI_Neutral: 4 spearman_neutrals
                Battle in Majar
                    Armenia attack with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 6 skirmishers and 11 spearmen
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Majar from AI_Neutral with 8 cataphracts, 1 catapult, 3 horsearchers, 1 leader, 5 skirmishers and 11 spearmen remaining. Battle score for attacker is -4
                    Casualties for Armenia: 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - Armenia

    Place Units - Armenia
                2 cataphracts placed in Armavira

    Research Technology - Armenia
                Trigger ARMTechAct: Armenia gains access to conscription
                Trigger ARMTechAct: Armenia gains access to construction
                Trigger ARMTechAct: Armenia gains access to economics
                Trigger ARMTechAct: Armenia gains access to tradeRoutes
                Trigger ARMTechAct: Armenia gains access to siegeWeapons
                Trigger ARMTechAct: Armenia gains access to warCollege
                Trigger ARMTechAct: Armenia gains access to navalAcademy
                Trigger ARMTechAct: Armenia gains access to supraremes
                Trigger ARMTechAct: Armenia gains access to quinqueremes
                Trigger ARMTechAct: Armenia gains access to quadriremes
                Trigger ARMTechAct: Armenia gains access to triremes
                Trigger ARMTechAct: Armenia gains access to biremes

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 27 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Armavira creates 3 PUs; Armenia end with 27 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - RomanRepublic
                1 ballista, 5 legionaires and 2 skirmishers moved from Arretium to Genua
                1 ballista, 1 cataphract, 4 legionaires and 2 skirmishers moved from Ariminum to Verona
                2 legionaires moved from Ariminum to Genua
                1 skirmisher moved from Ariminum to Verona
                1 leader moved from Ariminum to Verona
                1 cataphract moved from Ariminum to Genua
                1 legionaire moved from Ariminum to Genua
                2 legionaires moved from Ariminum to Verona
                1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                2 legionaires and 1 quadrireme moved from SZ 28 to SZ 33
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 33
                1 bireme and 1 trireme moved from SZ 48 to SZ 46

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 3 legionaires and 1 trireme; Remaining resources: 3 PUs; 2 techTokens;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 1 cataphract, 8 legionaires and 2 skirmishers
                    AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
                    RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 1 cataphract and 8 legionaires remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader, 6 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 1 cataphract, 1 leader, 6 legionaires and 3 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                2 legionaires moved from SZ 33 to Lilybaeum

    Place Units - RomanRepublic
                1 bireme and 1 trireme placed in SZ 28
                3 legionaires placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 59 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 53 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
                city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - GreekCityStates
                1 catapult, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70
                1 catapult moved from SZ 70 to Byzantium
                2 skirmishers moved from Syracuse to Lilybaeum
                2 skirmishers moved from Syracuse to Lilybaeum
                1 trireme moved from SZ 34 to SZ 33
                1 hoplite moved from Massilia to SZ 21
                1 hoplite moved from SZ 21 to Aleria

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers and 4 hoplites; Remaining resources: 2 PUs; 2 techTokens;

    Combat - GreekCityStates
                Battle in Aleria
                Battle in SZ 70
                    GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
                    Macedonia defend with 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
                    GreekCityStates win, taking Aleria from Carthage with 2 quadriremes and 1 trireme remaining. Battle score for attacker is 45
                    Casualties for GreekCityStates: 1 flagship
                    Casualties for Macedonia: 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
                Battle in Byzantium
                    GreekCityStates attack with 1 catapult
                    Macedonia defend with 1 skirmisher
                    GreekCityStates win, taking Byzantium from Macedonia with 1 catapult remaining. Battle score for attacker is 4
                    Casualties for Macedonia: 1 skirmisher

    Non Combat Move - GreekCityStates
                2 archers, 2 hoplites and 1 skirmisher moved from Sparta to Corinth
                2 archers moved from Athens to Corinth
                1 leader moved from Athens to Corinth

    Place Units - GreekCityStates
                2 archers and 4 hoplites placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 47 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 44 PUs
                city in Sparta creates 3 PUs; GreekCityStates end with 47 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 50 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pergamon
                1 unit repaired.
                2 skirmishers moved from Sardis to Nicaea
                1 skirmisher moved from Sardis to Nicaea
                2 skirmishers moved from Sardis to SZ 69
                1 flagship, 2 skirmishers and 2 triremes moved from SZ 69 to SZ 66

    Purchase Units - Pergamon
                Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;

    Non Combat Move - Pergamon
                2 skirmishers moved from SZ 66 to Cydonia

    Place Units - Pergamon
                1 skirmisher and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -4 PUs; end with 19 PUs
                city in Sardis creates 3 PUs; Pergamon end with 22 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Carthage
                1 unit repaired.
                1 cavalry moved from Gades to Corduba
                3 phalanxs moved from Hispatis to Corduba
                2 hoplites and 1 phalanx moved from Acci to Corduba
                2 cavalrys moved from Cirta to Cartenna
                1 warelephant moved from Igilgili to Cartenna
                1 cavalry moved from Cirta to Cartenna
                1 hoplite moved from Thenae to Capsa
                1 cavalry, 1 hoplite and 1 warelephant moved from Cirta to Theveste
                1 cavalry and 1 leader moved from Cirta to Capsa
                1 cavalry moved from Cirta to Theveste

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 cavalry, 1 phalanx and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Theveste
                    Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
                    AI_Neutral defend with 2 spearman_neutrals
                    Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 spearman_neutrals
                Battle in Corduba
                    Carthage attack with 1 cavalry, 2 hoplites and 4 phalanxs
                    AI_Neutral defend with 5 cavalry_neutrals
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 5 cavalry_neutrals
                Battle in Cartenna
                    Carthage attack with 3 cavalrys and 1 warelephant
                    AI_Neutral defend with 2 cavalry_neutrals
                    Carthage win, taking Cartenna from AI_Neutral with 3 cavalrys and 1 warelephant remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 cavalry_neutrals
                Battle in Capsa
                    Carthage attack with 1 cavalry, 1 hoplite and 1 leader
                    AI_Neutral defend with 2 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Capsa from AI_Neutral with 1 cavalry, 1 hoplite and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Carthage
                1 hoplite and 1 warelephant moved from Igilgili to Hippo Regius
                1 hoplite moved from Hippo Regius to Carthago
                2 triremes moved from SZ 30 to SZ 32
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 4 triremes moved from SZ 36 to SZ 32
                1 hoplite moved from Thapsus to Capsa
                1 cavalry moved from Carthago to Zama

    Place Units - Carthage
                1 bireme and 1 suprareme placed in SZ 32
                1 cavalry and 1 phalanx placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 58 PUs; end with 58 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 53 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 55 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 58 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Macedonia
                1 unit repaired.
                3 phalanxs, 6 skirmishers and 3 warriors moved from Pella to Apollonia
                1 skirmisher moved from Thessalonica to Byzantium
                1 skirmisher moved from Delphi to Athens
                      Macedonia take Athens from GreekCityStates

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 phalanx and 1 warrior; Remaining resources: 1 techTokens; 12 PUs;

    Combat - Macedonia
                Battle in Byzantium
                    Macedonia attack with 1 skirmisher
                    GreekCityStates defend with 1 catapult
                    Macedonia win, taking Byzantium from GreekCityStates with 1 skirmisher remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 catapult
                Battle in Apollonia
                    Macedonia attack with 3 phalanxs, 6 skirmishers and 3 warriors
                    GreekCityStates defend with 1 city, 4 hoplites and 1 wall
                    Macedonia win, taking Apollonia from GreekCityStates with 3 phalanxs, 5 skirmishers and 3 warriors remaining. Battle score for attacker is 44
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for GreekCityStates: 4 hoplites and 1 wall

    Non Combat Move - Macedonia
                1 catapult, 5 cavalrys, 1 leader, 2 phalanxs and 7 warriors moved from Larissa to Athens
                2 cavalrys moved from Thessalonica to Athens
                1 phalanx moved from Pella to Philippopolis
                1 phalanx and 1 skirmisher moved from Philippopolis to Odessus
                2 phalanxs moved from Thessalonica to Odessus

    Place Units - Macedonia
                2 cavalrys, 1 phalanx and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 10 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover triremes

    Activate Technology - Macedonia
                Macedonia activating triremes

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 53 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 50 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 46 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 52 PUs

Suggested Topics

  • 19
  • 58
  • 32
  • 143
  • 21
  • 169
  • 152
  • 414
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.0k

Users

39.3k

Topics

1.7m

Posts