Stalingradski v Infrastructure LL


  • Here’s to low luck!


  • Test summary from TripleA, engine version: 1.8.0.5, time: 18:03:12


  • Rules:

    Tech;
        Each major power will gain 5% of IPCs spent as tech level.  (Fractions remain.)
        In addition they may spend up to 5% in IPCs to raise their tech level.  (The amount they can spend is rounded down to the closest whole IPC amount).
        A Major Power must be at war with at least two other Major Powers to spend additional IPCs.
        When a Major Power’s tech level reaches 10.00 they gain a researcher token at the beginiing of their next turn.  These researchers remain until a tech is attained and then all that Major Power’s researchers are removed.
        In game a Major Power will make a post to the forum after purchase announcing if they spent any and showing their new tech level.  (Cut and Paste with all tech levels for all Major Powers shown will hopefully be best.)

    New Fallen Major Power Rule:
        If the ally of a major power that has lost its capital occupies an original  territory of that fallen power and it is not already occupied by another allied power than they may dedicate a  land unit in that territory for a full turn and gain control of it.  (Effectively the same as taking control by combat.)

    New 3 Round Rule:
        Battles only last 3 rounds.  At the end of round 3 the attacker must retreat following the standard retreat rules of the game.
        EXCEPTION; The first game turn has a four round limit instead of 3.
        EXCEPTION II; Amphibious assaults on islands shall go unlimited rounds until resolution.
        In any amphibious and land combined assaults that the battle goes 3 rounds all remaining units must retreat but only to a land territory that was attacked from not back to transports.

    Convoy Rules Changes:
        To bring the convoy raiding a little closer to our house rules we will put a limit of 3max damage per unit per round.
        In game edit before the final post will work best I think.

    This round of games to be played with all Low Luck options on.

    New victory conditions:
          8vc Europe but 12 or more globally or 6vc pacific but 12 or more globally.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                2 artilleries and 4 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 artillery and 3 infantry moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to France


  • Germany purchases Carrier, 2 Transports; spends 0 on tech

    Tech:

    GER 1.5

    Scrambles in SZs 110 or 111?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                2 artilleries and 4 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 artillery and 3 infantry moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to France

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    1 battleship owned by the Germans retreated to 112 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Germans: 6 infantry and 1 tactical_bomber
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 8 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 fighter moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 aaGun moved from Western Germany to France
                3 aaGuns moved from Germany to Poland
                11 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                2 artilleries moved from Germany to Western Germany
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Romania: 3 armour, 2 artilleries and 7 infantry
                EDIT: Removing units owned by Germans from Yugoslavia: 3 armour, 2 artilleries and 6 infantry
                EDIT: Changing ownership of Yugoslavia from Germans to Neutral_Allies
                EDIT: Adding units owned by Neutral_Allies to Yugoslavia: 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • RUS spends 37.

    Tech:

    GER 1.5
    RUS: 1.85


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
                1 fighter moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Vyborg to Novgorod
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 aaGun moved from Russia to Samara
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Russia to Samara
                1 aaGun and 1 artillery moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                5 infantry placed in Russia
                Russians undo move 4.
                2 infantry placed in Volgograd
                Russians undo move 4.
                1 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
                1 fighter moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Vyborg to Novgorod
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 aaGun moved from Russia to Samara
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Russia to Samara
                1 aaGun and 1 artillery moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                5 infantry placed in Russia
                Russians undo move 4.
                2 infantry placed in Volgograd
                Russians undo move 4.
                1 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • JPN spends 26.

    Technology Advancements:

    GER: 1.5
    RUS: 1.85
    JPN: 1.3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Jehol to Chahar
                1 artillery moved from Jehol to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Korea to Manchuria
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • hopefully tonight.
    job is down to about 40 hours a week now so should have some time…


  • Looking forward to it! Glad things are easing up…


  • USA spends 52

    Technology Advancements:

    GER: 1.5
    RUS: 1.85
    JPN: 1.3
    USA: 2.6




  • Finish up with this one…

    https://www.youtube.com/watch?v=BsGeNSe5q0E


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Central United States to Western United States
                1 fighter moved from Eastern United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States
                1 infantry moved from Central United States to Western United States
                1 armour moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Central United States
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

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